Have been lurkering for some time while enjoying the game, and wanted to make my introduction speech a rousing panegyric to thank all the game's creators for their efforts.
Halfway through my novel-length post, I realized that I was being pointless and boring: you already know how great your game is. More importantly, you know what its strengths and weaknesses are, and have a general idea of what you want to change in the future.
So, I thought I'd limit my most effusive praise to one part of the game: the config-based customization.
How many
almost perfect games have we all played, that had only a few things that annoyed us? How many otherwise great games have been ruined by a single programming decision that, say, raised random encounter odds to 90%/second?
Rather than letting players control only surface elements--like items& characters--this game lets us reach into the guts of the system and tweak it to our ideal.
If your further development makes this game even more customizable, therelease version would tie for first place in my games of the century list, alongside the original Commander Keen.