Author Topic: <-- Archived --> == PyTFall Alpha release ==>  (Read 281868 times)

0 Members and 1 Guest are viewing this topic.

Offline jack_px

  • Newbie
  • *
  • Posts: 2
Re: == PyTFall Alpha release ==>
« Reply #90 on: July 16, 2014, 12:46:22 AM »
i very nice game u have here :D, but i got an error i dont know if someone else has it



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in python
  File "game/library/classes - jobs.rpy", line 2805, in python
  File "game/library/classes - jobs.rpy", line 3089, in python
AttributeError: 'str' object has no attribute 'append'


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in <module>
    ServiceJob(girl, brothel, service_girls, clients)
  File "game/library/classes - jobs.rpy", line 2805, in __init__
    self.bar_brawl_event()
  File "game/library/classes - jobs.rpy", line 3089, in bar_brawl_event
    self.txt.append("\n")
AttributeError: 'str' object has no attribute 'append'


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha


Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: == PyTFall Alpha release ==>
« Reply #91 on: July 16, 2014, 03:35:27 AM »
i very nice game u have here :D, but i got an error i dont know if someone else has it



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in python
  File "game/library/classes - jobs.rpy", line 2805, in python
  File "game/library/classes - jobs.rpy", line 3089, in python
AttributeError: 'str' object has no attribute 'append'


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in <module>
    ServiceJob(girl, brothel, service_girls, clients)
  File "game/library/classes - jobs.rpy", line 2805, in __init__
    self.bar_brawl_event()
  File "game/library/classes - jobs.rpy", line 3089, in bar_brawl_event
    self.txt.append("\n")
AttributeError: 'str' object has no attribute 'append'


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha

Yeah, it's been fixed a long time ago in the dev version.
Like what we're doing?

Offline MonkeyBoo

  • Newbie
  • *
  • Posts: 14
Re: == PyTFall Alpha release ==>
« Reply #92 on: August 16, 2014, 03:04:23 AM »
Any new information regarding a possible release date for what you've been working on?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: == PyTFall Alpha release ==>
« Reply #93 on: August 16, 2014, 03:11:48 AM »
Any new information regarding a possible release date for what you've been working on?

How rude! Never ask a man about his wage, a woman about her age and a dev about release date :D

In all seriousness, there has been some progress on multiple fronts but until SE is in better shape, I am reluctant to release since all other changes are superficial (gui improvements + balancing). + we need Ren'Py 6.18.

If nothing comes up, I'll try to rush SE code this weekend and if all goes well will be done with it's base. Then some more content, maybe and event and some in game tips wouldn't hurt...

+ I wanted to at least slightly improve BEs stats window.

Like what we're doing?

Offline MonkeyBoo

  • Newbie
  • *
  • Posts: 14
Re: == PyTFall Alpha release ==>
« Reply #94 on: September 09, 2014, 06:04:48 PM »
What about now? :P Any clues regarding a future update, I've been reading here and there on the other active thread and I for one, have lousy internet... 200 kbs max download, but I don't mind leaving it over night to download even if you do bring new images lets say once a month. It's not so bad... Now if we talk about people that also pay per mb downloaded, that's another story.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: == PyTFall Alpha release ==>
« Reply #95 on: September 10, 2014, 03:19:52 AM »
We can't really focus on people who have to pay per mb, just like we can't focus on people who use 800x600 monitors or don't have enough disk space for example...

We will reduce amount of packs in the base game, however, the game meant to be played with multiple characters, the more the better, even though you can play with 1 random girl.
Eventually you will need to download additional packs once, and they won't change anymore in the future. Well, there could be upgrades like new pictures, but they won't mean that you have to redownload something if you don't want to.

Offline Nyixian

  • Newbie
  • *
  • Posts: 4
Re: == PyTFall Alpha release ==>
« Reply #96 on: September 21, 2014, 09:51:48 PM »
I was not sure if there was any reference to the mac version or not for any fixes.. guess not. Anyways its Borked. Heres the Trace Back log for the mac version. This pops up right after one clicks on the app and the screen pops up.

I'm sorry, but an uncaught exception occurred.

While executing init code:
  File "game/library/classes - tags.rpy", line 3, in script
  File "game/library/classes - tags.rpy", line 254, in python
OSError: [Errno 20] Not a directory: '/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/game/content/chars/.DS_Store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/execution.py", line 294, in run
    node.execute()
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/classes - tags.rpy", line 254, in <module>
    for girlfolder in os.listdir(girlsdir):
OSError: [Errno 20] Not a directory: '/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/game/content/chars/.DS_Store'

Darwin-13.1.0-x86_64-i386-64bit
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha

So also it seems it can see hidden files....

