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Feedback => New Features => Topic started by: megamanx on June 19, 2010, 07:28:09 PM

Title: Dugeon girls
Post by: megamanx on June 19, 2010, 07:28:09 PM
could you put in a button that would allow people to just free them from your service(IE throwing them out on the streets)
Title: Re: Dugeon girls
Post by: Lorde on June 19, 2010, 07:40:41 PM
You could just release them then fire them..... Kinda takes awhile though.

Also, with decent guards you can just select a whole group, brand them all then sell them.
Title: Re: Dugeon girls
Post by: Bluebeholder on June 29, 2010, 11:01:34 AM
It seems some people might want to explore the catacombs just for money and unique loot.  They're  not interested in the morality hit for enslaving every single living thing they encounter down below.  Although a ransom option might be neat too.
Title: Re: Dugeon girls
Post by: Lorde on June 29, 2010, 01:05:54 PM
It seems some people might want to explore the catacombs just for money and unique loot.  They're  not interested in the morality hit for enslaving every single living thing they encounter down below.  Although a ransom option might be neat too.

Simple work around would be to have options on what catacomb explorers can or can't do.
Title: Re: Dugeon girls
Post by: LordShame on June 29, 2010, 04:30:22 PM
Maybe an even simpler short-term fix: make it so you need nets to get girls from catacombs. Don't want girls, don't buy nets.
Title: Re: Dugeon girls
Post by: exodia91 on June 29, 2010, 05:57:42 PM
^^ this. But it would also be nice to have an option to tell them to ignore random girls, but capture uniques?
Title: Re: Dugeon girls
Post by: megamanx on June 30, 2010, 06:11:22 AM
Yeah if you could get them to ignore the random girls that would be great , then all I would need to worry about is the bitches getting pregnant and the customers giving me their daughters as payment.
Title: Re: Dugeon girls
Post by: Lorde on June 30, 2010, 09:49:26 AM
Since it happens only rarely (the getting daughters as payment thing.) Popping in a quick dialog ("Do you accept (yes)(no)) would work.

That reminds me, you still having problems with birth control mega?
Title: Re: Dugeon girls
Post by: megamanx on June 30, 2010, 02:29:55 PM
Yes I still am.
Title: Re: Dugeon girls
Post by: sgb on June 30, 2010, 10:35:46 PM
Maybe an even simpler short-term fix: make it so you need nets to get girls from catacombs. Don't want girls, don't buy nets.
I would very much like to see this one implemented.  I often avoid running catacombs as I don't want a mob of useless skyhigh-rebelliousness monstergirls to deal with after.  Just being able to go in for items would be nice.
Title: Re: Dugeon girls
Post by: megamanx on June 30, 2010, 11:22:45 PM
Yeah that would be great but you would also miss the unique dungeon girls
Title: Re: Dugeon girls
Post by: sgb on July 01, 2010, 10:29:36 AM
That's fine; if you want them it makes sense that you should have to go through numerous random ones before you get the one you want.  You shouldn't be able to cherry pick the unique monster girls.  If you want that, you can just set to them to normal or slaves to have them show up normally.
Title: Re: Dugeon girls
Post by: exodia91 on July 01, 2010, 04:17:46 PM
But then they wouldn't make sense thematically. Plus its not a problem of cherry picking, its problem of a needle-in-a-fucking-haystack picking. I've gone 3 years, with 3 experienced gangs set to catacombs, and they have never brought back ONE unique girls, but I've gotten well over 100 trash random girls. If I enslave them all and sell them, they clog up the slave market, if I release them, they clog up walks. If I do nothing they clog up the dungeon, I'm tempted to kill the bitches just so I don't have to deal with them. DO NOT WANT.
Title: Re: Dugeon girls
Post by: megamanx on July 01, 2010, 04:40:57 PM
But then they wouldn't make sense thematically. Plus its not a problem of cherry picking, its problem of a needle-in-a-fucking-haystack picking. I've gone 3 years, with 3 experienced gangs set to catacombs, and they have never brought back ONE unique girls, but I've gotten well over 100 trash random girls. If I enslave them all and sell them, they clog up the slave market, if I release them, they clog up walks. If I do nothing they clog up the dungeon, I'm tempted to kill the bitches just so I don't have to deal with them. DO NOT WANT.
Exactly my point.
Title: Re: Dugeon girls
Post by: Samu on July 01, 2010, 07:03:09 PM
But then they wouldn't make sense thematically. Plus its not a problem of cherry picking, its problem of a needle-in-a-fucking-haystack picking. I've gone 3 years, with 3 experienced gangs set to catacombs, and they have never brought back ONE unique girls, but I've gotten well over 100 trash random girls. If I enslave them all and sell them, they clog up the slave market, if I release them, they clog up walks. If I do nothing they clog up the dungeon, I'm tempted to kill the bitches just so I don't have to deal with them. DO NOT WANT.

