Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: THE FUTURE on October 01, 2011, 11:51:07 AM

Title: Preview: WM EX
Post by: THE FUTURE on October 01, 2011, 11:51:07 AM
It's not ready yet, but might be in the next week or 2 depending on how the last few stages go.

WM EX is a complete overhaul of the Whore Master gameplay. Features are added to create more gameplay depth, make the game less of a cakewalk (so you don't have to "limit yourself"), and add entirely new gameplay aspects. I'll be a little vague. Sorry for the extra large screenshots, I haven't gotten around to reworking the interface other than colors.

Click to enlarge.

Young girls grow and gain physical traits!
(http://i53.tinypic.com/287g7jm.jpg) (http://i53.tinypic.com/90drnm.jpg)

Traits are learned by getting good at jobs instead of by using items!
(http://i53.tinypic.com/jj06qu.jpg) (http://i55.tinypic.com/34rhxyf.jpg)

Traits visibly and heavily influence job performance!
Pictured is Singer with Construct trait. This is to add to the sense that each girl is different. Many girls will be terrible at some jobs and great at others.
(http://i51.tinypic.com/syo96t.jpg) (http://i56.tinypic.com/970bkp.jpg)

New sex types!
More pic types!
(http://i53.tinypic.com/s63ei9.jpg) (http://i55.tinypic.com/n1yys2.jpg)
Ecchi = XXX Entertainment, Stripping

Other:
WM EX will be intended to be something like a standalone game, probably not something to replace the official whore master. It'll be centered around using an entire staff of girls to make your business function instead of just using a bunch of whores. Plans are to expand upon the content significantly over time, but the above is what is planned for the first release.

Like I said, it's not ready yet, but I needed to get this out there so that I don't look like I'm bullshitting too much about how I'm "working on" something. The job-based traits are not finished yet, I need to rework the logic to fit the new item system, and some other things. I'll test the rebalance myself for a bit, see if it works, then post up an early version for open testing by you guys, and make corrections as needed. ETA is at least 1 week, and don't be surprised if I take longer than that.

FAQ:
Q. Will EX be compatible with existing girl packs?
A. Mostly. Your old packs won't properly support the new image types so it will default to the old types. You will lose some traits like Incorporial upon loading them into the game unless you change the name. You won't get the benefit of any new traits unless you add them yourself.

I'm converting girl packs for EX so you don't have to unless you want very specific girls. There are over 40 unique girls and a small number of random girl packs ready for when EX is released. When it is finished, I suggest treating this as a different game, meaning making a new folder for it instead of overwriting your old files.

Q. Can you add this idea I have (.....)
A. I'm not taking suggestions right now. I'll consider suggestions for game balance but nothing else. Suggestions will have to wait. Your ideas are probably awesome, but my workload to get the release done soon is already too much.

Etc. I can't wait to play this!
A. Hold on. This mod might be shit. Don't get your hopes up. For one thing, I'm adding/subtracting gameplay elements I haven't even told you about. You might hate what I did.

Approximate Progress:
[100%] Make girls "grow up" depending on conditions
[100%] New pic types
[100%] Sex types addition
[100%] Revise how traits are gained
[100%] Tweak Combat systems/catacombs/security jobs
[100%] Revise item system
[100%] Stats/skill system revised
[100%] Make traits important for every job/add text for traits affecting jobs
[100%] Revise customer system
[100%] Make every existing job functional
[100%] Add new traits or revise existing ones to match new system
[100%] stuff I won't mention
[100%] Revise item logic
[10%] UI mod
[100%] Clean up loose ends
[100%] Quality testing
Title: Re: Preview: WM EX
Post by: Xela on October 01, 2011, 01:08:36 PM
 Great idea, I'll definitely give it a try when it's ready.
Title: Re: Preview: WM EX
Post by: Romanul on October 01, 2011, 01:28:45 PM
This looks great!


I have a question. Are you using a girl add on pack from the from and if so which one? I am asking because the pics are great.
Title: Re: Preview: WM EX
Post by: Shilo on October 01, 2011, 01:48:32 PM
Awesome! :)
Title: Re: Preview: WM EX
Post by: E. on October 01, 2011, 02:00:28 PM
I love you.
And I hate you too.


I love you because you jus made my day brighter.
I hate you  because I'll waste my time checking this damn thread every f*cking ten minutes until it's out.



Title: Re: Preview: WM EX
Post by: Shilo on October 01, 2011, 03:27:20 PM
Same here. Just that I hate him because I will miss all those stuff in the standard game now.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 01, 2011, 03:54:07 PM
lol, we'll see if it's any good once the whole thing is done up

I have a question. Are you using a girl add on pack from the from and if so which one? I am asking because the pics are great.

I have most of the packs from before Lafate had to take them all down. Plus I just have whatever people release over time and other stuff. I added a crapload of Miku pics by just trolling an image board - it's extremely easy to find high quality pics for vocaloid characters. Xela has a pretty big Hinata pack.

So I just take those and cut out whatever I don't like. For WM EX, I have to reconfigure all girl packs because there are new image types.

Btw, anyone who actually saw the series for any of these girls want to make up an accurate .girlsx file? A couple of them really don't look accurate, especially Selvaria Bles and Horo. Maybe Fate.

Selvaria Bles (Valkyria Chronicles)
Horo (Spice and Wolf)
Fate Testarossa/Fate T. Harlaown (why are there even separate packs for this girl? different age + series?)
Hakufu Sonsaku/Kanu Unchou (Ikki Tousen)
Lightning (FF13)
Mai Shiranui
Mari Illustrious Makinami
Mikoto Misaka (is she really psychic or just good at magic)
Nao Mariota Pryderi (Mabinogi MMORPG)
Nico Robin/Nami (what I have is probably accurate I just want a second opinion)
Riesz <-she only has catgirl because of her funny ears right? not actually a catgirl?
Saber (probably accurate)
Sheryl Nome
Tamaki Kousaka
Tomoe (Queen's Blade)
Yoko Littner

All those girls will be in the first release but I didn't watch the anime/game they're in, so I can't verify any accuracy.
Title: Re: Preview: WM EX
Post by: teitogun on October 01, 2011, 05:16:17 PM
I have to  admit, this is pretty awesome, I wasn't expecting it.

