I'm assuming point 3 is for Raidy style boss encounters, where the fight is a mix of turn by turn combat and ADV.
No plans for that yet. We are planning to expand the events of the game, so it's possible, although I'm not sure about the combat aspects. If necno ever gets around to the dungeon crawler aspects of the game, we could use that. Fights using the event/menu system would be possible, so we could approach it that way. Assuming we can get suitable artwork, anyway.