devolution

Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1030682 times)

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Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1515 on: April 05, 2016, 12:20:25 AM »
New image types were something I was going work on to make scene match the image better but never finished it and Joey talked about doing something like that and I figure he will so it better anyway lol.

Yea people are still working on the mod Joey and bsin still post code such a lot. But myself I just haven't had time started a new job and when it finally calmed down enough to get back to coding I had a death in the family which is left me with a real lack of focus.

As for what's getting added in its gameplay IMO this game has never been gameplay heavy it's been more about managing things and reading about the outcome maybe I'm wrong and other feel different nut hey one mans opinion I guess.

For now I'll I'm focusing in different type of jobs to try and mix things up some. As for the others can't say. Expanding game play is hard but always willing to listen to ideas of others so share thoughts and such.

Typing this on my phone so maybe mistakes

Offline Dabanisher

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1516 on: April 10, 2016, 11:56:53 PM »
i dont have any girls showing up i redo some of them in the editor but they dont show


Edit*
ignore me im an idiot i dont know my head form my ass put THE FUCKING CHARACTER FOLDER INSIDE THE FUCKING CHARACTER FOLDER GOD
« Last Edit: April 11, 2016, 12:02:17 AM by dabanisher »

Offline bsin

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1517 on: April 11, 2016, 09:28:26 PM »
hey all, been working on some mods for a while and rolled all together into this C++ source bundle. This is all merged in with Joey's latest updates on repo (as of now, v228). Hoping this is good enough to make the repo for crazy's mod.
will be away for a while now, so tidied this up and posting now
quite a lot in so I'll dump my changelog below

Note: these are C++ (.cpp & .h) source files which needs compiling to run (you can't just paste them in a folder - you need a C++ compiler). If you don't have a compiler, you'll probably need to wait for a later build to see any of this. Also see warning.
--------------
WARNING: This definitely has bugs and this WILL change your save files (adding a new stat to all girls). This is not officially part of Crazy's mod and might never be. No guarantees here. So...

BACKUP YOUR SAVES
Do this now, before you try out my changes.


Bugfix
+ Fixed yet another missing 'break' in bedwarmer job.
+ Fixed a couple of missing spaces/linebreaks

Addition - Spice (variety - the spice of life)
+ Dialogues
++ XXX - more variety in scene intro for different actions, and based on you
++ XXX - more variety in more custom scenes involving more traits, conditions, skills, stats, pretty/ugly etc.
++ XXX - more variety in vanilla scenes
++ XXX - violent girls have more ways to beat up customers
++ You make a difference - different dialogues based on you.
++ You Torturer - bad men do it for enjoyment. And good men?
+ Events/actions
++ Addicts get tricked
++ Willfull girls refuse to be demeaned
++ Pregnant girls are careful (but hormonal)
++ City official 'check' your girls' age
++ Sadistic customers try to have fun
++ Kind customers give girls stuff
++ Accomodation makes a difference
+ YOU make a difference
++ You girls and guard make different choices based on you
++ A kind master helps his girls stay sane in a cruel dangerous world. A very, very bad man really doesn't...

Addition - Femme Fatales
+ Sanity stat - girls mental state is now simulated.
++ Positive, affirming experiences heal their mind (sane)
++ Negative experiences harm their mind (crazy)
++ Accommodation affects sanity
++ Traits affect sanity (tsunderes are tetchy, old whores have seen it all)
++ You drive them crazy - or make them better. What kind of master are you?
++ Therapy and rest helps restore sanity
++
+ Femme Fatales
++ If they go too crazy they become dangerous
++ Girls can get in fights
++ Or can kill each other... optionally (I added a 'FemmeFatales' switch in the config.xml to turn this on or off)
++ Even more so if they are killers already

Addition - Raisable minimum age.
+ Added mainly for me. I travel for reasons. This game can be of questionable legality anyway: some countries don't allow uncensored porn, in real or cartoon form; some countries have ages of majority of 20 or 21 and seem to make up what's legally okay case by case; some legal systems think they need to ban fantasy and imagination. So on my builds always pinned minimum at 21 (only actual effect is to make the game more legally defensible). This has been a headache with updates, so this mod makes it convenient to do - for me or anyone - by adding an option in the Config.xml file.
+ 18 remains the hard minimum, but ages above this can now be used to raise the minimum.

REQUEST-
I added the 'Femme Fatale' stuff largely on request - if people like/want this, I would appreciate some help with content. What would make them fight? Why would a crazy girl kill another girl? Scenarios, dialogue, hit me.

BUGS-
+ There's a "Next Turn" crash bug somewhere. It's not consistent, so thinking a dice roll - still searching.
+ Some missing spaces and line breaks, and a few names where they shouldn't be - will fix.

Bug??
+ Previously, one of the x-action dialogues disappeared sometimes (no idea which because no output). I figured I had missed an 'else' somewhere? I threw in some debug output and went back to fix it, but it vanished.
« Last Edit: April 11, 2016, 09:31:12 PM by bsin »

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1518 on: April 13, 2016, 12:35:07 AM »
Noice Bsin can't wait to see the new stuff in the next version. Once I get a feel for what's there I'll come up with some femme fatales stuff to help out.

