Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025887 times)

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Offline crazy

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Re: Combining the big mods
« Reply #315 on: September 24, 2012, 10:43:39 PM »
And on the other side do we have just a single "service" skill that is probably used for everything from Cleaning to Barmaid, Waitress and Casino Staff and then modified by things like Beauty and Charisma.
Right now most jobs aren't even that much to them most amount to just a dice roll to see what happens and that's why they bore me but what I'm doing stats, skills, and traits will matter for each job.
Given this overhang of sex-related skills, maybe some of the jobs other than "whore" could make use of those stats as well.
Examples:
-Sleazy Bar Waitresses have a low chance to be used for minor sex acts as well during each shift, in which case their Blowjob skill could be checked.
-Girls on Advertising duty could have their Beauty stat checked but if the job is performed during the night shift, their Strip skill could be checked in addition to that.
-Torturers could have their BDSM skill taken into account.
-Beast Carers could have a check for Bestiality on rare occasions.
Some of this stuff will be what I'm shooting for with my redoing of the jobs.  I feel some jobs should have a chance for sex or maybe the girl just wants sex so she does it for free.  But some jobs won't have sex.  One thing I might look into is like an allow sex acts for other jobs restriction so if you check jobs that aren't whores releated wouldn't have sex when those chance pop up but if you allow it then they would have sex
Right now it's a bit discouraged to assign unique girls to those jobs because you would only ever get to see one picture type of them, even though you have many more on your drive.
That is one of the reason I'm always looking to added more pic types so when any kinda of girl is doing a job you see different pic types then if she was on another job.
I'm with Shilo. Game needs more of a erm, challenge? And soemthing to spend money on besides new girls, and they are generally quite cheap. There are no real money sinks it all sort of just piles up. More negative side effects are needed. :D Like bribes, repairs etc etc. Thats what i think anyway xD Some people like not having to worry and thats fine too.
Well after I added the oral skill girls do cost more gold now..  But I generally agree there is a need for money sinks... maybe not the right word I'm not looking to make the game harder until much later on in the modding process but you really do need something to spend all that gold on...  But I haven't figured out what or how to go about adding it.  If you look thru this topic you will see I wanted to change the jobs already in the game months ago but just this week came up with the way I wanted to do it.  Which I hope goes over well with people when I get the test of the bar jobs out maybe in the next 24 hours.

Edit-  Forgot one money sink will be the new buildings and such.  Once the movie studio and arena are in a state im fine with they will cost gold to buy and alot of gold at that..  And any other buildings I added will be the same there not going be cheap.
« Last Edit: September 25, 2012, 03:18:07 AM by crazy »

Offline fromspain

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Re: Combining the big mods
« Reply #316 on: September 25, 2012, 06:17:15 AM »
I´m interested in do real arena girls, and port my basic girls packs to your mod.

I need to know how to make arena girls, and combat pic's name. (fight, combat????)



Offline crazy

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Re: Combining the big mods
« Reply #317 on: September 25, 2012, 06:34:44 AM »
I´m interested in do real arena girls, and port my basic girls packs to your mod.

I need to know how to make arena girls, and combat pic's name. (fight, combat? ??? )
Combat is the name for combat pics.  To make them arena girls open the .girlsx file in something like notepad and look for where it says status and then type in Arena.

Offline fromspain

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Re: Combining the big mods
« Reply #318 on: September 25, 2012, 07:34:59 AM »
ok, understood. thanks.

Offline crazy

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Re: Combining the big mods
« Reply #319 on: September 25, 2012, 09:15:22 AM »
Okay this is very much a test upload but the bar jobs are kinda started there not done but enough is done that you can tell more about them.  This has the bug fix that PP gave me and has a few new script commands that will work.  But there is a bug were it loads beast skill as the oral skill and oral skill as the beast skill...  If that don't bother then this is a good release for you to use if that is a problem then better off just using this to test the bar jobs and bug fixes from PP.  Anyway feedback plz still plenty to do for them and they need balanced better I feel they are already much better then they were.

http://www.mediafire.com/?8q4yikikbsd4b98

Offline Marquis

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Re: Combining the big mods
« Reply #320 on: September 25, 2012, 10:56:20 AM »
Thanks for your hard work!
This latest executable crashes when I click 'brothel setup' on either a new or saved game.