Unfortunately I have like up to 400 girls with hefty image packs. Part of the appeal this game has to me is the ease of adding new characters and pics as well as the high degree of randomness that involves. My question is, would old girlsx files and image folders work with the new release? It would certainly take a titanic effort to transfer my personalized harems into a new format.
Title: Re: Preview: WM EX
Post by: Lurker on October 01, 2011, 06:39:17 PM
Awesome work! Looking forward to seeing it in action.  ;D
Title: Re: Preview: WM EX
Post by: Xela on October 01, 2011, 06:47:06 PM
I have to  admit, this is pretty awesome, I wasn't expecting it.

Unfortunately I have like up to 400 girls with hefty image packs. Part of the appeal this game has to me is the ease of adding new characters and pics as well as the high degree of randomness that involves. My question is, would old girlsx files and image folders work with the new release? It would certainly take a titanic effort to transfer my personalized harems into a new format.

 They should work fine? Game doesn't crash or anything if you don't have any pics for the specific category, my guess is that it will be the same.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 02, 2011, 02:54:17 AM
My question is, would old girlsx files and image folders work with the new release? It would certainly take a titanic effort to transfer my personalized harems into a new format.

It's a good question to bring up. It's not ideal to just port your girl packs straight in because like I said, this isn't really supposed to replace the official whore master game. Old girl packs won't be properly compatible with WMEdit (because WMEdit isn't properly compatible with WMEX), but they'll technically work in WMEX. If you just ported in girl packs with stats/traits like we have in most peoples' custom packs, they won't be properly balanced out. But it's not like I'm going to stop anyone from doing that and yes, you can do it. I might set a hard cap in the client so that girls are retroactively balanced whether you set all stats to 100 or not (before traits), so then the only point in WMEdit will be to set traits/names/description/age.

Old save files won't be compatible, because I douchebagged it! I might fix that, though.

Picture packs are compatible but not optimal. You'd get the same old pics for the new sex types (like oral sex would just show normal sex), but that's to be expected. I am making an effort to convert the biggest packs people have released to be compatible upon release, which is currently around 42 unique girls out of the 1000+ custom packs that exist. Once I have the game set up I'll concentrate on that a little more and of course people can mod their own packs as they see fit.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 02, 2011, 08:09:55 AM
Sounds great, if you need help setting up some girls, let me know, I'll be happy to help out if you tell me what I need to do.
Title: Re: Preview: WM EX
Post by: DarkTl on October 02, 2011, 01:31:43 PM
Great idea indeed. If you need any help (maybe except for advanced coding  :) ), just tell us.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 02, 2011, 05:58:50 PM
Just an accurate list of traits for the girls I wrote in an above post if you've seen the series they're from. No real need to make a girlsx file, really, just a list works. Whatever traits from the official trait list.

Code-wise, I do have an issue I posted about in another topic. The official revision 643 of Whore Master has a new save system which is designed so that you can't add new unique girls to an already existing save for some reason, which is a fairly big problem.
Title: Re: Preview: WM EX
Post by: daxiang4 on October 03, 2011, 01:59:01 AM
Nice!
Is it possible to implement girls traits level required? For example girl at max lvl have 20 traits defined in her config, but on lvl 0 she do not have any traits at all. At lvl 2 she will gain first trait from her config. It will require to add lvl req field to traits probably.  Or like it was in sim brothel. You receive action points for good sex and buy traits for these action points. Each trait shoud have price in ap is that case.

Also it would be nice to have some final objective. Like retire in 10 years and you must claim max brothels full of girls. Each girl should have rating. Sum of all girls ratings define final game score (but you must be able to continue playing). So there will be high score challenge at least. You will need to choose girls wisely instead of recruit all. And top girls should be hard to get (low % to encounter, or catacombs high rarity lvl).

Sorry for my engilsh. Regards

Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 03, 2011, 02:34:29 AM
Nice!
Is it possible to implement girls traits level required? For example girl at max lvl have 20 traits defined in her config, but on lvl 0 she do not have any traits at all. At lvl 2 she will gain first trait from her config. It will require to add lvl req field to traits probably.  Or like it was in sim brothel. You receive action points for good sex and buy traits for these action points. Each trait shoud have price in ap is that case.

Also it would be nice to have some final objective. Like retire in 10 years and you must claim max brothels full of girls. Each girl should have rating. Sum of all girls ratings define final game score. So there will be high score challenge at least. You will need to choose girls wisely instead of recruit all. And top girls should be hard to get (low % to encounter, or catacombs high rarity lvl).

Sorry for my engilsh. Regards
No offense, but I'm of the complete opposite opinion.  One of the biggest reasons I like WM is because it's open ended and there isn't an ending.

As for getting lists for the girls, I've only got experience with one of them, but here goes:
Mari Illustrious Makinami
Traits:
Quick Learner
Strong or Strong Magic, depending on how you want to define her abilities as an Eva pilot.
Aggressive
Great Figure
Small boobs
Merciless
Iron Will
Twisted
Tough
Long Legs

I'd say these are almost a bare minimum for her character.  I considered a few others, but these are the ones that are sort of the quintessential Mari.  If you just watch the Rebuild of Evangelion (2.0), you'll see why very quickly.  I might also argue for a "cute" or "sexy air" of some sort, but I felt like the above were the ones that weren't subjective.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 03, 2011, 04:34:39 AM
Thanks! That's quite a lot different than the custom girlsx file I had on my system.

Btw, I have a system for boob sizes (lolz). Small boobs = nearly flat as a board (Miku), no boob trait = normal sized (Rei), big boobs = noticeable, like D cup or so (Orihime), abnormally large is Rangiku size. After that it gets into fetish sizes which arent handled atm.

To all : Please wait until you see the modified system for working with traits before you suggest new ways to handle them.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 03, 2011, 08:24:45 AM
Thanks! That's quite a lot different than the custom girlsx file I had on my system.

Btw, I have a system for boob sizes (lolz). Small boobs = nearly flat as a board (Miku), no boob trait = normal sized (Rei), big boobs = noticeable, like D cup or so (Orihime), abnormally large is Rangiku size. After that it gets into fetish sizes which arent handled atm.

