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Feedback => New Features => Topic started by: Wolf Lord Alucard on February 16, 2010, 10:46:45 PM

Title: the dead
Post by: Wolf Lord Alucard on February 16, 2010, 10:46:45 PM
here's a possible idea i am not sure if someone has suggested it or not. add in a graveyard in the village. the bodies of deceased girls and gangs go there. then if you have a chance if you have a girl with the skill of necromancy to raise the dead. dead girls cant be killed or are very tough and dead gangs retain there previous stats and are good at kidnapping girls. the downside is neither can be trained so their stats are fixed or raise really slowly. also the skill level in magic of the necromancer increases the rate of success of raising the dead. a failed resurrection/raising the dead causes the body to be unusable except to heal other undead. also you could add in random events where the dead rampage and kill girls and, gangs and customers and raise them as dead.  just a creepy idea a had while playing Left 4 Dead. have fun
Title: Re: the dead
Post by: zodiac44 on February 17, 2010, 12:05:21 AM
I'm personally not a fan of this one...it runs far too close to necrophilia for my tastes.  From a practical standpoint, I don't know (nor do I really care to find out) if there is enough zombie girl hentai out there to make it work.
Title: Re: the dead
Post by: Mehzerz on February 17, 2010, 12:13:25 AM
Something similar has been suggested... but not quite like this. I like the idea, it's not needed, but it's nice. I think if you go with dead girls their looks are going to have to be dropped dramatically due to the obvious. Think of it like pet cemetary, where they come back but they're nothing like they originally were.
All in all, if we're going to bring a girl back from the dead, there needs to be more cons than there are pros. So yeah, you can get some of your favorite girls back but at a cost. Also need some sort of icon, color, or simply just saying "Zombie" by the girls name to represent this.


Possible pros:
Tire slower
Tougher
High Obedience (hard to lower)
Necro fetish (got some freak customers out there)
Needs nothing more than a cage as a room (and restraints)


Cons
May randomly kill a guard when clicking next week (5% chance)
May randomly kill a customer (5% chance)
Looks lowered A LOT.  (By 50% of the girls original value?)
Skills never improve or improve much slower than normal girls
MUST remain restrained (Could be a mandatory equippable or employ a necromancer to keep watch of a certain number say 5 (Could be skill based low only 1, mid 2-3 ect.) any more will require another necromancer)
Probably paid less, but can work more.
Immune to consumables


I'm personally not a fan of this one...it runs far too close to necrophilia for my tastes.  From a practical standpoint, I don't know (nor do I really care to find out) if there is enough zombie girl hentai out there to make it work.
Who said you needed zombie girls to actually make it work? I suppose if you want to add randoms to it you may want that, but if you just use it to bring back girls you killed it's not really necessary.



Title: Re: the dead
Post by: Wolf Lord Alucard on February 17, 2010, 12:28:49 AM
just a suggestion, personally i rather like the dead gang part better. the zombie or skeleton gang would be cheaper but weaker than a standard gang. scare factors could come in handy with conversation, like "run from my brothel and i send the zombies after you". wouldnt always work but might reduce girls running away. also a brothel guarded by zombies and guards could be attacked less due to fright, and when attacked who would lose less gang members because of the dead shield. but mainly the fear factor could come in very handy.
enemy gang surrenders so not to fight the dead
another execution for enemy leaders
terrify customers who dont pay by locking them in a room where if they move zombies can grab them through a cage wall and kill them
have fun, and be evil. it always finds a way
Title: Re: the dead
Post by: Mehzerz on February 17, 2010, 12:32:15 AM
Yet again, I think there should be some cons to that as well. There has to be some incentive as to use humans over monsters and vice versa. Whether monsters require less pay, but say zombies and skeletons for instance are more fragile than their human counterparts. Who knows, but it's an interesting idea. Maybe you can use monsters in higher number but they have set stats as well...
Title: Re: the dead
Post by: Graen on February 17, 2010, 12:32:24 AM
All in all, if we're going to bring a girl back from the dead, there needs to be more cons than there are pros.
I did make Menace as a Unique girl for my personal use; I haven't released any of my girls.  So far, her only con for being "undead" is that she's sterile.  ::)

That said, I really think the undead falls into the user mod realm, for now, with the possible addition of an "Undead" trait instead of using "Not Human."

