Are you guys thinking of forcing a free, met girl to do what you want? I’m asking about raping and kidnapping her into slavery (something like: “The punch to the stomach cut her lights out. You dragged her to your place”).
The problem here is what's coming next, after you kidnapped and raped her. You can't just let her go. We need a decent, interesting yet not too complicated dungeon/slavetraining system here. And unfortunately none of us was able to come up even with vague concept. If you can, be my guest.
I guess you could do it with low lvl poor low fame girl and then just release her, and no one will give a sh#t. But we can't really make a whole new system only for low lvl ones, it's a waste of time.
Dates should really be similar to AA2 as well I think, a nice screen transition (maybe some background) and a result reported in short text. Our dating mech is far more advanced but still feels inferior to that for some reason (at least to me). We can have more structured dates as unique events in the future.
Well, in wm dates don't even have a black screen, just some text and very simple scripts.
First person dates, with choices and dialogues, require five times more lines than the whole game already has. They won't be interesting otherwise. So we have to work with scripts again.
I'm thinking about choosing the initial conditions, like when and where to go, what gift to bring, what to talk about in general, how to behave, etc. Also mood of characters, like in AA. Then we have a black screen or something and a report. Maybe h-pictures if it goes smoothly.
I'm sorry, that this is too vague concept for me to comment on.
That's why I said little by little
We should discuss basics before moving forward.
For the new system. Maybe it could be a three-part system. In general there would be three status bars for the girl. First, the love bar displaying how much she is in love with the MC. Second, disposition, displaying what she thinks about him in general (good impression of him or if he is a total douche bag). The third would be a job bar, displaying how much she is interesting in working for the MC.
Sound interesting. We could do it if Xela will agree to add more values, he tends to avoid new stats lately.
Basically, in AA friendship and love are different systems too. Characters could be best friends without romance, and vice versa.
The job bar could be useful for hired girls too, showing how much they want to work for MC regardless love and disposition. For example, when MC forces a best friend nonservicegirl to clean establishment, it mostly should decrease the job bar. And eventually she will quit not because they ceased to be friends.
While disposition goes from -1000 to 1000, where less than -400 probably means enemy and less than -900 something like unforgivable from AA, love and job bars could go from 0 to 1000.
And if I'm correct, wage is calculated every single day from girl stats now, so we can't use absolute numbers there, but maybe the girl may ask for a higher percentage of it? There was a slider for that...
If we'll have the job bar, you could adjust the slider by yourself to make sure girls won't quit. We could throw a warning when the bar becomes too small, for example the girl comes to you and complains about conditions of work, or your assistant tells you that she looks for a new job.