Pink Petal Games
Feedback => New Features => Topic started by: DocClox on October 27, 2009, 05:24:44 AM
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There's a lot of unused space when you click "more details"
How about filling it up with the "Flossy Anne thinks the player is OK and is not scary" text. It's be nice to have access to that info from the girl detail screen
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Actually there are going to be some new stats that will fill that space.
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Fair enough. It'd still be useful to be able to get at that info from the detail screen, though :)
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I can always add a 3rd a 4th a 5th... oh my detail screen :D
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Why not simply have a full details screen instead, listing every stat, feeling and trait in one place, including perhaps days trained, sessions in brothel and how those are broken down by acts.
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An perhaps a note "This girl is your daughter" for us to remember whose girls are the slaver's daughters.
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Could do that with a trait, perhaps.
Trouble with that, I guess, is that you can't have the same trait multiple times . If you could make the trait always inherited, then you tell incestuous offspring by the number of times they had the trait.
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There already are traits labeling your daughters and incestuous children, IIRC (they're in the girl editor anyway). It would be nice to have a flag to note this somewhere more prominent than the trait list, though.
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If they're in the editor then they're in the game also since editor reads them from the game :).
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This makes me think, how hard would putting int a bar to show stats be? Like, in addition to the hard number, there's a graphical representation in a colored bar and stuff so it's easy to see the girl's stats at a glance.
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I like that idea. Not sure how to implement it, since there's a space crunch to begin with, but good thought. Perhaps - and I hate saying this - we could use a new screen? If it comes down to it, I'd prefer fewer screens, even if that means not doing this.
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What I've done before is to put a thin bar underlying the stat name and number - maybe 2 pixels wide. Doesn't take up much space at all.
Alternatively, you can change the stat background. As long as you have good contrast over the whole range. Could mod that using a single full bar image and adjusting the icon size for the bar image.
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wouldn't be too hard to implement code wise.
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What about colored Text ?
Simple math ?
+100% = 0 0 255 = Blue
+ 90% = 0 0 255*9/10 = lighter Blue
+/- 0 % = 0 0 0 = Black
- 10 % = 255*1/10 0 0 = little Red
- 77% = 255*77/100 0 0 = more Red
- 100% = 255 0 0 = Red
Per equation would be every percent colored and you could recognize if its PLUS oder MINUS.
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Nice to see new people register on the boards to talk about the game, but not in 2.5 year old threads, lol.
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Nice to see new people register on the boards to talk about the game, but not in 2.5 year old threads, lol.
Hey! I use the Search button :D
And there's a topic about this, so why open a new one ?
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In djwhite1984's defense, I understand why he raised the dead from the graveyard, I feel like an ass when I get "read the posts, it's already there!"
trex didn't elaborate though, so I'll do the pointing for him since many of his posts have helped me. I've posted more but he's been around longer. The majority of posts in this thread were from the dev team while the game was still being readily worked on. (I'm assuming) most if any of the work that will be added to this game will most likely be bug fixes and maybe some game balancing. Also, instructions for how to change text colour etc. are already mentioned somewhere and we can do it ourselves if we like and add our mod in the User's mods section.
I wanted to do it myself for the current version but had some trouble figuring it out myself. It's most likely a lack of knowledge, patience, or study on my part. As trex said though, this is basically dead because you can add that yourself; though, I'm still trying to figure out the numbers for colours lol.