Down the line when traits and such are expanded and retooled, I could see the necromancer job being added and giving that trait to the sexily-departed. :D
Title: Re: the dead
Post by: Silmarion on February 17, 2010, 10:17:35 AM
Undead girls could be fun, but I really would shy away from zombies. After all, zombie implies that the girl is rotting, which is something I think you'd want to avoid in a place focused on sex. There are, of course, other types of undead. Vampires are always an option, though I do so hate to go along with the modern trend in that regard, and there are Revenants. Additionally, given the incorporeal trait, ghosts, specters and wraiths seem to almost beg to be included. Honestly, though it may just be better to regulate the undead to guard duty. There I would be inclined to make them tougher than the average guard, as it is far easier to kill something when you don't have to remove the head, or dismember it completely, but make them worse attackers, given their lack of coordination.
Title: Re: the dead
Post by: Alugere on February 17, 2010, 05:08:19 PM
I still need to ask, though: would it cause any problems to have the game remember dead girls?

If you're having them die so often that you need to revive them, wouldn't that take up a fair amount of memory?
Title: Re: the dead
Post by: Sigfried666 on February 17, 2010, 09:38:05 PM
Just as Silmarion mentioned, a corpse girl would be... unsightly... in a brothel. Oh, there are people who would like the idea, sure. And there is actually more than enough pictres around the internet...
And there are other kinds of undeads, but... Well, apart from ghosts and vampires, what do we have that is sexually plausible for a brothel?
A skeleton is just foolish and impractical...
Title: Re: the dead
Post by: Alugere on February 17, 2010, 09:41:05 PM
... Vampires are cold, walking corpses that like to drink blood. Fucking one would be like fucking wet ham.

They are in no way, shape, or fashion the type of thing you want in a brothel. The only way they are better than a zombie is that they're flesh is more likely to be in one piece.
Title: Re: the dead
Post by: exodia91 on February 17, 2010, 09:57:08 PM
Depends on your definition of Vampire. So long as they don't sparkle.
Title: Re: the dead
Post by: Silmarion on February 17, 2010, 11:56:01 PM
Depends on your definition of Vampire. So long as they don't sparkle.

And I had just managed to repress that memory too...
Title: Re: the dead
Post by: exodia91 on February 18, 2010, 12:51:11 PM
I feel your pain. :(
Title: Re: the dead
Post by: Rose on February 19, 2010, 09:18:07 AM
I'd prefer having a way to properly resurrect the girl. It would probably be outrageously expensive, but i prefer the idea of bringing the dead back to life over the idea of raising dead girls as horrific undead monstrosities.

Of course, there's no reason why you can't have both. Either pay some sleazy back-alley necromancer to bring the dead girl back and get an undead, soulless beast (cheap, but with massive drawbacks), or pay a massive "donation" to the local temple to have them perform a "true resurrection" ritual (no drawbacks except maybe traumatic memories (- happines?), but extremely expensive (might also require you to pass a reputation check)).
Title: Re: the dead
Post by: jarto on February 19, 2010, 09:40:12 AM
Ugh, no death. I'm already uneasy with the death in this game. Adding this sort of stuff will be puke-worthy.
Title: Re: the dead
Post by: Mehzerz on February 19, 2010, 12:10:29 PM
Ugh, no death. I'm already uneasy with the death in this game. Adding this sort of stuff will be puke-worthy.
Well, whether it happened or not... you wouldn't HAVE to use it. Anyone who died on you could just stay dead.
Title: Re: the dead
Post by: fixet on February 19, 2010, 02:19:39 PM
Ugh, no death. I'm already uneasy with the death in this game. Adding this sort of stuff will be puke-worthy.
I love these

"I'm okay with prostitution, enslavement, torture, kidnapping, gang wars, theft, brainwashing, starvation, rape, forcefully impregnating a girl with a beast's seed, etc. but death is wrong!"
Title: Re: the dead
Post by: jarto on February 19, 2010, 06:31:07 PM
I love these

"I'm okay with prostitution, enslavement, torture, kidnapping, gang wars, theft, brainwashing, starvation, rape, forcefully impregnating a girl with a beast's seed, etc. but death is wrong!"

