Ok, so having made a little progress in my UI experiments, I'm going to go ahead and move forward a bit on my own game, vaguely based on WM. Expect progress to be slow, but I'll post my alpha/beta on here once I move forward a bit. Java based, so cross platform.
Major changes from WM that I have planned:
- Player chooses a part of town for first brothel. Each has benefits/drawbacks (i.e. by the docks has more customers (sailors), but greater chance of violence/disease (sailors) ).
- Player stats. The player will have stats and be male or female, with a portrait picked by the user. Player will have job entries for shifts. Female player can choose to work brothel shift. Player can also personally supervise an area to give it a boost to obedience/profits.
- Gangs gone, replaced with 'Henchmen'. Similar to girls, uses guy portraits, fill the old roles of gangs plus some more.
- Player only begins with a bar. His brothel is expanded over time, adding rooms for actual brothel work, gambling hall, stage. Girls have waitress and barmaid options at the bar to begin with, or whoring on streets, or other ones that don't involve working at home.
- Different jobs. From Training to specific types, to 'Adventure' which includes exploring catacombs (alone or in a group of up to 4), mercenary work for city guard, or hired jobs for city's 'Adventurer Guild' which can take 1-4 weeks with increasing danger/prizes.
- Total overhaul to stats, traits, combat system.
Girl Stats: Attack, Defense (to hit or defend in combat), Strength, Toughness (to deal or absorb damage), Agility, Stamina (plays into job performance), beauty, charisma, intelligence, wits. Obedience, loyalty (a girl might not be obedient to most, but loyal to her boss, raised by perks/rewards/bailing her out of jail), confidence, spirit. PCLove/fear/hate. Considering suspicion/disposition for girls and henches, altered by what jobs they do.
Player Stats: Attack, Defense, Strength, Toughness, etc. etc. Suspicion, Disposition, Reputation (think PCFear for the city).
- Overhaul to graphics. Will be a bit more 'cutesy'.
- Sibling/Relative/Teammate tracking.
- Brothel 'upgrades'. Fence (reduces chance of runaways), Security Cameras (gives security a boost), Sauna (increases effects of rest), Employee lounge and upgrades (increases loyalty/happiness), etc. etc.
That's most of the major stuff I have planned, and I'm open to suggestions/offers to help.