weird, when I sell these random girls they don't reappear in the slave market. And BTW, I sent girls to the catacombs and they seem to find uniques just fine so you might like to send well trained girls instead of gangs and make the gangs focus on wiping your ribals xD
Title: Re: Dugeon girls
Post by: sgb on July 01, 2010, 11:11:39 PM
weird, when I sell these random girls they don't reappear in the slave market. And BTW, I sent girls to the catacombs and they seem to find uniques just fine so you might like to send well trained girls instead of gangs and make the gangs focus on wiping your ribals xD
What he said.  The newest version of the game should be removing random girls you fire or sell.  I also have no trouble getting unique monster girls within a few tries.  Are you still on an older build?  That could explain both issues for you.
Title: Re: Dugeon girls
Post by: megamanx on July 02, 2010, 12:11:41 AM
I am on  the newest one
Title: Re: Dugeon girls
Post by: sgb on July 02, 2010, 10:20:32 PM
Okay, I just tested the current build running catacombs with 6 high level gangs.  Got 4 uniques over two turns.  If you're not seeing any at all, I would suggest a fresh install as there's no way you can be getting that unlucky with such a high success rate.
Title: Re: Dugeon girls
Post by: megamanx on July 02, 2010, 10:41:33 PM
Oh I didn't say I wasn't getting any it just wasn't often I had an average of 4 gangs catacombing at a time at I only got a girl I wanted to keep every few moths
Title: Re: Dugeon girls
Post by: exodia91 on July 03, 2010, 01:23:58 AM
Even if all that is true it doesn't change anything. I want to run catacombs for profit and items, not tons of annoying randoms. Every other method of getting girls is completely your choice with no complications, you do the action solely to get a girl, so getting one isn't a problem or annoyance. With catacombs it is, you have no choice in the matter, you are forced to get all the worthless time consuming randoms, when you shouldn't have to. "Hey goons, don't bother bringing back any shitty, generic, common-as-hell demon girls, 'k?"

Also, I'm running the newest version and still getting random demon girls in market and walks
Title: Re: Dugeon girls
Post by: megamanx on July 03, 2010, 01:51:06 AM
Even if all that is true it doesn't change anything. I want to run catacombs for profit and items, not tons of annoying randoms. Every other method of getting girls is completely your choice with no complications, you do the action solely to get a girl, so getting one isn't a problem or annoyance. With catacombs it is, you have no choice in the matter, you are forced to get all the worthless time consuming randoms, when you shouldn't have to. "Hey goons, don't bother bringing back any shitty, generic, common-as-hell demon girls, 'k?"

Also, I'm running the newest version and still getting random demon girls in market and walks
This is the same thing with me as I too when i sell them sometimes they pop back up in the market and i have to kill them to get rid of them lately in four months in game time I gained 151 random girls from the catacombs alone
Title: Re: Dugeon girls
Post by: fixet on July 03, 2010, 09:47:04 AM
I want to run catacombs for profit and items
but girls=profit

you get, what, a thousand gold coins per slave

you have no business sense
Title: Re: Dugeon girls
Post by: exodia91 on July 03, 2010, 03:24:26 PM
You've never had you average gang guarding get wrecked by a demon girl with stupidly high combat and stupidly low looks, have you. Plus time is money, time spent screwing with shit randoms is time not spent hitting the next turn button.
Title: Re: Dugeon girls
Post by: megamanx on July 03, 2010, 04:21:55 PM
Exactly my point exodia91, as I have had three gangs wrecked at the same time perfect gangs 100 across the board killed by a random girl with no combat stat before. How I have no clue it it has happen once.
Title: Re: Dugeon girls
Post by: Lorde on July 03, 2010, 04:45:01 PM
I don't know why you guys are finding all the uber random demons, that's not the problem I'm having. (or had)

Though I did have the problem with monster girls doing something I called brandsploding. Where you brand a girl, she fights back and ends up dead from the struggle. At 100 health... Think this was changed in the new version if I read the notes correctly.
Title: Re: Dugeon girls
Post by: sgb on July 03, 2010, 05:30:13 PM
Nope, still had 100 health girls die from branding attempts in this version.  Definitely needs a fix, along with the other extreme of girls wiping entire gangs.
Title: Re: Dugeon girls
Post by: DocClox on July 03, 2010, 05:32:03 PM
Check the dev thread. I've got a major overhaul of how girl-vs-goon combat works in the pipeline.
Title: Re: Dugeon girls
Post by: Lorde on July 03, 2010, 05:39:52 PM
Check the dev thread. I've got a major overhaul of how girl-vs-goon combat works in the pipeline.

Ok so I did read it, just didn't remember what it was attached to. Thanks for clearing that up.
Title: Re: Dugeon girls
Post by: Mehzerz on July 03, 2010, 05:55:43 PM
Check the dev thread. I've got a major overhaul of how girl-vs-goon combat works in the pipeline.


Looked pretty solid to me. I don't really know if you need to factor in health potions though.
Title: Re: Dugeon girls
Post by: DocClox on July 03, 2010, 06:04:14 PM
Looked pretty solid to me. I don't really know if you need to factor in health potions though.

I don't know, either. Let's see how it plays and if it looks like it needs to take health into account then it's easy changed.

Otherwise you can spend all your time worrying about tiny details that turn out not to make much difference.
Title: Re: Dugeon girls
Post by: Mehzerz on July 03, 2010, 06:12:37 PM
Speaking of gang health, how do they work anyways? Does the number of members account for how much health they have? As in each member has a specific amount of health. Which is defined by their combat value?
Title: Re: Dugeon girls
Post by: DocClox on July 03, 2010, 06:17:19 PM
There is no gang health. Or rather the game doesn't track the health of individual gang members. The number of goons in the gang is the gang health in a sense.

Look at it that way, and factoring health into the equation would only serve to penalise the girl, and she's at a significant disadvantage already.