To all : Please wait until you see the modified system for working with traits before you suggest new ways to handle them.
I suppose I define flat and small differently, so in that case Mari really shouldn't have any boob trait.  I was sort of the opinion that a "flat" character tended to be defined as loli, and I'd have defined Rei and Mari as small, with Asuka having normal sized (although much of the fiction tends to inflate Rei's size, it's pretty obvious that Asuka's breasts are supposed to be her best feature, even still I wouldn't describe them as "big").
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 03, 2011, 10:36:31 AM
I'll make a trait for average sized breasts. Mari's official art would suggest that saying she has the small boobs trait makes sense. Or average makes sense too. I'm not too fussed about it, I was just pointing out that people should take into account average size. In the game, it's not 100% beneficial to have big boobs or abnormally large, especially in combat, but it helps with anything where being sexy matters.

I was surprised to find out no one ever bothered to go make a big picture pack for Asuka. Rei has a large pack (but it's full of those huge Rei pics where she has monster tits and a giant butt, so...) and Mari has a pretty damn nice pack, but Asuka has almost nothing.

As far as eva pilots go, I'm treating it like they don't keep their eva unit. It'd be fun to implement giant robots at some point but that'll take some heavy work and I can't do it yet. Pilots who don't really fight without the robot should be considered average girls who landed in Crossgate without their robot..... for now, at least. imo.
Title: Re: Preview: WM EX
Post by: Shilo on October 03, 2011, 03:46:58 PM
What about a feature where you can link girls with other girls as potential partners.

Take for instance Misty from Pokemon. There are many pictures where she teams up with May, which is also a separate girl in a girl pack here. Now the girlsx file could have an entry that declares that May is an official partner for Misty and has proper pictures supporting that.
When you now put Misty and May in the same house and set them both to do the same work during the same shift, there could be like a 20% chance that they decide to team up. That would mean that their special collabotary pictures are used and that they maybe gain more happiness from that shift since it's someone they know already from their universe.

One could also think about a random chance to have a male guest from their universe visit them and have dedicated pictures for that as well.
Those visits could have bad effects on the girl as well, for instance if her nemesis comes by and sees her working in a brothel.

But this would require that the normal pictures for the girls are neutral and don't show anyone else of their universe, which might make it harder to aquire such picutres, especially lesbian ones.
Title: Re: Preview: WM EX
Post by: sgb on October 03, 2011, 07:45:38 PM
Interesting.  Is is going to have the full moddability of the standard WM (ie we can still make our own girls and items), or is it going to be 'closed' to maintain your balance?
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 03, 2011, 08:23:47 PM
You can still make your own girls and items. Currently existing packs are mostly compatible, it just won't be 100%. They'd lose a few traits unless I change that and of course the new pic types would default over to the old types. I'm making an effort to convert a lot of girl packs to the new pic types + clean up duplicates/resize/etc.

linking girls to other girls is relatively close to something I was thinking of, but I'm going to wait to do it later
Title: Re: Preview: WM EX
Post by: sgb on October 03, 2011, 10:41:36 PM
Good the hear.  Good luck to you then sir, a WM with actual difficulty and variation would be most welcome.

Have you planned anything out for gang tweaks, or are you leaving that alone?  Honestly, I don't think many of us would shed a tear if you just axed the part of the game entirely and made a pure brothel sim.  Too much trouble to fix for what is easily the weakest part of the game.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 04, 2011, 03:02:23 AM
I'll make a trait for average sized breasts. Mari's official art would suggest that saying she has the small boobs trait makes sense. Or average makes sense too. I'm not too fussed about it, I was just pointing out that people should take into account average size. In the game, it's not 100% beneficial to have big boobs or abnormally large, especially in combat, but it helps with anything where being sexy matters.

I was surprised to find out no one ever bothered to go make a big picture pack for Asuka. Rei has a large pack (but it's full of those huge Rei pics where she has monster tits and a giant butt, so...) and Mari has a pretty damn nice pack, but Asuka has almost nothing.

As far as eva pilots go, I'm treating it like they don't keep their eva unit. It'd be fun to implement giant robots at some point but that'll take some heavy work and I can't do it yet. Pilots who don't really fight without the robot should be considered average girls who landed in Crossgate without their robot..... for now, at least. imo.
The piloting of an Eva is a physically demanding job, and requires its own strength of spirit, which is why I implied that they ought to have either the "Strong" or "Strong Magic" traits.  I have an awesome amount of pictures for Asuka (she's my favorite if that weren't obvious) but they're not at all organized for WM (on the contrary, I'm heading the development of Asuka as a slave for Slave Maker, and therefore they're organized for SM instead), but if I knew what categories you wanted, it'd be a task of drawing the pictures from where they are and renaming.  Not too bad.

Good the hear.  Good luck to you then sir, a WM with actual difficulty and variation would be most welcome.

Have you planned anything out for gang tweaks, or are you leaving that alone?  Honestly, I don't think many of us would shed a tear if you just axed the part of the game entirely and made a pure brothel sim.  Too much trouble to fix for what is easily the weakest part of the game.

I'd love to see the gang side of things get tweaked, but I'd rather it not be axed completely.  It's a whole other dynamic that if done correctly would be a phenomenal addition, but simply hasn't been exploited to it's potential.  I think it would actually be a pretty bad loss to get rid of it completely, despite its current flaws, just because it does add a distinct flavor (and subsequently competition) to the game.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 04, 2011, 04:30:32 AM
Most of the automated functions are being phased out so you'll have to use your girls to do them.

Making a unique trait called "Eva Pilot" and having it add to spirit and other stats + acting a bit like the Tough trait is definitely possible on the first release or 2nd. The first release is meant to be a "hey, I'm redoing what already exists" kind of thing and if I make any releases beyond that, then those will be for actual new jobs/traits/etc, of which there are many we could add. Like Ninja/Kunoichi vs Assassin, a lot of girls don't fit as assassins but do fit as a ninja (fight oriented) or kunoichi (sex related in real life, not so much in anime). Or soldiers. or you get the idea.
Title: Re: Preview: WM EX
Post by: XxSkyexX on October 04, 2011, 04:44:37 AM
Cool, I like the idea! When they reach... I dunno 18-21 there are no new pics to show right? Cuz it'd be bad to see some... old... *Shiver*
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 04, 2011, 05:32:13 AM
18-21 is old?

