The tooltip at the right panel does its job, but looks bad. It's the only (properly interfaced) place in the game where we use a simple black background for text.
I'll ask Gismo to take a looksie at stuff like this before the release. If he has time and feeling up to it. We'll have to improve on smaller details later, right now layout and logic are more important.
Bestiary button should be either moved to the guild, or be at the both arena and guild screens if you want to keep it at arena. Or maybe even moved to MC screen. Anyway, leaving it only at arena, a third party building, makes little sense.
There is no reason that it cannot be at two or even three places. We have place for it in the Arena and the Guild, mc profile I am not so sure about.
I suppose there should be access to characters profiles if you need full info about the character. I'm not how to combine it with draggable portraits though.
...? Did you not see or forget our older, fully functioning guild logic with interface? You already could enter chars profile from there, it was done in this way:
- Single click on portrait: Menu with actions appears in form of a dropdown (or "up", depending on cursor pos) screen (one of those was profile, we had items transfer and set to jobs in FG there as well, prolly more).
- Click + Hold down mouse button = Dragging.
Pictures that you use atm inside the guild look good, but take quite a lot of space. Maybe they should be smaller, or even cut off a bit.
Gismo's idea... I am just rolling with that. In my own interface, I managed to stuff everything on one screen, now we have like 5... so there is a lot of "extra" space we can use to add moar stuff in the future to it
![Cheesy :D](https://www.pinkpetal.org/Smileys/DarkB/cheesy.gif)
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I've reread Ren'Py docs on screens yesterday, loads of new stuff there that I am not using, it's definitely worth the effort to update some screens and code all new once these new possibilities,
I especially like the return of common scope for screens (our top stripe stopped reporting to tooltips, now it can be easily restored and loads of code in it simplified) Edit: Screen variables declared with define statement are still not passed to the use screen, pity ![Sad :(](https://www.pinkpetal.org/Smileys/DarkB/sad.gif)
LMAO, Edit 2: No... it is working, just not as I expected. Also the new "transpose" statement or something like this has a lot of potential... New faster and better vpgrid is also worth some attention, we can prolly use it for bestiary and in many other places as well.
Some other stuff as well like style prefix/suffix (latter is new) but that will require some getting use to.