Offline CaptC

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1519 on: April 13, 2016, 04:37:55 PM »
So if an old pack doesn't have a sanity stat for a girl, what kind of default value is set for them?  Not relishing updating lots of old packs if the default is wonky.

Offline bsin

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1520 on: April 13, 2016, 09:26:44 PM »
Hi,
2 thing-
1) i only offer this - it might not go in. don't stress! plus totally open to input and ideas, and someone with keys to repo will probably tame the stupidest things i did!
2) i thought easiest to set it up like health - ie. not pre-set in any way. it just starts at 100% for all, then deteriorates/heals based on events. being attacked, tortured, or doing things she hates knocks it down; rest, therapy and jobs she enjoys lifts it up. tsunderes and some change faster - others change slower. if u evil they lose it faster, good = slower. those about the main things
still trying to balance it irght
3) when get back will post the current flow, baal, so you can see how it works. main problem i have right now is it never pops up in game yet so cant see if/how works

tl;dr? you dont need to change any packs. if you WANT to set it packs... uh... not even sure how, but could probably figure it out

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1521 on: April 14, 2016, 03:23:11 PM »
So if an old pack doesn't have a sanity stat for a girl, what kind of default value is set for them?  Not relishing updating lots of old packs if the default is wonky.
I will add Sanity stat as soon as I can but the other stuff will probably take a little while longer.
Sanity will be -100 to +100 with default as 0.
-100 will be completely insane while +100 will be perfectly rational.
If a girl does not have it, it will default to 0 with traits modifying it.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline CaptC

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1522 on: April 14, 2016, 04:30:54 PM »
I will add Sanity stat as soon as I can but the other stuff will probably take a little while longer.
Sanity will be -100 to +100 with default as 0.
-100 will be completely insane while +100 will be perfectly rational.
If a girl does not have it, it will default to 0 with traits modifying it.


That sounds delightful from my point of view. Nothing for me to do.  :)

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1523 on: April 14, 2016, 07:39:43 PM »
I will add Sanity stat as soon as I can but the other stuff will probably take a little while longer.
Sanity will be -100 to +100 with default as 0.
-100 will be completely insane while +100 will be perfectly rational.
If a girl does not have it, it will default to 0 with traits modifying it.

Sweet love to see that it's being included (I was quite worried)! It encourages more interactions between the player x NPCs and NPCs x NPCs. Also I wanted to say thanks for the new movie studios still have the name issue but I love being able to do something that isn't porn.

One question, I'm still working on the list for items and wondering if I should put something like robots under being made in the blacksmith (school has made it slow moving I also want to include Bowman's redone stuff once that is done.)

Offline Ignis

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1524 on: April 24, 2016, 04:48:31 AM »
Hey! Thanks for the mod.

I am having an issue in that I don't get any new unique girls after a certain number. The market roster repeats itself to no end. I can still find some by walking around town, but even catacombs only produce random girls and I've no characters for that.

edit: After I bought the last unique girls, none of them show up anymore. I messed with the config file to max the chance and still nothing new.
« Last Edit: April 24, 2016, 04:52:29 AM by Ignis »

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1525 on: April 24, 2016, 01:48:59 PM »
Hi Ignis.

That's not a bug - there're only a finite number of unique girls that can be bought from the Slave Market.  The rest have to be found on a walk, or captured in the Catacombs.

Sorry!
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline Ignis

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1526 on: April 24, 2016, 02:59:06 PM »
Hi Ignis.

That's not a bug - there're only a finite number of unique girls that can be bought from the Slave Market.  The rest have to be found on a walk, or captured in the Catacombs.

Sorry!

Thanks for the reply. I've raided the catacombs several times and I don't get any uniques anymore. I was getting at least one per run, but only random ones by now. Is it the same limit?

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1527 on: April 24, 2016, 05:32:09 PM »
Thanks for the reply. I've raided the catacombs several times and I don't get any uniques anymore. I was getting at least one per run, but only random ones by now. Is it the same limit?

Yep!  Eventually, you will run out of unique girls, due to the limited number of unique girls.  For example, I have roughly 600 unique girls - of which roughly a half are found in the slave market, and about a hundred or so are Catacomb girls.  The number of unique girls is dependent on the number of girl packs that you have installed.
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline Yukinohki

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1528 on: May 08, 2016, 11:51:07 AM »
Can someone explain to me, what exactly is causing this lose of the Optimist trait (screenshot in attachment)
The girl is slave, cleaning the player house (but i had the same once in the farm and also once in the clinic)
The girl in this case has comfortable accomodation (and expects bare bones as minimum)
It seems to be quite rare, something like 0,1% chance or so.
Girls get pessimist in the following turns.
Thats when i usually discover it, because of the happiness drop.
I could check all green messages in the end turn screen but i admit, i'm lazy and in the clinic and farm there are many of them
because of medical treatments and produced items.

Offline SOMEGUY789

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1529 on: May 24, 2016, 12:28:08 PM »
I think the intention behind it might be simply from her being enslaved.