Offline Shilo

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Re: Combining the big mods
« Reply #321 on: September 25, 2012, 04:34:25 PM »
I feel some jobs should have a chance for sex or maybe the girl just wants sex so she does it for free.  But some jobs won't have sex.  One thing I might look into is like an allow sex acts for other jobs restriction so if you check jobs that aren't whores releated wouldn't have sex when those chance pop up but if you allow it then they would have sex.

Glad to hear. :)

Maybe each girl could have some "horniness" value rise each day. How much depends on a mix of her Libido, maybe certain traits that increase or decrease the rate, and maybe also her job (girls working in the sleazy areas might get turned on a bit by what happens there every day, whereas cleaning or guard duty is not really sexy).
The value could range between 0 and 100 (and some traits could change the minimum or maximum, so girls with certain traits (like Nymphomanic) could always be 20% horny while others could not be into sex all that much) and be the percentage for the check if the girl wants to have sex on her own.

If she gets to have sex of any then, the value is decreased again. The amount of the decrease would depend on other things again: rape would lower it a lot because she doesn't want to have sex after that for a while; sex with the player would decrease little to much depending on whether or not she likes the player. Whores would basically never have this value build up because they have sex every day.

It could maybe also be turned into a handicap for the player if a girl that wants sex really badly will skip her assigned job to satisfy her needs (if the value is really high, she might even ignore the player's ban of sex). The player could counter this effect by taking care of the girls with Interactions or by buying her a chastity belt item, which could also increase Obedience if her built up horniness is high enough.


Just as ideas. I am sure you will take good care of the game either way. :)

Offline crazy

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Re: Combining the big mods
« Reply #322 on: September 25, 2012, 05:45:01 PM »
Thanks for your hard work!
This latest executable crashes when I click 'brothel setup' on either a new or saved game.
Get the attach and put in it your interface folder and it should fix it...  I kinda forgot that people would need that.

Offline adultkira

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Re: Combining the big mods
« Reply #323 on: September 26, 2012, 02:33:42 PM »
Crazy, i played your mod several hours now and i like it and your ideas. Thanks for your work  :)

But I generally agree there is a need for money sinks... maybe not the right word I'm not looking to make the game harder until much later on in the modding process but you really do need something to spend all that gold on...

Edit-  Forgot one money sink will be the new buildings and such.  Once the movie studio and arena are in a state im fine with they will cost gold to buy and alot of gold at that..  And any other buildings I added will be the same there not going be cheap.

I think the point is, a game needs something to motivate the player. One good way of motivation are goals to achieve. So playing for earning money to buy a new building, to "see" and get something new is motivating, especially if it is not too easy to achieve. Another way for motivation could be gaining experience and leveling up and getting new skills or better old ones. This idea is not a new one, but i think it's a good one. It's also used in the whore master ex mod and i'm convinced, that this is the most motivational point for for playing this mod: Every new week, i'm curious if any new (body)skill has been achieved or any new level of the sex-skills (i.e. if your girls are now better than before). This "getting better" is my point, which i would offer for an improvement of your mod.

Offline Lord Bane

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Re: Combining the big mods
« Reply #324 on: September 26, 2012, 04:28:14 PM »
It still crashed on me but I found out why! Needed some of the classic files in the 1024_768 folder as I changed the resolution via. the config file.
I attached the files needed for it. Place in interface\1024_768


Great Work by the way!!!!! ;D
« Last Edit: September 26, 2012, 04:35:46 PM by Lord Bane »

Offline crazy

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Re: Combining the big mods
« Reply #325 on: September 26, 2012, 11:50:36 PM »
Every new week, i'm curious if any new (body)skill has been achieved or any new level of the sex-skills (i.e. if your girls are now better than before). This "getting better" is my point, which i would offer for an improvement of your mod.
Well right now most jobs in my mod can give new skills but there isn't many.  I plan to change that while I'm working on the jobs I would like to see girls gain new good traits.  But they can also lose bad traits in my version(thanks to akia).  But I want it to make sense that they gained a trait off whatever job they are on.

