Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025058 times)

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Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #840 on: November 06, 2013, 11:44:51 PM »
Sure. Don't expect a full time dev (:p) but i can contribute.
Sounds good.  I dont work on this that much myself just when I feel the urge or have spare time.  Sent a pm to you.

Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #841 on: November 07, 2013, 06:06:51 PM »
After 24 hours fighting Visual Studio i managed to get it installed and compile the code.


Got the filth leveling working for arena:


at cArenaScreen.h:


int     arenadetails_id;    // arena description text


at cArenaScreen.cpp:


-- At the bottom of cArenaScreen::set_ids:


arenadetails_id = get_id("ArenaDetails");


-- Inside cArenaScreen::process (just before the event loop):



if (g_InitWin)
   {
      EditTextItem(g_Arena.GetBrothelString(0), arenadetails_id);
      g_InitWin = false;
   }


And voilá ... Are you using an SVN/Git or something ??


Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #842 on: November 07, 2013, 10:52:49 PM »
And voilá ... Are you using an SVN/Git or something ??
Thanks works perfect.  I'll get it in for the other buildings.  No I never got an SVN set up.  Everyone I have worked with we just sent the files to each other.  We could get an SVN if need.

Offline Lurker

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Re: Combining the big mods aka crazy's mod
« Reply #843 on: November 08, 2013, 02:00:08 PM »
So i was just curious if you plan on making any higher resolution settings?
I'm quite a terrible coder myself but if i knew how i'd do it. xD

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #844 on: November 08, 2013, 02:42:54 PM »
So i was just curious if you plan on making any higher resolution settings?
Maybe at some point. I've tried merging anons code where he had all the extra resolutions but never could get it working right idk why.  If I try again it will be trying to get gismos working again. No time frame though working on other things 1st

Offline Lurker

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Re: Combining the big mods aka crazy's mod
« Reply #845 on: November 08, 2013, 02:59:00 PM »
Maybe at some point. I've tried merging anons code where he had all the extra resolutions but never could get it working right idk why.  If I try again it will be trying to get gismos working again. No time frame though working on other things 1st

No worries dude, was just curious. :) Keep up ze good work.

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #846 on: November 08, 2013, 03:19:47 PM »
No worries dude, was just curious. :) Keep up ze good work.
It's on my list of things to try and do. But I spent quite a bit of time trying to get anons stuff to work and failed lol. So its hold until I get up the will to try it again is all. For now I'm working on jobs. Got some ideals I want to try out with them. If goes well maybe a new release this weekend

Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #847 on: November 08, 2013, 05:20:45 PM »
I can try to change the resolution but someone would need to redesign the interface by changing the xml files. The ones for the current resolution will work but probably use only the top-left corner of the bigger window.


What should be the new resolution? 1024x768? Higher?? I don't think it should go past 1400x900.

Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #848 on: November 08, 2013, 05:32:09 PM »
A quick dirty fix would be to change the file ScreenMode.txt in the same dir as the WhoreMaster executable. Currently it looks like:

800 600  // Dimension
false      // Fullscreen??

1024x768 works fine. It is just a zoom.

Offline Lurker

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Re: Combining the big mods aka crazy's mod
« Reply #849 on: November 08, 2013, 06:02:54 PM »
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
Here's the link: http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898
He added some tutorials and other stuff too. Could check that out. ^^

His mod is based on 1920x1200 but i set it down to 1600 900 in my game and it worked just fine.
« Last Edit: November 08, 2013, 06:04:51 PM by Lurker »

Offline FlamBurger

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Re: Combining the big mods aka crazy's mod
« Reply #850 on: November 08, 2013, 06:10:42 PM »
Does anyone play on or less than the default resolution?
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #851 on: November 08, 2013, 06:14:20 PM »
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
How did I miss this lol. I can more then likely update this fast to work again. I'll check it out later if I get time

Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #852 on: November 08, 2013, 06:36:12 PM »
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
Here's the link: http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898
He added some tutorials and other stuff too. Could check that out. ^^

His mod is based on 1920x1200 but i set it down to 1600 900 in my game and it worked just fine.


This pack is a remake for the 800x600 ui stretched till 1920x1200.


If we change the resolution for real we would need the ui redone. That is what happens ...





Offline Lurker

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Re: Combining the big mods aka crazy's mod
« Reply #853 on: November 08, 2013, 06:44:52 PM »
He did redo the UI



Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #854 on: November 08, 2013, 07:13:18 PM »
Unless i am seeing the wrong XML files it is just the UI for 800x600 stretched. If you open the any XML in Resources\Interface\classic you will see that all components are positioned inside the 800x600 window.