Don't worry, I found a stash of menopause pics for every girl.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 04, 2011, 02:35:10 PM
Preview of the revised customer system:
(http://i55.tinypic.com/16aczdv.jpg)

Customers don't just show up to have sex anymore. They'll semi-randomly pick any one of your available services and they only want that service. There are other parts of this that I won't go into for now.

Just in case you got the wrong idea about the focus of WMEX, it makes the game focus less on whores whores whores and more on making your business work. Girls who aren't suited to be a whore right out of the box are still useful with other jobs. And I'll say it again, WMEX is not intended to replace the official game.

The first post will have some kind of progress report. Some of those tasks in the progress report take much longer than others.
Title: Re: Preview: WM EX
Post by: Shilo on October 04, 2011, 05:51:53 PM
I don't like the system that they actually age. Can't you just have some temporal distortion in that dimension-mixing world that keeps the physically the age that they had when they arrived there (and still have the people count the days and years)?

Having a 35 years old woman that is depicted as lolita doesn't make all that much sense. ;)
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 04, 2011, 08:11:49 PM
I don't like the system that they actually age. Can't you just have some temporal distortion in that dimension-mixing world that keeps the physically the age that they had when they arrived there (and still have the people count the days and years)?

Having a 35 years old woman that is depicted as lolita doesn't make all that much sense. ;)
A lack of aging would take away from the flavor of the game, imo.  I wouldn't mind traits changing over time, but removing aging processes, especially in terms of the pregnancy and children would just hamstring the game.
Title: Re: Preview: WM EX
Post by: E. on October 04, 2011, 09:56:18 PM
A world where girls stop aging at 20 would be fine by me...
Title: Re: Preview: WM EX
Post by: fires_flair on October 04, 2011, 10:26:49 PM
A world where girls stop aging at 20 would be fine by me...
well giving some leway here, at least befor menopause. (for me) old wrinkly people look ugly naked.
Title: Re: Preview: WM EX
Post by: Geron on October 05, 2011, 02:10:24 AM
Isn't there an Elixer of Youth or something somewhere?
Title: Re: Preview: WM EX
Post by: Xela on October 05, 2011, 05:06:59 AM
The mod sounds very good. Do girls get paid the same for all services (I mean the maximum that they can earn)?
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 05, 2011, 11:45:11 AM
Pay to the girl will mostly stay the same per job, but your overall income will vary. The system I'm implementing isn't the same as the one that currently exists in official.

and LOL just in case, no I wasn't serious, girls don't get different pics based on age or traits in EX unless I do that in some future release. There's not going to be any functional difference between a 25 year old and 60 year old other than she gets a different number tacked onto her age. Also Lolita is already lost when a girl grows older in the official version, so a 30+ year old girl cannot have the lolita trait unless you cheated it in.

Since I already released a trait list with them in another thread, I should probably point out that EX has both the Immortal trait (no aging) and the Inhuman Lifespan trait (extremely slow aging), not to mention Construct (changed to no aging in EX).
Title: Re: Preview: WM EX
Post by: E. on October 05, 2011, 01:51:41 PM
I have thought about some traits you could add to the game:

-Frigid: Does not like sex. Will prefer working as a barmaid and stuff... (Low libido, sex acts lower happiness)

-Open Minded: Will agree even if the customer has weird tastes. (She won't be
disgusted by bestiality even if her Beast stat is low, may accept to have sex even with a low obedience)

-Insatiable: Can see more customers. (10 instead of 8 for example.  Group sex can turn into an orgy... (yeah... group sex is my fetish... ))

-Lovable: (can't think of another name, help me) She's the kind of person the customer will want to meet again. (Adds more reputation to your brothel.)

-Dominant: She doesn't wait for customers, she grabs them by the hair, does them, takes their money and goes away...(Will have sex with a customer even if she doesn't suit his tastes, only someone with a death wish would try to rape her)

-Innocent: While working as a waitress or a barmaid, she has an increased chance to end up having sex with the client, earning an extra tip.

-Nature lover: She loves animals and animals love her. She can easily tame them and will eagerly fuck them too. (Beast Mistress job is less tiring)

-Seductive: Attracts more customers. (increases the effect of advertising)

-Jerk: The clients won't like her (Adds less reputation to your brothel)

-Regenerative: She regains 50% health per day. Will regrow her hymen after sex.

-Immortal: She won't die, even if she is killed.
Title: Re: Preview: WM EX
Post by: DarkTl on October 05, 2011, 02:08:41 PM
This new traits are quite interesting, but almost all of them related to whore job. How about some new traits for cleaner, security and so on? Something like neat/messy and vigilant/careless.
Title: Re: Preview: WM EX
Post by: E. on October 05, 2011, 03:26:36 PM
Here's some more stuff:

-Maniac: The dirt must be OBLITERATED!

-Beautiful voice: Self explanatory. Increased income as waitress and singer. Increase brothel fame.

-Playful/Fun: Her happiness is contagious. Easily gains happiness. Increased income and customers attraction while working as a Game dealer or entertainer.
Help girls regain happiness faster while working as a matron.

-Medic: She knows how to keep you in a good shape. Increased customer happiness while working as a masseuse. Helps girls regain health an lower tiredness faster while working as a matron.

-Thief: She can steal some stuff from the clients, other girls, or even you if she hates you.She will keep what she steals unless she loves you or fear you. May get raped if caught (yeah...)

-Chubby: Because some ppl love them like that.

-Tanned: Because I love it.

-Fearsome: Just don't mess with her okay? (+security)

-Chibi: Don't put her on a security job, she'll only get laughed at.

-Absent minded: May forget some things, like wearing clothes, getting paid, or taking her pill. May end up in funny situations.

-Shy: She's shy. (yeah, I'm lazy...)
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 05, 2011, 05:14:52 PM
I like a lot of the traits you suggested, but a few seemed odd to me, I'll try and explain:
 
 
Quote
-Lovable: (can't think of another name, help me) She's the kind of person the customer will want to meet again. (Adds more reputation to your brothel.)
Charismatic, perhaps?

