Author Topic: Possible Add-Ons to the Game?  (Read 127485 times)

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Offline HuiBui

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Re: Possible Add-Ons to the Game?
« Reply #45 on: August 24, 2014, 11:58:02 AM »
from my point of view there is no need for having an own picture-type for feet, but it would be still ok for me.

But what I definitely don't need is to have a picture-type  like "bedwarming".  For me ,the existing pictures are absolutely fitting perfect all the bedwarming situations.

What I really prefer is to have a better script option. This could exactly help in many cases, also in terms of individual bedwarming things.
And in terms of scripting I would like to come back on having an  order to show torture pics without having all the hardcoded things behind the "player torture target girl" things.

Generally speaking : I am working hard  to update hundred of girls in this direction that they  match the  latest release with all types of pics. And I dont feel happy to start this again and again...

So please aevo could you give us a final statement again about all type of pics for now and for the next future? ( and of course , if there is a really need of a new picture-type in the far future, then that should be implementated, of course.

Kind regards,
HuiBui

Offline 0nymous

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Re: Possible Add-Ons to the Game?
« Reply #46 on: August 24, 2014, 12:22:16 PM »


But what I definitely don't need is to have a picture-type  like "bedwarming".  For me ,the existing pictures are absolutely fitting perfect all the bedwarming situations.


That's great, you won't have to add any images then, because what I suggested is for the function to fetch the currently default "Ecchi" images in case if there is no new image type that I'm requesting.
It's just a minor, optional function, really. For you there won't be no difference at all if it'd be added.



Generally speaking : I am working hard  to update hundred of girls in this direction that they  match the  latest release with all types of pics. And I dont feel happy to start this again and again...


That's what I did, when the Handjob skill and "Hand#" image type were added.
You do realize that we are most likely getting more image types anyways, right? For the new Farm function, for example.

So please aevo could you give us a final statement again about all type of pics for now and for the next future? ( and of course , if there is a really need of a new picture-type in the far future, then that should be implementated, of course.


I asked the very same question some time ago: here [/size][size=78%]http://www.pinkpetal.org/index.php?topic=3446.msg28458#msg28458[/size]
To quote the answer of the man himself:


Not really, I am adding things as I go through the code.
I don't really make plans as to when I do things, I just think of things to do and do them when I get to them.



Which is why I decided to assume that there WILL be a "Foot#" function and am adding images pre-emptively.

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #47 on: August 24, 2014, 12:59:13 PM »
If you would make a footjob skill eventually, would it fetch images named "Foot#" or "Feet#"?
...
And while we're on the subject already - separate image fetch for the bedwarmer function in-game, named "Bed#"?
"Foot" for foot job
"Bed" for bed warmer
"Farm" for farming
"Herd" for herding animals on the farm
"Cook" for cooking and brewing in the farm
"Craft" for making items
"Swim" for swimsuits if I ever get around to adding "Vacation" as a better rest job to the house

There are hundreds of possible image types that could be added, it is just a matter of if enough girl packs have enough pics for that type.
Adding the types to the code is fairly easy.
Adding the images to existing girl packs is the hard part.

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Offline 0nymous

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Re: Possible Add-Ons to the Game?
« Reply #48 on: August 24, 2014, 01:33:12 PM »
"Foot" for foot job
"Bed" for bed warmer
"Farm" for farming
"Herd" for herding animals on the farm
"Cook" for cooking and brewing in the farm
"Craft" for making items
"Swim" for swimsuits if I ever get around to adding "Vacation" as a better rest job to the house

There are hundreds of possible image types that could be added, it is just a matter of if enough girl packs have enough pics for that type.
Adding the types to the code is fairly easy.
Adding the images to existing girl packs is the hard part.


NICE, good to know what images to search for already.
Improving girls packs won't be as difficult as it seems to me. It's not about setting up her descriptions,stats,skill,traits and all that, it's just about lurking about for the correct image, which is the most fun aspect of girl-making for me.






Ooh, I have a suggestion since we're on topic already.


How about adding a "Bath" image type for a lewd bathhouse job or player interaction script where you bathe with the girl?
SlaveMaker has something like that, and it's another potential job opportunity to put the girls into.

It just hit me how many images there are out there of girls bathing, especially considering eastern sources.
I usually just save them under the "Nude" category, if the girl is alone in the image. If not... I miss out on a good image, because there's often nothing inherently sexual going on in it, just some fondling or whatnot.

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #49 on: August 24, 2014, 01:41:37 PM »
"Bath" could be used as an alternate for rest jobs until an actual bath job or whatever is made for it.

