The brothel screen allows you to change from one brothel to another using the next and previous buttons. The studio and house screens are static. I don't see why the previous and next buttons shouldn't cycle through all locations. If you think it would be annoying to have to scroll past a lot of uninhabited locations in the early game, well, just have the code skip uninhabited locations.
You have to transfer a girl to a location before that location would be available from the prev/next buttons.
The reason the buildings do not scroll between the non brothel buildings is because each building has its own file in the code.
All the brothels are controlled by the same file so cycling through them is easy for the code to handle.
Also, eventually every building will have multiple buyable locations, for example I want to make the town screen into a Country screen and there will be multiple cities with 1 of each building type in it.
You have to buy the building on the Town screen before you can change to it or transfer anyone to it.
The only place that unowned buildings are shown is on the town map and the turn summary screen.
I have not gotten around to removing them from the turn summary screen yet but I will some time.
To change what building you are in use the F1, F5-F9 and F12 keys. To change between the sub-buildings, use 1-7 keys.
9 and 0 will show you the hotkeys globally and locally.
Your post describing the new picture types has been great. The fallback tree when the program can't find a particular picture has been useful during debugging. Unfortunately, the functional difference between 'nude', 'ecchi' and 'strip' pictures still tends to elude me. In particular, is there anywhere in the program that starts with a nude picture, falling back as necessary but initially expecting to show you 'more than ecchi' but 'not a striptease'?
When running through the turn results, there is often a jarring difference between what the girl does during a shift, and what she looks like in the summary line for that shift. I'm not sure if that is because of poor pack construction on my part, or if the game specifically puts a profile pic into the summary line all the time. Either way, I'd like summary lines to display a picture appropriate to the shift. For the most part, I think shift summaries should just use a picture of the same type as the shift detail. (IE - an ecchi summary for the strip club barmaid to match the ecchi detail line.) But for shifts where she strips or has sex, shouldn't she end the shift nude? (She's not stripping or having sex anymore, but she most likely is, indeed, naked.) I think the shift types to get a nude summary would be: strip club [stripper | whore], gambling hall [whore | xxx entertainer], brothel [whore | stripper | peep show].)
The image type tree is not really incorporated into the actions of the game, just the output of the individual image types.
As such, the code of the game does not care about images, it just tries to give you what you want or it finds and gives you something similar using the tree.
For when the image of the girl working, the picture for every job should not be 'taken' at the end of the shift because that would not really convey the 'Job' she was doing, just what she looked like after the job.
Anyway, sorry for being long-winded, I hope what I said was clear, and hopefully there's a useful nugget or two in there. Great game, keep up the good work!
The more information provided the easier it is to figure out what can be done about it.
When I am writing a large amount of text, I always try to start a new line after each sentence.
This helps me when reading it by reducing the amount of automatic line wraps and makes it seem less "long-winded".
"It is better to be told what you are doing wrong so you can fix it rather than continuing to do it the wrong way."