Lol, how can we agree if you don't have an opinion? I tell you, play/watch some games, get an opinion, then we'll agree.
The current BE is too boring anyway, so it's not an option.
I've seen/played most BE types out there, I see no point in going over iterations with a couple new stats or alignments.
Also, my opinion (as stated many times before), is that BE is not as important as tasks, quests, reactions by in game characters/NPCs on players progress, stat mining and getting new cool shitz like spells and weapons. BE is secondary (given our type of the game), what we have, will imho be enough for a while. I said this plenty of times...
That said, lets say we add: Raws, magical_defense and nature alignment:
Instantly, aside from coding BE itself, we'll have to (or BE would make even less sense that what we have today):
- add alignment to all characters
- add range to all weapons (at least by type)
- add new subclasses to Warrior (Mage, Archer, Healer etc.)
- add the stat obviously
- add per level max cap gains for every battle stat of every subclass (to be tracked separately)
- add team formation screen
- balance out the types so one doesn't eclipse all others
Just to get things to make sense again...
If we take BE from Alkion:
- There is still only one enemy
- Interface is bloody confusing
- AI is AFK
- Only one attack/magical spell and adding new once is a lot harder than to Jake's BE
- Still only a couple of tiles
- No editor for maps
- Steps are still only per tile
- No los/pow in a sense as it is generally understood
- It's as poorly balanced as our BE (prolly worse)
- Tiles are not being cut properly on intersection between different tile-types.
Those games are global RTS, they have nothing to do with small brothels. Unlike SM, OW, WM and Sim-Bro, which are already quite popular, so their systems are more or less suitable.
I meant depth and quality of logic.
Again, if you have some non-pro games with interesting BE in mind, tell us about them, I'll take a look. If not, why bother mentioning this topic?
Someone might know...
I don't get one other thing, you keep trying to get me to play some games, all those BE's can be described in simple generally understood terms and concepts. Can you describe what you would like to see? Another point is that what we need is the mech behind the BE, playing it will give you a feeling for it, not necessarily enable you to create a similar one. If system is so complex that balancing it out will take month, it's not worth it (and don't ask me how long it would take to get it done, I strongly doubt that my math is any better than yours).