I remade the list of image types and moved it here - http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877


On another note, I am fixing a few things in various sections of the game and I came across the hotkey switching which is currently the home and end keys.
While playing I occasionally hit home or end and it annoys me when the hotkeys switch so I changed them to control+home and control+end.
This gave me an epiphany, "Why not make the House a Home and the Turn Summary the End?"
« Last Edit: August 24, 2014, 03:29:20 PM by aevojoey »
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Offline Lurker

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Re: Possible Add-Ons to the Game?
« Reply #50 on: August 24, 2014, 04:26:05 PM »
"Bath" could be used as an alternate for rest jobs until an actual bath job or whatever is made for it.

I remade the list of image types and moved it here - http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877


On another note, I am fixing a few things in various sections of the game and I came across the hotkey switching which is currently the home and end keys.
While playing I occasionally hit home or end and it annoys me when the hotkeys switch so I changed them to control+home and control+end.
This gave me an epiphany, "Why not make the House a Home and the Turn Summary the End?"

Liking the list. What i was curious about was which jobs use which image categories. Some are pretty obvious but others not. Like swim... Is that swimming or just said girl plancing about in a swimsuit? xD

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #51 on: August 24, 2014, 04:38:24 PM »
Liking the list. What i was curious about was which jobs use which image categories. Some are pretty obvious but others not. Like swim... Is that swimming or just said girl plancing about in a swimsuit? xD
I am still working on that post to add more information.
I just finished adding the new image types to the image handler part of the code but as of yet none of the new types are used for anything but alt types.
The alt type list will be up shortly and I will add info on what some of the image types are used for after that.

Swim can be either the girl swimming or just prancing around in her swim suit.
I will probably use it for "Vacation" or rest jobs.
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Offline CaptC

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Re: Possible Add-Ons to the Game?
« Reply #52 on: August 28, 2014, 07:20:02 PM »

Hi, relatively new user, just a few weeks. I've been making my own girl packs - it takes more time than I thought, so I'm impressed by all the packs that exist.

My suggestions below are intended to remove game-play irritations and/or clarifying points to help pack creators. I am playing the newest release.

The brothel screen allows you to change from one brothel to another using the next and previous buttons. The studio and house screens are static. I don't see why the previous and next buttons shouldn't cycle through all locations. If you think it would be annoying to have to scroll past a lot of uninhabited locations in the early game, well, just have the code skip uninhabited locations. You have to transfer a girl to a location before that location would be available from the prev/next buttons.
Your post describing the new picture types has been great. The fallback tree when the program can't find a particular picture has been useful during debugging. Unfortunately, the functional difference between 'nude', 'ecchi' and 'strip' pictures still tends to elude me. In particular, is there anywhere in the program that starts with a nude picture, falling back as necessary but initially expecting to show you 'more than ecchi' but 'not a striptease'?

When running through the turn results, there is often a jarring difference between what the girl does during a shift, and what she looks like in the summary line for that shift. I'm not sure if that is because of poor pack construction on my part, or if the game specifically puts a profile pic into the summary line all the time. Either way, I'd like summary lines to display a picture appropriate to the shift. For the most part, I think shift summaries should just use a picture of the same type as the shift detail. [/size](IE - an ecchi summary for the strip club barmaid to match the ecchi detail line.) But for shifts [/size]where she strips or has sex, shouldn't she end the shift nude? (She's not stripping or having sex anymore, but she most likely is, indeed, naked.)  I think the shift types to get a nude summary would be: strip club [stripper | whore], gambling hall [whore | xxx entertainer], brothel [whore | stripper | peep show].)
[/size]Anyway, sorry for being long-winded, I hope what I said was clear, and hopefully there's a useful nugget or two in there.  Great game, keep up the good work!

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #53 on: August 28, 2014, 10:50:05 PM »
The brothel screen allows you to change from one brothel to another using the next and previous buttons. The studio and house screens are static. I don't see why the previous and next buttons shouldn't cycle through all locations. If you think it would be annoying to have to scroll past a lot of uninhabited locations in the early game, well, just have the code skip uninhabited locations.
You have to transfer a girl to a location before that location would be available from the prev/next buttons.
The reason the buildings do not scroll between the non brothel buildings is because each building has its own file in the code.
All the brothels are controlled by the same file so cycling through them is easy for the code to handle.
Also, eventually every building will have multiple buyable locations, for example I want to make the town screen into a Country screen and there will be multiple cities with 1 of each building type in it.

You have to buy the building on the Town screen before you can change to it or transfer anyone to it.
The only place that unowned buildings are shown is on the town map and the turn summary screen.
I have not gotten around to removing them from the turn summary screen yet but I will some time.

To change what building you are in use the F1, F5-F9 and F12 keys. To change between the sub-buildings, use 1-7 keys.
9 and 0 will show you the hotkeys globally and locally.


Your post describing the new picture types has been great. The fallback tree when the program can't find a particular picture has been useful during debugging. Unfortunately, the functional difference between 'nude', 'ecchi' and 'strip' pictures still tends to elude me. In particular, is there anywhere in the program that starts with a nude picture, falling back as necessary but initially expecting to show you 'more than ecchi' but 'not a striptease'?