Offline crazy

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Re: Combining the big mods
« Reply #326 on: September 27, 2012, 12:19:12 AM »
Okay not getting much feedback but it doesn't matter as I want to explain more about what I'm trying to do and what I have done.

First we will go with what I've done.  If you have tried the test patch you will see that the bar jobs have been reworked and it will tell you in the turn summary how the girl is at the job.  Now her skill at the job is determined by a few factors.  Let's take waitress for example, it takes the stat int and her service skill which makes the base of her skill at the job.  But then traits play into it some helping her do a better job or making her do a worse job.  In the end there is 6 lvls of skill for the job the higher the lvl the more she will make.

2nd thing I've done is make some trait based events.  These are things that only happen if she has the trait for the event and based on her skill at the job different things will happen.  So again lets take the waitress job for an example.  If she has the trait great arse there is a chance that a patron may attempt to grab her ass cause its so nice.  Based on her skill at the job various things can happen.  Now I only have a few trait based events in right now but I plan to add a whole lot of these.  I also want to make other traits play into this.  So taken the example if the girl is aggersive she might attack the person who grabbed her ass.

Finally what I have planned still is to have events that can always happen.  In these events different traits could make different things happen but I also want girl stats and skills to matter.  So lets take an example I'm going work on for the stripper job.  Two of the events I want that can happen for this job is have someone buy a drink for them and have someone buy a lap dance.  Now the better they are at the job the more likely they are for the events to happen but also they could sell more of them.  So as an example lets say a girl with low job skill at stripper gets the event for lap dance a few things can happen.  She can either miss the chance to sell it cause she sucks at the job in which case it would say in the turn summary that she missed the chance to sell a lap dance due to her low skill.  But let say she has low job skill but high int stat even though she sucks at the job she is smart enough to know she could make more money by doing lap dances so her chance of selling one even with low job skill is way up.

In the end I hope that by doing this it will make going thru the girls in the turn summary something you might actually want to do.  I also hope it makes you really think about what girls you want on the jobs to get the most out of them.  I won't be reworking all the jobs whore, matron, cleaning, customer service are the ones I'm not going mess with off the top of my head but I'm sure there are a few more.  This is going take alot of time and alot of testing I have no time frame on when it might be done but I plan to put out test patchs often.  Do let me know what you think.

Offline galasis

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Re: Combining the big mods
« Reply #327 on: September 27, 2012, 12:51:25 AM »
 Personally, I like the different events that can occur. I believe that with the added possibility of something happening when I check the girls the more likely I am to check them. I think you're doing a great job. Keep "it" up! :D








Galasis

Offline fromspain

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Re: Combining the big mods
« Reply #328 on: September 27, 2012, 02:43:30 AM »
nude for peep shop
mast for xxx entertainer
strip for strippers

I believe those pics should be under same name, even xxx entertainer could be sex pics. It's titanic to make a girl and create this 3 categories for the same kind of pictures. nude or strip for peep and strip, and sex for xxx entertainer.

If you put a random gir to work in peep, or striper, now, only can see profile pictures. It would be better to see sex pics.

In other way, sometimes girs refused to work, but she do the job.



Offline Shilo

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Re: Combining the big mods
« Reply #329 on: September 27, 2012, 11:10:53 AM »
I disagree. More category distinctions are good. If things were mixed up again, you could get situations where you would have sex pictures for a girl that is just masturbating. Or the other way around.

Though maybe there is a way to have redirects via some text file so that you can point multiple categories to the same picture.
For instance if you had a directory like this:
Mast1.jpg
Mast2.jpg
Mast3.txt
Mast4.jpg
Nude1.jpg
Nude2.jpg
Nude3.jpg

Maybe you could make it so that you could write "Nude1.jpg" into the Mast3.txt and then the game would use that Nude picture when it would pick that Mast file. That way you could at least prevent some redundancy and a reduced download/disk size if there are pictures that apply to multiple categories.
And maybe the system could even be extended so that you could write "../Nami/Les1" into a Les1.txt file in the folder for Nico Robin because they might share a picture. That would require these girls to be provided as download together, though.