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User Mods / Re: Crazy and PP's mod bug thread
« Last post by skriveavis on Today at 04:46:12 AM »
I'm not sure what you mean by "overview list".
The gang screen only has red for gangs with 6 or fewer members.
I don't think gangs ever had colors in the second list on turn summary screen, only in the third list.


Sorry! I meant during the End Week summary of gangs. There are colorlabeled events if you click on each individual gang, but the gang itself stays original color (so you don't know if anything noteworthy has happened unless you click on each and every gang). Sometimes there are events that make the notification a deep blue, although I can't remember what it was.
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.06.03.04 is up
Transfer screen now has columns for the girl lists and when you first go there, is selects the building and girl you came from.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by aevojoey on December 13, 2017, 09:54:16 PM »
I've noticed in House some girls does not have any set sexuality (Straight/Bi/Gay). Maybe sexuality could be set to Straight or by some distribution if missing from .girlx-file (or wherever it's set)?
No sexuality trait can be considered inexperienced straight or uncomitted bisexual.
She has not had sex enough to decide one way or the other or if she enjoys both.
Straight and Lesbian get big bonuses for one side and penalties for the other.
Bisexual gets small bonuses for both sides.
No trait gets no bonuses or penalties.

The text for piano at bar:
"Rider knows a note. To bad its the only one she knows and plays it over and over." To -> too, its -> it's
Also, the Bribery Rate in Town Hall has what is probably the resolution issue, although I'm not sure if the Town Hall even has any purpose at the moment?
Fixed the piano typeos.
Corrected the GetString.xml and getInput.xml to make the text above the box so length of the text will not matter.

Gangs are missing colorlabels for overview list (at least the dark blue one, dunno about the others)
I'm not sure what you mean by "overview list".
The gang screen only has red for gangs with 6 or fewer members.
I don't think gangs ever had colors in the second list on turn summary screen, only in the third list.

scripting command bugs still existing.
I've doublechecked the new commands and tried to add some into my scripts, but the new commands still make the scripts buggy.
I've attached a script to show what i mean.
You can change the "EndIfNew" command with the old "EndIf" command. The script will still be bugged.
Just replace your existing defaultinteractionDetail script with this example script and try it out.
Ok, I found the problem and it was not with the "EndIfNew".
There is a check "bool IsIfStatement(int type)" and "IfGirlStatus" was not in the list.
That made it not run as an if statement breaking the script.
There were several missing things in your script that, when added, made the script work.

I expanded on your script a bit but left several options unfinished.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by HuiBui on December 13, 2017, 02:30:26 PM »
scripting command bugs still existing.

I've doublechecked the new commands and tried to add some into my scripts, but the new commands still make the scripts buggy.

I've attached a script to show what i mean.

You can change the "EndIfNew" command with the old "EndIf" command. The script will still be bugged.

Just replace your existing defaultinteractionDetail script with this example script and try it out.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by skriveavis on December 13, 2017, 01:59:18 PM »
It was changed to be money in the bank a while back in .06.02.22.

I have started rewriting the texts for objectives so that it will be more descriptive but have not finished it yet.
Awesome!


I've noticed in House some girls does not have any set sexuality (Straight/Bi/Gay). Maybe sexuality could be set to Straight or by some distribution if missing from .girlx-file (or wherever it's set)?

The text for piano at bar:
"Rider knows a note. To bad its the only one she knows and plays it over and over." To -> too, its -> it's
Gangs are missing colorlabels for overview list (at least the dark blue one, dunno about the others)
Also, the Bribery Rate in Town Hall has what is probably the resolution issue, although I'm not sure if the Town Hall even has any purpose at the moment?
6
User Mods / Re: Crazy and PP's mod bug thread
« Last post by aevojoey on December 13, 2017, 01:23:21 PM »
The objective to "Acquire 1800 gold" completed only when I put my money into the bank. If I remember correctly, the quest didn't specify that I had to put the money in the bank?
It was changed to be money in the bank a while back in .06.02.22.

I have started rewriting the texts for objectives so that it will be more descriptive but have not finished it yet.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by skriveavis on December 13, 2017, 01:09:58 PM »
The objective to "Acquire 1800 gold" completed only when I put my money into the bank. If I remember correctly, the quest didn't specify that I had to put the money in the bank?
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General Discussion & Download / Re: A few of the games I was playing while I was away
« Last post by aevojoey on December 12, 2017, 07:07:13 PM »
I found an rpy extractor so you can take the images out of Pen'Py games.


# RenPy archive unpacker 1.1
# Decompiles PRA archives from RenPy runtime.
# Compatible with games using old versions of RenPy 6.x

# =============
# HOW TO USE IT
# =============
# 1. Put this file to your /game/ dir.
# 2. Run the game.
# 3. See /unpacked/ dir.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by aevojoey on December 12, 2017, 09:40:03 AM »
The summary for stripping jobs (and others that give tips I'm guessing) for non-slaves is unclear. At first I was confused since the numbers didn't add up, but by setting the house cut to 100% I understood the logic.


Example:
"Masane Amaha earned a total of 157 gold.
She keeps the 31 she got in tips and her cut (0%) of the payment amounting to 0 gold.

You got 126 gold (100%)."

I think the following would be more straightforward way of presenting the numbers, but that's just my suggestion :)

"Masane Amaha earned a total of 126 gold, excluding tips.
She keeps the 31 she got in tips and her cut (0%) of the payment, 0 gold, amounting to a total of 31 gold.

You got 126 gold (100%)."
Looking at this, the code is a mess, the whole thing may need to be rewritten.
The actual money handling is done completely separate from the telling of it so the numbers may not match 100%.
Also within the jobs themselves not all of them report the money the same way.
Some handle the money themselves, others pass it off to the building to divvy it up.
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User Mods / Re: Crazy and PP's mod bug thread
« Last post by skriveavis on December 12, 2017, 05:41:16 AM »
The summary for stripping jobs (and others that give tips I'm guessing) for non-slaves is unclear. At first I was confused since the numbers didn't add up, but by setting the house cut to 100% I understood the logic.


Example:
"Masane Amaha earned a total of 157 gold.
She keeps the 31 she got in tips and her cut (0%) of the payment amounting to 0 gold.

You got 126 gold (100%)."

I think the following would be more straightforward way of presenting the numbers, but that's just my suggestion :)

"Masane Amaha earned a total of 126 gold, excluding tips.
She keeps the 31 she got in tips and her cut (0%) of the payment, 0 gold, amounting to a total of 31 gold.

You got 126 gold (100%)."
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