Eyes as in eye colors?
Because that would be a lot of traits...
The number of eyes the girl has:
"Different Colored Eyes", "Eye Patch", "One Eye", "Cyclops"
and adding them in with "Blind", "Bad Eyesight", "Sharp-Eyed" that are already done.
"Cyclops" overrides "Different Colored Eyes" and "One Eye"
"Eye Patch" and "One Eye" overrides "Different Colored Eyes"
"Eye Patch" should probably be removed because it is an item.
"Eye Patch" and "One Eye" can be synonyms if she has 1 eye missing and covers it with an eye patch
Or if she has 2 good eyes and wears an eye patch for some reason, she could have "Eye Patch" without "One Eye".
"Eye Patch" has been in the traits for a while so removing it would need to be compensated for.
::: Edit :::
The final writeup of these 4 seems to make sense.
"Cyclops" - being born with 1 eye is not the same as "One Eye" - being born with 2 eyes then loosing one.
So if she has "Cyclops" and tries to add "One Eye", it will not add "One Eye".
If something tries to give her "Different Colored Eyes" and she only has 1 eye, if it is because she is a Cyclops it will ignore DCE completely, otherwise it will only add DCE as a remembered trait.
So if she regains a lost eye (removes "Eye Patch" or "One Eye") the replaced eye will be a different color, but if she grows a new eye (removes "Cyclops") it will be the same color as the original eye.
I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs? Seems to me to be a lot of coding for not much use.
I don't really like the missing limbs idea either but if a girl is missing a limb, that is something that definitely needs a trait for it.
Jobs can still be assigned but they will hardly get much done.
It is not really that much coding because I am changing the way traits affect stats and skills.
The trait multiplier of "No Hands" and "No Arms" for Hand Job would be 0.