Author Topic: Scripting engine question  (Read 20153 times)

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Offline LordJerle

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Re: Scripting engine question
« Reply #45 on: September 10, 2010, 02:19:06 AM »

Seems you're better off than those who's heads 'sploded within the first few pages :D
Yeah, sorry, was testing cranial implants to use on trolls.  Didn't end well.  Instead of zapping, it went boom.

Offline adrian24

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Re: Scripting engine question
« Reply #46 on: March 02, 2011, 10:03:55 AM »
Who is working on new scripting engine? I ask this, because I was told it would come out soon, however "soon" is relative term. I'd like to see those "unavailable options" in action (lesbian, gang threesome).

So, has anyone made a new scripting engine? I mean I know, there's not going to be Whore master 1.31, but at least finished scripting engine for the old one would be nice.

Offline DocClox

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Re: Scripting engine question
« Reply #47 on: March 02, 2011, 11:16:51 AM »
Well the code for it is largely in svn. What it's lacking is a few dozen hooks into the C++ game where it can catch the event, pass control back to the script, and then apply the result.

The code is in my branch, and IIRC largely working. Just a lot of hooks to add.

If anyone wants to take a shot at finishing it, do so with my blessing. Otherwise I'll be back to look at it around August,