Author Topic: <-- Archived --> == PyTFall Alpha release ==>  (Read 283038 times)

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Offline fenicearcana

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Re: == PyTFall Alpha release ==>
« Reply #120 on: November 20, 2014, 03:58:45 AM »
Thanks for the idea DarkTI, but probably if 4 giga of ram aren't enough i must simply forgot about trying to download it. XD
I don't even know how to enlarge the Ram ehehhe i'm quite noob when it comes to this :)


Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #121 on: November 20, 2014, 04:44:20 AM »
I have 4 GB of ram as well, no issues. Same thing as happens to you used to happen to me but I've installed the plugin and cleared cache, it stopped failing afterwards.
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Offline fenicearcana

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Re: == PyTFall Alpha release ==>
« Reply #122 on: November 20, 2014, 05:04:02 AM »
I have 4 GB of ram as well, no issues. Same thing as happens to you used to happen to me but I've installed the plugin and cleared cache, it stopped failing afterwards.

eheheh maybe my PC is too much old and can't do it. I have already installed the plugin,and also cleaning the cache just make the "loop" start at 70%  XD

70...71...72...73..74...70... XD
So for now i just can't do it. 800 MB seems to be too much for my poor toaster XD

Thanks anyway for the help ^^

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #123 on: November 20, 2014, 05:06:18 AM »
Is there a reason you can't get the game from torrent?
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Offline fenicearcana

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Re: == PyTFall Alpha release ==>
« Reply #124 on: November 20, 2014, 08:03:42 AM »
i don't use torrents. for many reasons. i tryed U-torrent in the past but it had some problems, so i stopped using it.
My pc is old, i must use what i can XD don't worry, i'll wait the day when i'll have something better then this rusting thing and that day i'll download it at full speed with Mega XD
I have a lot of patience...i can wait :P

Offline john33759

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Re: == PyTFall Alpha release ==>
« Reply #125 on: December 11, 2014, 11:40:49 AM »
For whatever reason I cannot get the game to even start


Quote
I'm sorry, but an uncaught exception occurred.


While loading the script.
ScriptError: Name (u'D:\\Coding\\Dropbox\\SimBro Dev\\RenPy\\pytfall/game/library/be/assets.rpy', 1395776111, 0) is defined twice: at game/library/be/assets.rpy:3 and game/library/be/assets.rpy:3.


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\PyTFall-0.45-Alpha\renpy\bootstrap.py", line 286, in bootstrap
    renpy.main.main()
  File "C:\PyTFall-0.45-Alpha\renpy\main.py", line 227, in main
    renpy.game.script.load_script() # sets renpy.game.script.
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 177, in load_script
    self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 436, in load_appropriate_file
    if self.load_file(dir, fn + compiled, initcode):
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 320, in load_file
    self.finish_load(stmts, initcode)
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 392, in finish_load
    node.filename, node.linenumber))
ScriptError: Name (u'D:\\Coding\\Dropbox\\SimBro Dev\\RenPy\\pytfall/game/library/be/assets.rpy', 1395776111, 0) is defined twice: at game/library/be/assets.rpy:3 and game/library/be/assets.rpy:3.


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
« Last Edit: December 11, 2014, 11:44:52 AM by john33759 »

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #126 on: December 11, 2014, 12:46:04 PM »
Odd error. Unarachive the game again and see if that fixes anything.
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Offline 4GunZ

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Re: == PyTFall Alpha release ==>
« Reply #127 on: December 11, 2014, 01:05:46 PM »
What`s the date of the last update of the game in links at the first post in this topic?

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #128 on: December 11, 2014, 02:25:52 PM »
6 or 7 month old. We have put too much on our plate to do in order to release again...

About the error, I believe that it should go away if you search for all files that end with rpyc and delete them. How or why this is happening I can't tell. This alpha may be old but it has been tested very, very thoroughly.
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Offline kyuubi43

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Re: == PyTFall Alpha release ==>
« Reply #129 on: December 28, 2014, 12:39:55 AM »
I have a Stupid Question.


How long has it been since you guys started Development of PyTFall?


It's been bugging me for some odd reason. (or I could just be bored out of my skull)

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #130 on: December 28, 2014, 06:11:02 AM »
We've been on and off for over two years.
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Offline TitanSon

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Re: == PyTFall Alpha release ==>
« Reply #131 on: December 28, 2014, 06:04:17 PM »
hey xela only wanted to know are there some rough information about the release date of the next version?

Offline guydude64

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Re: == PyTFall Alpha release ==>
« Reply #132 on: February 18, 2015, 10:49:23 PM »
links are broken

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #133 on: February 19, 2015, 12:32:35 AM »
My mega account was killed off so there are no working links...
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Offline GBCliff

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Re: == PyTFall Alpha release ==>
« Reply #134 on: March 09, 2015, 10:11:22 AM »
Please reup when you are able, the game is unplayable without the patch.