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: == PyTFall Alpha release ==>
« Reply #97 on: September 22, 2014, 12:26:28 AM »
Yeah, I've fixed an error like this for mac before... you can just delete the mac "Store" files by searching in folders. We'll try to minimize this at the next release. Did you get the patch? It does fix one of these issues already, maybe it's the same as yours?
Like what we're doing?

Offline Nyixian

  • Newbie
  • *
  • Posts: 4
Re: == PyTFall Alpha release ==>
« Reply #98 on: September 22, 2014, 12:59:54 AM »
I know i can delete the DS_Store files but the thing is, they always return as its an Essential File for OSX. The patch is the library folder correct? i do have it and i still get the same issue. I can also hide them from view but the game still picks up on them.


The version i have though is the torrent.. mainly because i did not want to download 4 parts off Mega

Edit:

I downloaded the game via the four parts and it wont even try and start up. It just bounces a few times then disappears. I did not apply the patch to that one.
« Last Edit: September 22, 2014, 04:58:49 AM by Nyixian »

Offline nethecite

  • Newbie
  • *
  • Posts: 1
Re: == PyTFall Alpha release ==>
« Reply #99 on: September 25, 2014, 04:07:02 AM »
Is this the latest release so far? if when will the next release be. if it isint where could i get the letest release.

Offline afhlink

  • Newbie
  • *
  • Posts: 5
Re: == PyTFall Alpha release ==>
« Reply #100 on: October 23, 2014, 12:07:58 PM »
I have created pre-patched versions as follows:
https://mega.co.nz/#F!EIlihJ7a!fpZ6ke4LN9nc4dQIu1QMAg
In the torrents folder are torrents for:
pre-patched zip
magnet
pre-patched no-chars zip
magnet
characters folder
magnet
This allows you in most bittorrent clients to choose with folders and files you want, for those with low bandwidth.
In the split-files folder is the full thing, split up for those who can't download constantly on a low speed.
There are 27 split files, each 100M, except the last. Make sure you have them all.
PyTFall-0.45-Alpha-pre-patched-nochars.zip is the zip patched but without characters for those that want it that way.
In the PyTFall-0.45-Alpha-characters folder are all the folders and files for the characters, download what you want, making it easier for those on low bandwidth.
PyTFall-0.45-Alpha-pre-patched.zip is the full zip with characters and patched.
« Last Edit: October 23, 2014, 09:47:43 PM by afhlink »

Offline laposteb

  • Newbie
  • *
  • Posts: 36
Re: == PyTFall Alpha release ==>
« Reply #101 on: October 23, 2014, 01:36:01 PM »

Thank you but it is a stable version?
I would not play and found myself without some important functionality.
Or that the game has major unresolved bugs?


I prefer wait and have a clean game to not reduce me pleasure, if you know what I mean?


post not come from Xela so I said it's not official xD


(Really sorry for my english)






Offline afhlink

  • Newbie
  • *
  • Posts: 5
Re: == PyTFall Alpha release ==>
« Reply #102 on: October 23, 2014, 01:41:38 PM »
It's the alpha version from this thread, along with the patch from this thread already included. I've made no changes, just made distribution easier.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: == PyTFall Alpha release ==>
« Reply #103 on: October 23, 2014, 02:38:46 PM »
post not come from Xela so I said it's not official xD

I didn't test this but it looks like a more convenient way to get a final playable 0.45 release.

Next official release will come after we get this done: TODO

Since it heavily depends on a lot of people all working in their free time, I cannot set a release date. I'd love to get a working 0.55 out for X-Mass... maybe we will do that even if not all of TODO list is ready but than it will once again be a release where I will not be able to promise to any potential content creators that any work they put in will last for as long as we develop the game (basically when I can say that with confidence, I'll write extensive modding guides explaining all amazing things that Ren'Py/Python/PyTFall enable any modder to achieve even without any extensive coding knowledge *(possibilities are much more extensive at far less effort than in similar games like WhoreMaster/SlaveMaker/OtherWorld and etc., it's one of the main advantages that we do not utilize in development at all at this stage :( )).
Like what we're doing?

Offline afhlink

  • Newbie
  • *
  • Posts: 5
Re: == PyTFall Alpha release ==>
« Reply #104 on: October 23, 2014, 09:54:00 PM »
Xela, when 0.55 comes around I'll do the same then too, if you don't. It seems like 0.45 was not getting any update after that last patch, so it seemed like a decent idea to roll it together into one download. I did the split-files, and the one with separate characters just so that those with low bandwidth didn't feel left out of the game.