Quote
-Dominant: She doesn't wait for customers, she grabs them by the hair, does them, takes their money and goes away...(Will have sex with a customer even if she doesn't suit his tastes, only someone with a death wish would try to rape her)
Unless the girl happens to come across a submissive customer, it seems to me that this would cause the customer to leave angry.  Is that something this would reflect?

Quote
-Innocent: While working as a waitress or a barmaid, she has an increased chance to end up having sex with the client, earning an extra tip.
 
-Seductive: Attracts more customers. (increases the effect of advertising)

 It seems to me that Innocent should be "Seductive" and Seductive should be renamed to something else.  Innocent, to me at least, implies that she would be less willing to have sex, or perhaps just less experienced in what sex is, rather than having an increased chance of having sex during a non-sexual job.

Quote
-Regenerative: She regains 50% health per day. Will regrow her hymen after sex.
In some Greek myths Hera would visit the spring of Kanathos that restored her virginity, and considering she couldn't "undo" the sexual encounters, it was simply implied that she was restoring her hymen.  Is that what you're implying here, or is there some other, less known function of the hymen that would have some impact on the game?

Quote
-Thief: She can steal some stuff from the clients, other girls, or even you if she hates you.She will keep what she steals unless she loves you or fear you. May get raped if caught (yeah...)

This one intrigues me.  Would it be possible for a thief to steal high rarity items?  If so, that'd be quite the dynamic in my current inventory scheme (which is often to stock what I may need in the future whenever I can get it).  It'd be a simple matter of looking through the girl's inventories to find the stolen goods.  Perhaps we could extrapolate on this and suggest a mini-event relating to catching/accusing the right/wrong girl and punishing her?

Quote
-Absent minded: May forget some things, like wearing clothes, getting paid, or taking her pill. May end up in funny situations.

This also intrigues me, more in trying to figure out what "funny situations" might be thought of.  Care to expand?
Title: Re: Preview: WM EX
Post by: E. on October 05, 2011, 06:39:40 PM

Quote
It seems to me that Innocent should be "Seductive" and Seductive should be renamed to something else.  Innocent, to me at least, implies that she would be less willing to have sex, or perhaps just less experienced in what sex is, rather than having an increased chance of having sex during a non-sexual job.

By innocent, I mean that she may let a customer feel her up or be tricked into having sex. You know, like those clueless anime girls who give the MC a blowjob when told "Hey! Suck it and something will come out". That kind of stupid girl with a gorgeous body who doesn't notice all the men drooling in front of her.


Quote
In some Greek myths Hera would visit the spring of Kanathos that restored her virginity, and considering she couldn't "undo" the sexual encounters, it was simply implied that she was restoring her hymen.  Is that what you're implying here, or is there some other, less known function of the hymen that would have some impact on the game?



Regenerative is exactly what you think. She just regrows her hymen. Customers give an extra tip for virgins.


Quote
This one intrigues me.  Would it be possible for a thief to steal high rarity items?  If so, that'd be quite the dynamic in my current inventory scheme (which is often to stock what I may need in the future whenever I can get it).  It'd be a simple matter of looking through the girl's inventories to find the stolen goods.  Perhaps we could extrapolate on this and suggest a mini-event relating to catching/accusing the right/wrong girl and punishing her?

You're absolutely right.

Quote
Unless the girl happens to come across a submissive customer, it seems to me that this would cause the customer to leave angry.  Is that something this would reflect?
Not if she has the "Fearsome" trait. Shi won't let him say no. ;D  Yay reverse rape...


Quote
Charismatic, perhaps?

Well yeah, pretty much the same thing, but not in the same way.
Remilia Scarlet is charismatic. Refined, confident, with a powerful aura
Flandre Scarlet is lovable... Cute, nice, friendly... Psychopathic... (okay... wrong example)


Quote
This also intrigues me, more in trying to figure out what "funny situations" might be thought of.  Care to expand?

I'm not a good writer, and english isn't my first language so I won't expand a lot.


Something like "Oh noes, I got lost while running an errand and I ended up in the Dark Forest of the Horny Slimmy Tentacles!"


Like I said, she could also "forget" her Anti-preg potion and get pregnant.
Airheads are funny. See Run from "A-Channel" or Osaka from Azumanga.
Title: Re: Preview: WM EX
Post by: flobby on October 06, 2011, 05:33:47 AM
Am I the only one thinking "Chibi" + "Fearsome" would be hillarious? Customer: "I'm totally gonna stir up some troub-" *gets head chopped off by cute little girl with a ribbon and a rabid look on her face*

Anyway. Great Ideas so far but would it be possible for a girl to become something like an idol? You know, with the right traits and enough rep she would attract a heap of customers (by singing or dancing) that aren't really interested in sex (except with her of course) but leave a nice bit of extra cash.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 06, 2011, 10:13:55 AM
It's a healthy discussion, but let me say again that I'm not implementing suggestions for now. It will have to wait. Don't get your expectations too high.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 06, 2011, 12:14:47 PM
It's a healthy discussion, but let me say again that I'm not implementing suggestions for now. It will have to wait. Don't get your expectations too high.

Too late.  :P

Quote
I'm not a good writer, and english isn't my first language so I won't expand a lot.
Could've fooled me, you do seem to have a mastery of the English I've seen you use.
Title: Re: Preview: WM EX
Post by: E. on October 06, 2011, 12:57:47 PM
Quote
Am I the only one thinking "Chibi" + "Fearsome" would be hillarious? Customer: "I'm totally gonna stir up some troub-" *gets head chopped off by cute little girl with a ribbon and a rabid look on her face*

Flandre Scarlet? In MY brothel? It's more likely than you think!

Quote
Could've fooled me, you do seem to have a mastery of the English I've seen you use.

Thanks. I'm not that bad but there are some things that I can't put into words...
Quote
It's a healthy discussion, but let me say again that I'm not implementing suggestions for now. It will have to wait. Don't get your expectations too high.
Do what you want, writing this was rather funny... But I WANT this "insatiable" trait, and I won't leave you alone until I get it! 8) 


More importantly, will you add more flavor text or will you just keep the old ones?
Waiting for a girl to get 80+ in a stat to get some funny text is a pain...
You could describe how much she sucked at a job (not that kind of sucking, you pervert!) if her stats are low, for example.