When running through the turn results, there is often a jarring difference between what the girl does during a shift, and what she looks like in the summary line for that shift. I'm not sure if that is because of poor pack construction on my part, or if the game specifically puts a profile pic into the summary line all the time. Either way, I'd like summary lines to display a picture appropriate to the shift. For the most part, I think shift summaries should just use a picture of the same type as the shift detail. (IE - an ecchi summary for the strip club barmaid to match the ecchi detail line.) But for shifts where she strips or has sex, shouldn't she end the shift nude? (She's not stripping or having sex anymore, but she most likely is, indeed, naked.)  I think the shift types to get a nude summary would be: strip club [stripper | whore], gambling hall [whore | xxx entertainer], brothel [whore | stripper | peep show].)
The image type tree is not really incorporated into the actions of the game, just the output of the individual image types.
As such, the code of the game does not care about images, it just tries to give you what you want or it finds and gives you something similar using the tree.

For when the image of the girl working, the picture for every job should not be 'taken' at the end of the shift because that would not really convey the 'Job' she was doing, just what she looked like after the job.


Anyway, sorry for being long-winded, I hope what I said was clear, and hopefully there's a useful nugget or two in there.  Great game, keep up the good work!
The more information provided the easier it is to figure out what can be done about it.
When I am writing a large amount of text, I always try to start a new line after each sentence.
This helps me when reading it by reducing the amount of automatic line wraps and makes it seem less "long-winded".

"It is better to be told what you are doing wrong so you can fix it rather than continuing to do it the wrong way."
« Last Edit: August 28, 2014, 10:55:06 PM by aevojoey »
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Offline CaptC

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Re: Possible Add-Ons to the Game?
« Reply #54 on: August 29, 2014, 10:35:48 AM »
To change what building you are in use the F1, F5-F9 and F12 keys. To change between the sub-buildings, use 1-7 keys.
9 and 0 will show you the hotkeys globally and locally.

I did not know about the hot keys, thanks!

For when the image of the girl working, the picture for every job should not be 'taken' at the end of the shift because that would not really convey the 'Job' she was doing, just what she looked like after the job.

I think you misunderstood.
I do not want every line in the summary to look like 'end of shift'.
I DO want the end of shift summary lines to look like her at the end of the shift.

When I am writing a large amount of text, I always try to start a new line after each sentence.
This helps me when reading it by reducing the amount of automatic line wraps and makes it seem less "long-winded".

Tried that in the previous response. I guess styles differ, I prefer "long-winded" to "choppy". I think reasonable people can disagree.

Offline 0nymous

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Re: Possible Add-Ons to the Game?
« Reply #55 on: August 29, 2014, 03:08:42 PM »
Nurse# image type, maybe?  Since the farm has more than three of its own separate image types,  I think it'd be appropriate if we could add one for the clinic jobs. Especially considering that nurse outfits images are about as popular as bunny girl images, so there'd definitely be some pool of material.


I was considering a Movie# as well, but it'd be pointless, considering the image fetched is dependant on the type of role you pick for the actress.
« Last Edit: August 29, 2014, 03:11:03 PM by 0nymous »

Offline Lurker

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Re: Possible Add-Ons to the Game?
« Reply #56 on: August 29, 2014, 04:50:55 PM »
Nurse# image type, maybe?  Since the farm has more than three of its own separate image types,  I think it'd be appropriate if we could add one for the clinic jobs. Especially considering that nurse outfits images are about as popular as bunny girl images, so there'd definitely be some pool of material.


I was considering a Movie# as well, but it'd be pointless, considering the image fetched is dependant on the type of role you pick for the actress.

I second this.

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #57 on: August 29, 2014, 08:05:34 PM »
I think you misunderstood.
I do not want every line in the summary to look like 'end of shift'.
I DO want the end of shift summary lines to look like her at the end of the shift.
I see now.... I will see what I can do.

Nurse# image type, maybe?  Since the farm has more than three of its own separate image types,  I think it'd be appropriate if we could add one for the clinic jobs. Especially considering that nurse outfits images are about as popular as bunny girl images, so there'd definitely be some pool of material.

I was considering a Movie# as well, but it'd be pointless, considering the image fetched is dependant on the type of role you pick for the actress.
"Nurse" can be added easily.
And "Formal" for fancy dresses for the Escort job and similar things.
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Offline hewhocumsbynight

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Re: Possible Add-Ons to the Game?
« Reply #58 on: August 29, 2014, 08:42:28 PM »
On a related note, when a girl beats up a customer, could it refer to a combat image instead of a profile image?  I think that it might work a bit better.
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Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #59 on: August 29, 2014, 08:54:24 PM »
On a related note, when a girl beats up a customer, could it refer to a combat image instead of a profile image?  I think that it might work a bit better.
When I start working on the Brothel Building code, I will do that.
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