Morality aside, it just literally makes me sick. If it is implemented, it needs to be strictly optional.
Title: Re: the dead
Post by: delta224 on February 19, 2010, 07:39:36 PM
So the major issue is the issue of sex with the undead right.
Title: Re: the dead
Post by: DocClox on February 26, 2010, 02:56:30 PM
Ugh, no death. I'm already uneasy with the death in this game. Adding this sort of stuff will be puke-worthy.

I have occasionally thought it might be allow death to be disabled in the config file. Not sure to replace it with, though. Probably have a girl drop into a coma and need the player to spend some time and money to get her well again.

Not that I mind the in-game deaths as they stand, but I do occasionally sympathise with those who don't like to see their girls die.
Title: Re: the dead
Post by: Graen on February 26, 2010, 05:25:39 PM
Not that I mind the in-game deaths as they stand, but I do occasionally sympathise with those who don't like to see their girls die.
If they don't want them to die, maybe they should take better care of them.  :D
Title: Re: the dead
Post by: Uriel on February 26, 2010, 05:32:17 PM
I just realized we are playing an adult version of tamagotchi there...  :-[

ps: i'm against the undead love if you ask me.
 
Title: Re: the dead
Post by: Mehzerz on February 26, 2010, 09:46:36 PM
I don't see the big issue behind not wanting to have characters revived. They wouldn't look any different, their image sets would be completely the same. It'd be a function you WOULDN'T have to use, why would you want to remove an option that could very well enhance over-all gameplay? It could bring up some interesting events and if you ever DO kill one of your girls (Not sure how you'd manage that on accident) You can bring them back, they'd just be figuratively zombies.


It seems pretty silly to be against this addition in my opinion. Crossgate as it stands NOW. Is a pretty bland place with mentions of magic and wonder. BUT IT'S NOT EVEN IN THE GAME. The ONE idea I've seen where magic could actually play a part and no one wants it? I'm confused. lol I sound really for this idea. Don't get me wrong I think it'd be neat, but in the case this is never added as a feature. I'd like some ideas where magic COULD play a part.
Title: Re: the dead
Post by: exodia91 on February 26, 2010, 10:34:28 PM
Adding stuff just for the sake of adding stuff is never a good thing. This doesn't really add to the game at all, if you want to keep a girl enough to raise her from the dead, how did she die in the first place. This seems to fall in the category of adding just so some people can have their personal fetish in, but if they want zombie girls that badly, they can just make a zombie trait and then make zombie girls/zombie template. Definitely something to put in a pack, but not the game proper. Keep things simple in the core game, its easy enough for people to add stuff they like in.
Title: Re: the dead
Post by: zodiac44 on February 27, 2010, 01:33:50 AM
I'm all for outrageously expensive resurrections being in the game, it's just the whole undead thing that gives me a case of the ickies.
Title: Re: the dead
Post by: Mehzerz on February 27, 2010, 03:29:47 AM
Good answers. My whole thing is I'd like to see the world expanded upon. But, this can all be added with scripts later on. Hell for all I know 1.30 expands upon it.
Title: Re: the dead
Post by: Command on March 08, 2010, 11:08:35 AM
Here's an idea for graveyards have area's with Graveyards have less revenue because people have a normal unwillingness to go near the undead and due to occasional Zombie attack's in the area and on yor brothels with Graveyards.
Title: Re: the dead
Post by: exodia91 on March 08, 2010, 03:39:37 PM
So essentially, you're getting less revenue... to employ less skilled undead girls.... what's the point? You're earning a lot less money, getting a lot less customers... getting occasionally attacked by undead.... to have a couple of zombie girls around? There's no advantages to that at all.
Title: Re: the dead
Post by: Mehzerz on March 08, 2010, 05:57:58 PM
I would assume they'd be able to work a lot more, won't need to go through the hassle to make them like you and can live in any type of environment, you'd make less money per customer but she can take more customers. Quantity over quality in this case.
Title: Re: the dead
Post by: fixet on March 08, 2010, 08:10:32 PM
wouldn't you have less customers because of the whole graveyard thing? so you'd have less customers paying less money to fuck corpses of the girls that earned more money that you killed so you could make them into zombies that attracted less customers that pay less money?