Edit: Mother of God, the message editor hates me! ???
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 06, 2011, 08:06:13 PM
More importantly, will you add more flavor text or will you just keep the old ones?
Waiting for a girl to get 80+ in a stat to get some funny text is a pain...

EX makes getting over 80 in a sex stat more difficult with how I have it set up at the moment.

I haven't touched the sex actions or explore catacombs yet, but I kind of have to for the system I'm trying to implement. I'm mostly finished the with the customer system (FRUSTRATING SHIT!!!) and currently working on something I didn't plan to add in this version but looks like I'll have to for sanity's sake. EX isn't getting released for another week at least, probably.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 06, 2011, 08:39:49 PM
EX makes getting over 80 in a sex stat more difficult with how I have it set up at the moment.

I haven't touched the sex actions or explore catacombs yet, but I kind of have to for the system I'm trying to implement. I'm mostly finished the with the customer system (FRUSTRATING SHIT!!!) and currently working on something I didn't plan to add in this version but looks like I'll have to for sanity's sake. EX isn't getting released for another week at least, probably.
What?  Making us wait for the update to a game we play voluntarily and that you're modding out of the goodness of your heart?  I SAY WE TAR AND FEATHER HIM!
Title: Re: Preview: WM EX
Post by: Zanfib on October 08, 2011, 06:13:14 AM
How exactly are items going to interact with skills?

In the origanal game, most items just gave a flat bonus to a related skill (for example a sword gave +40 combat) and could not push a skill past 100. This meant that there was no point in giving your best equipment to your best girls. Has this changed?
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 08, 2011, 10:52:23 AM
How exactly are items going to interact with skills?

In the origanal game, most items just gave a flat bonus to a related skill (for example a sword gave +40 combat) and could not push a skill past 100. This meant that there was no point in giving your best equipment to your best girls. Has this changed?
Not to say it has to be done this way, but I often gave girls specific items based on their jobs.  I also tended to have job tiers, so that the higher on the job tier, the better living quarters she was given.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 08, 2011, 11:33:00 AM
Using equipment will be the only way to get a girl to 100 in most if not all skills. I'm working on the balance with that right now.
Title: Re: Preview: WM EX
Post by: Shilo on October 08, 2011, 06:35:26 PM
And maybe have some items have specific influence on a job? For instance that a sword adds a random chance to a better outcome of a fight, based on it's quality. Or that a maid dress lowers the chance that a girl will refuse to do cleaning work.

Or have the actual effectiveness at a job always be calculated as a result of skill and tool. Fights could be calculated like:
Enemy attacks, he has 200 HP and deals 40 physical base damage and has no armor.
Your defending warrior girl has 100 HP, 80 combat skill, wears a light lether armor but has no weapon equipped.
Both combatants start at an initiative value of 100. Now it counts both initiatives down at equal times down by the speed attribute of the combatant. When someone reachs an initiative of 0, he may attack (the remaining speed is againd subtracted from the 100 base value, so a very fast warrior could hit an enemy several times in a round while he may hit only once).
When an attack is started, several things will be considered. Combat skill divided by 1/10 of defender armor modifier and constitution is the resulting damage. But first is the combat skill multiplied by the weapon modifier. If no weapon is present, the modifier will be 0.5 since you have to fight with your bare hands (maybe there could be a trait that makes such fighting still very effective). Other abilities like dodging and accuracy could determine if the attack hits at all. Traits like clumsy would be counterproductive to that.

Same could be done for other jobs. Even if the service skill is very high, the actualy cleanliness gain can be determined by the joy/obedience+fear at the work (so that the work is done thoroughly) and by the equipment. A broom will help a lot with cleaning but is not very useful in a fight.
Title: Re: Preview: WM EX
Post by: mcromance on October 10, 2011, 06:46:42 PM
excited about this.......... is it done yet, dont wanna sound impatient but im a very impatient person....... i will control myself however seeming as though you are trying your best to complete it.

THE FUTURE, if you could post an aproximate date to when it will be finished will be helpful, 2 more weeks?

i just want a time dont need to rush tho.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 10, 2011, 07:12:40 PM
I update the first post with my progress every day if I work on it. I'm working on the auto use items code right now, and it's a bit time consuming but it doesn't look too problematic or difficult (yet).

When it comes to developing anything, dates are useless. 2 more weeks? Yeah, maybe. I'm hoping for less than that. I'll /seppuku if I'm still working on this in 2 weeks because I'm already very sick of it.
Title: Re: Preview: WM EX
Post by: Karohell on October 10, 2011, 11:06:27 PM
I'd like to ask a question.


My laptop is pretty ghetto and can only really run the standard window size of the original WM, so I'd like to know if there will be one for that type of setting, or only an option for large screens?
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 11, 2011, 02:29:50 AM
800x600 will almost definitely be supported, but I haven't started on that part of this project yet.
Title: Re: Preview: WM EX
Post by: Switchblade on October 12, 2011, 05:10:13 AM
Quote
Fate Testarossa/Fate T. Harlaown (why are there even separate packs for this girl? different age + series?)

Yes. In the first two seasons of Nanoha, she's a loli, in the third there's a ten-year timeskip so she's basically a completely different age range. If you could have her graduate from loliFate to adultFate ten game years in and swap packs or something, that'd fit with your aging system.

I will say that the Fate Testarossa pack's girlsx file is accurate! :P

Quote
Mikoto Misaka (is she really psychic or just good at magic)

Psychic in the anime sense. Not telepathic, but slings lightning around with her brain.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 12, 2011, 02:31:28 PM
Thanks!

The usage in EX:

Psychic (aka Esper, to a lesser extent Newtype) typically involves precognition, mind reading, a strong spiritual presence, often telekinesis, really most of the same things we have here in the English speaking community.

Magic would be shrine maidens with those paper things that stick to anything, elemental attacks like lightning, magic circles, or just flinging magic at the drop of a hat with no precasting whatsoever.

