* And hey, with LS's item pack, one can have something like a +100 total bonus to magic through about four items... though I guess it does get pretty ridiculous at that point.
Heh, the best staff and the best cloak together get you +95, and you can buy a book that'll push it to at least +115. I'm fairly sure I'll have to nerf the better combat/magic equipment once actual fighting is in the game, so enjoy your imba v3 items while you can.
But as you know, girls have several levels of accomodation, so howabout trying to fit the room size for the accomodation levels? Youknow, like good accomodation take, say, 20 space? And wonderfulaccomodation takes around 40?
Well, the way I understand it, the old accomodation setting might not be relevant anymore. If you have a per-room quality factor that takes into account both size and glitz, that's really taken care of at the time of purchase. Besides, I'm not sure tying room size to room quality is entirely sound. You can have a small cozy room with excellent furniture, and you can have a big, cold, damp, and drafty room with bare walls. That's an interesting aspect to play with, I think.
I'm a little stuck on how to handle some aspects, however. Do we let the player rip out all the cells and replace them with a wine cellar and a dive bar complete with jazz piano and lady-sings-the-blues? Or do we say the dungeon is part of the enchantment that set up the catacomb portal and for that reason there are restrictions on how the space can be used (but you do get infinite room to build new cells).
Maybe there's some sort of odor or creepy noise coming out of the catacombs, or the ceiling is really low, or you just don't want to have a drunken customer wander off on his own somewhere and get eaten by something, or dear old dad was a sadistic bastard and the place is literally haunted by who knows how many traumatized ghosts. If the dungeon itself is defined as a fundamentally scary or unpleasant place to be in then you can justify pretty much any restriction you want.