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| Progress Update |
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Got a logger programmed into the game. While currently not much has been Done. here is the initalization Log from the game
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Slave Masters Systems Initialize Log Version 1.0.0.0
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System: "Logger" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Log Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Path Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Game Engine" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Configure Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Game Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Main Game" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Graphics Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Naming Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:
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Slave Masters Debug Log Versiong 1.0.0.0
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Debug: Building game Engine Started.
At GameTime: 00:00:00
Debug: Loading Game.Configure
At GameTime: 00:00:00
Debug: Finished Building Game Engine
At GameTime: 00:00:00
Debug: Loading Names..........
At GameTime: 00:00:00
Debug: Finished Loading Names
At GameTime: 00:00:00
Debug: Perpareing to Run Game.
At GameTime: 00:00:00
Debug: Running Game.
At GameTime: 00:00:00
Debug: Saving Log Files...........
At GameTime: 00:00:02.3833381
Debug: Closing Logs.........
At GameTime: 00:00:02.3833381
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Slave Masters Error Log Version 1.0.0.0
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Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Female_Names.txt".
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Trace Log:
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
at Liluna.Systems.NameManager.LoadFemaleNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:50
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At GameTime: 00:00:00
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Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Male_Names.txt".
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Trace Log:
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
at Liluna.Systems.NameManager.LoadMaleNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:63
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At GameTime: 00:00:00
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Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Building_Names.txt".
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Trace Log:
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
at Liluna.Systems.NameManager.LoadLastNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:90
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At GameTime: 00:00:00
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Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Building_Names.txt".
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Trace Log:
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
at Liluna.Systems.NameManager.LoadBuildingNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:76
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At GameTime: 00:00:00
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Slave Master File Load Log Version 1.0.0.0
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File: Game.Configure Loaded from "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug" at GameTime: 00:00:00.
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Slave Masters File Save Log Version 1.0.0.0
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Slave Masters File Update Log Version 1.0.0.0
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There we Go now you have a general Idea what each log is going to Look Like