But the basic WM doesn't have anything except Strong Magic, so it's understandable that everyone just clicks Psychic when they want the character to be a magic user.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 14, 2011, 02:24:01 AM
EX is now in the quality testing phase, then UI (support for other resolutions than my 1600x1200) will be set up after that. Quality testing means I'm playtesting the game as thoroughly as I can for issues and game flow mechanics before I release it to you guys. There are a few systems I didn't say much about which need to be fine-tuned. All gameplay features are implemented, they just need to be adjusted to make the game work as intended.

There is still a major issue caused by using the latest official svn save file system. You can't add new unique girls to the game without restarting a new save. If anyone happens to be reading this and has some familiarity with the code for whoremaster, I'd like some help. The problem seems to be that it loads the unique girl and sets the unique girl into the <Loaded_Files> <Girls_Files> section of the save file but doesn't do anything past that. The unique girls won't show up in-game, nor will they be saved into the save file xml.

If that issue doesn't get resolved, it's going to conflict with converting girl files over to support EX properly. You'll still be able to use your unoptimized .girlsx files, but they won't be ideal.

Another feature of EX is that the game will by default automatically give your girls items based on the job they're doing. Every job has around 5 stats that directly relate to either the success of performing the job or the maximum number of customers a girl can service per turn. The auto-use items code will attempt to give girls items and equipment based on that. For example, if a girl is a stripper, the game will try to give the girl items which add to Stripping, Beauty, Charisma, Confidence, Constitution, and Spirit, which are the important stats for the job. It will override items that don't add to those stats. The option can be turned off in the config file for people who don't want to use it. This is nearly the same thing as what you already have in the official whoremaster (it's turned off by default), but more specialized.
Title: Re: Preview: WM EX
Post by: Xela on October 14, 2011, 05:08:02 AM
EX is now in the quality testing phase, then UI (support for other resolutions than my 1600x1200) will be set up after that. Quality testing means I'm playtesting the game as thoroughly as I can for issues and game flow mechanics before I release it to you guys. There are a few systems I didn't say much about which need to be fine-tuned. All gameplay features are implemented, they just need to be adjusted to make the game work as intended.

You know... this is the phase where you can let everyone "playtest" it to fish out all bugs before releasing final finetuned version :) You get out more bugs this way and you'll get over the testing phase much faster.
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 14, 2011, 05:29:00 PM
Nah, when I started quality testing, the game was so difficult that I, the person who designed the system, lost within 3 months. I'm not even sure it was possible to actually succeed lulz.

It's important to test things myself before releasing because first impressions go a long way. If the game is broken or not fun, people won't even try to play beyond the first failure. At the moment, things are shaping up with my setup, but some of the mechanics haven't yet been tested and I can see that I still need to refine a few things. I'll most likely release EX publicly on Sunday or Monday, depending on my free time.

edit:

teaser: random traits aligned!
(http://i52.tinypic.com/ak7ehy.jpg) (http://i54.tinypic.com/b8ql1l.jpg)

I wrote that before I even had Sakuya on the list of supported characters, so lol.

In EX, you will need to use Security girls because you can no longer hire gangs to guard. Security will handle potential rapists/rioters, which they already do in official, but they are also used to prevent runaway girls and generally keep order. Basically everything you would have used gang-->guarding for. But if you use a girl with too little combat strength, she will be a liability to your security as a whole whether you have other very strong girls working the job or not. She will be the weakest link!
Title: Re: Preview: WM EX
Post by: Xela on October 14, 2011, 08:17:55 PM
Good luck with balancing the mod, I am sure it'll be good as long as it is more difficult than normal version... It will be month before our port is ready and I want a fresh WM mod to play in the meanwhile :)

BTW: Will girls working all jobs gain experience equally? Or will "Whore" job level up the girl quicker than anything else? Oh, and can you make purchasing bar/casino available in all brothels? It really pisses me off when you can't hire personnel for those in 3 or 4 out of 6 brothels...




Title: Re: Preview: WM EX
Post by: THE FUTURE on October 14, 2011, 08:55:34 PM
Good luck with balancing the mod, I am sure it'll be good as long as it is more difficult than normal version... It will be month before our port is ready and I want a fresh WM mod to play in the meanwhile :)

BTW: Will girls working all jobs gain experience equally? Or will "Whore" job level up the girl quicker than anything else? Oh, and can you make purchasing bar/casino available in all brothels? It really pisses me off when you can't hire personnel for those in 3 or 4 out of 6 brothels...
Ah, I forgot about the experience difference. I'll balance that out if I didn't already, thanks for the reminder.

You can't automate bar/casino staff and you can't automate advertising in EX. You have to staff those jobs using game dealer/advertising/barmaid/waitress/etc.

So is that version you keep mentioning going to be Russian only? I think you said it would be in Russian at least.
Title: Re: Preview: WM EX
Post by: Xela on October 14, 2011, 09:33:14 PM
You can't automate bar/casino staff and you can't automate advertising in EX. You have to staff those jobs using game dealer/advertising/barmaid/waitress/etc.

Good call, the trouble is that when staff for bars and casino is not hired, I fell like there is no bar/casino :D

So is that version you keep mentioning going to be Russian only? I think you said it would be in Russian at least.

I'll translate it into English so both will prolly be released at the same time in a couple of month. Now we are writing out the concept and programing game system. I am also learning to code myself, I even managed to transform rooms pics into imagebuttons and create new screen for each room in the brothel with a large image of that room and a return button, with some help from our main programmer but still :)
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 15, 2011, 07:43:59 AM
I'd have to check to make sure, but it doesn't really look like the hire bar/casino staff button actually did anything except cost you more money. There's a lot of code for an older system for running the casino and etc., but it was shut down and not working in any version I've ever played.

Good to hear that it'll be English. I'm interested in seeing what you guys will do with the game.
Title: Re: Preview: WM EX
Post by: Romanul on October 15, 2011, 01:25:11 PM
How is the Mod going? Any ETA regarding a release. No pressure ;)
Title: Re: Preview: WM EX
Post by: Xela on October 15, 2011, 02:10:55 PM
How is the Mod going? Any ETA regarding a release. No pressure ;)

He said tomorrow or the day after, if no, we'll feather and tar as was suggested earlier!

