I remember about it. My point is we never tried to use small animations as tiles to make one big fullscreen animation. Is it even possible with renpy with acceptable performance?
I recon the idea is to resize the animation, not to tile it. Although both are perfectly possible and should run well. I've added two options, first one seems a little bit better but I am not crazy about either one. Seems like there is a ramp missing, like in breeding season
![Cheesy :D](https://www.pinkpetal.org/Smileys/DarkB/cheesy.gif)
Something for MC to stand on.
Any "jumps" you see in the animation are due to lack of prediction and will work great the second time you load it. Adding better image prediction is on the todo list.
Remind be how to hide characters sprites by HitlerKaputting them, it's been a while since I used it
I imagine you just show them as:
show expression HitlerKaputt(displayable, crops) as meow
pause 1.5
hide meow
With the displayable being anything you can show in Ren'Py and crops the amount of crops you want to have the image split into (10 makes 100 pieces I think). It's been a while since I used it as well
![Smiley :)](https://www.pinkpetal.org/Smileys/DarkB/smiley.gif)