Good to hear that it'll be English. I'm interested in seeing what you guys will do with the game.

Well, this is what was done so far:

Start Screen:
(http://img256.imagevenue.com/loc100/th_701953826_CaptureWM1_122_100lo.JPG) (http://img256.imagevenue.com/img.php?image=701953826_CaptureWM1_122_100lo.JPG)

Main Screen:
(http://img121.imagevenue.com/loc186/th_870196010_CaptureWM2_122_186lo.JPG) (http://img121.imagevenue.com/img.php?image=870196010_CaptureWM2_122_186lo.JPG)

Girls Screen:
(http://img207.imagevenue.com/loc76/th_701963353_CaptureWM3_122_76lo.JPG) (http://img207.imagevenue.com/img.php?image=701963353_CaptureWM3_122_76lo.JPG)

Girl Profile Screen:
(http://img9.imagevenue.com/loc29/th_701965476_CaptureWM4_122_29lo.JPG) (http://img9.imagevenue.com/img.php?image=701965476_CaptureWM4_122_29lo.JPG)

Brothel Build Screen: (Garden/Shroud Mushroom Farm/2 Rooms)
(http://img188.imagevenue.com/loc467/th_702015379_CaptureWM5_122_467lo.JPG) (http://img188.imagevenue.com/img.php?image=702015379_CaptureWM5_122_467lo.JPG)

Enter Garden Room:
(http://img207.imagevenue.com/loc509/th_702017746_CaptureWM6_122_509lo.JPG) (http://img207.imagevenue.com/img.php?image=702017746_CaptureWM6_122_509lo.JPG)

Save Screen:
(http://img203.imagevenue.com/loc459/th_702022766_CaptureWM7_122_459lo.JPG) (http://img203.imagevenue.com/img.php?image=702022766_CaptureWM7_122_459lo.JPG)
     
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 15, 2011, 07:36:45 PM
Nice. Looks like they're going down the line with the unimplemented jobs, which is good, because if I keep developing mine I probably won't move on with a lot of those (hence the not designed to replace whore master mantra). Minor suggestion - keep the color scheme fairly neutral if you or whoever designs it can. I see a dramatic shift between greens, blues, and papyrus colors. It makes the scheme seem very loud and will detract from any pictures. Bright colors are probably going to detract the most. The screen showing the building looks nice for example, but the whiter outlines on the buttons are the loudest part of the screen instead of the photo. The blue X also stands out because it's breaking the color scheme.

But I don't know, it isn't like I'm looking at the game in action.
Title: Re: Preview: WM EX
Post by: ShikinamiFan91 on October 15, 2011, 10:29:21 PM
He said tomorrow or the day after, if no, we'll feather and tar as was suggested earlier!
Good to see my suggestion might see the light of day.   :D
Title: Re: Preview: WM EX
Post by: bobjohn on October 15, 2011, 10:40:07 PM
Nice. Looks like they're going down the line with the unimplemented jobs, which is good, because if I keep developing mine I probably won't move on with a lot of those (hence the not designed to replace whore master mantra). Minor suggestion - keep the color scheme fairly neutral if you or whoever designs it can. I see a dramatic shift between greens, blues, and papyrus colors. It makes the scheme seem very loud and will detract from any pictures. Bright colors are probably going to detract the most. The screen showing the building looks nice for example, but the whiter outlines on the buttons are the loudest part of the screen instead of the photo. The blue X also stands out because it's breaking the color scheme.

But I don't know, it isn't like I'm looking at the game in action.


From the way you talk, it seems to you study game design and/or had a mentor that teach you.  Since senor designer probably don't have the time to work on mod and I've heard creating a game/mod is a very good way to get a game designer job, this mod could be a good portfolio.


 
Title: Re: Preview: WM EX
Post by: Xela on October 16, 2011, 05:14:48 AM

From the way you talk, it seems to you study game design and/or had a mentor that teach you.  Since senor designer probably don't have the time to work on mod and I've heard creating a game/mod is a very good way to get a game designer job, this mod could be a good portfolio.

LoL. I doubt modding/porting WM will get you a senior game designer job or even should be a part of portfolio. And by the way, what you're talking about is GUI design (Or just graphic design), game designer is way more broad and is essentially a person who can play the game in own mind before it's finished (or sometimes even before production starts).

I agree about the color patterns but we didn't give it that much thought. We are still trying to decide how many turns main part of the game should last, how to balance stats/skills/items/action points/economy/events, how the storyline will affect the game  and what new catacombs should be like (like should you be able to walk there like in a dungeon or just fight like in normal WM). Just figuring all of that out will prolly take a month since it took us about 3 hours on Skype to agree that one turn of the game last a week (not a day) and is divided in 4 parts (Morning/Day/Evening/Night)...
Title: Re: Preview: WM EX
Post by: THE FUTURE on October 16, 2011, 05:55:18 AM

From the way you talk, it seems to you study game design and/or had a mentor that teach you.  Since senor designer probably don't have the time to work on mod and I've heard creating a game/mod is a very good way to get a game designer job, this mod could be a good portfolio.

Thanks! I'll take that as a compliment. Xela is basically correct, though.

Xela, don't sweat it, I like the fact that the UI is being reworked and the project looks like it has a lot of potential.
 
 I'm done with the quality testing phase and will release WM EX within the next 36 hours assuming nothing goes wrong. I'm not really satisfied with the result, but there is no point in going further until I see how badly what I've done disappoints everybody.  ;D The difficulty for me seems to still be around the same as regular whore master, but this may be because I already know how everything works. Difficulty can be adjusted later on.
Title: Re: Preview: WM EX
Post by: Xela on October 16, 2011, 05:58:49 AM
Kewl, we are waiting :)
Title: Re: Preview: WM EX
Post by: dqhx on October 16, 2011, 06:56:42 AM
Will you be releasing a starting girlpack with it as well ?
Since presumably ours would have missing images and stats all over the place we might not be getting the balance you intended.

Title: Re: Preview: WM EX
Post by: THE FUTURE on October 16, 2011, 07:40:56 PM
Yeah, I'm uploading all those packs I made right now. It's enough girls to play a game on its own without needing to add your own.

lemme see if this lock button works....