I'm all for suiting everyone's fetishes, and all, but... couldn't someone interested in this feature make it themselves once the lua integration is done?
as it is, unless you have a hardcore zombie fetish, it has no value whatsoever
Title: Re: the dead
Post by: Mehzerz on March 08, 2010, 09:25:53 PM
wouldn't you have less customers because of the whole graveyard thing? so you'd have less customers paying less money to fuck corpses of the girls that earned more money that you killed so you could make them into zombies that attracted less customers that pay less money?

I'm all for suiting everyone's fetishes, and all, but... couldn't someone interested in this feature make it themselves once the lua integration is done?
as it is, unless you have a hardcore zombie fetish, it has no value whatsoever


Hahaha, well if a girl can see 5 customers a day but there's 20 people interested then that does nothing for the player, where as a zombie can see anyone interested as they don't have a choice.


But, I agree with you in a sense. I thought it'd be a cool alternative if you killed one of your favorite girls, and or used it to hire monsters as gangs (mentioned in the first post) otherwise, yeah it's pretty useless. A feature we could do without unless the developers felt the need to just add more at some point.
Title: Re: the dead
Post by: DocClox on March 09, 2010, 03:29:31 AM
Well, the custom room thing is pretty much working. I'm doing the Lua integration now. It won't be too long before you can write your own graveyard addon for the game. Same goes for proposed teleporter room elsewhere on the board.

That said, its still going to be a month or so given my paying commitments. Still, all this should be doable in the medium future.
Title: Re: the dead
Post by: laverinthe on June 17, 2010, 07:45:16 PM
I'm not taking a stance on the whole necrophilia aspect, but there's a way you could revive people.  You're in a world that's in a state of massive dimensional shifting.  With that in mind, it wouldn't be inconceivable to go to the universe "next door" to your own and steal that universe's girl.  It wouldn't be an actual revive, more like stealing a bearded copy of the original.

Hey, it worked for Jet Li.
Title: Re: the dead
Post by: Lorde on June 17, 2010, 08:19:02 PM
Hey, it worked for Jet Li.

"I am yu-law, I am nobody's bitch!
But you, <points at everyone> Are mine!"

Great movie that was  :D !

An "Id Self" version of a dead girl might be interesting. Especially, that Jet Li showed us ;) , personalities are way different for your copy in another dimension. The Sweet innocent obedient girl is now a Raging, nut ripping terror.
Title: Re: the dead
Post by: laverinthe on June 17, 2010, 08:26:36 PM
An "Id Self" version of a dead girl might be interesting. Especially, that Jet Li showed us ;) , personalities are way different for your copy in another dimension. The Sweet innocent obedient girl is now a Raging, nut ripping terror.

I was thinking something a little more. . . subtle.  If it was a vastly different girl from the original, then it wouldn't be a true "revive."  I'm talking similar universes, not bearded Spock.  But then that opens up whole other doors, like your alternate copy sending gangs to capture YOUR girls because he killed his.  Or maybe he seeks refuge in your universe because he got his ass kicked in his own.

I'm starting to get a little dizzy, I'm gonna stop now. . .
Title: Re: the dead
Post by: Lorde on June 17, 2010, 08:37:35 PM
Well that could be the danger of bringing them back. On the one hand you can get a near copy of the girl. On the other, if you aren't lucky, you get something totally different than you wanted. Something that kicks the crap out of all your guards, sets fire to all your brothels, tells the mayor you slept with his daughter then punches 2 kittens. These kittens stick to her fists like mittens. With this, she runs up to everyone and yells "How you like my fuzzy kitten mittens?" Then makes Meyu and Meya noises as she punches them. And your expected to clean all that up.

Of course, Ridiculous extremes aside, I can see how this could be abused. Kill off difficult to handle girls till you get something more manageable. Or kill off the one with crappy stats till you get better stats. So your almost exact copy idea is probably better in the long run.
Title: Re: the dead
Post by: laverinthe on June 17, 2010, 10:52:13 PM
Well that could be the danger of bringing them back. On the one hand you can get a near copy of the girl. On the other, if you aren't lucky, you get something totally different than you wanted. Something that kicks the crap out of all your guards, sets fire to all your brothels, tells the mayor you slept with his daughter then punches 2 kittens. These kittens stick to her fists like mittens. With this, she runs up to everyone and yells "How you like my fuzzy kitten mittens?" Then makes Meyu and Meya noises as she punches them. And your expected to clean all that up.

Of course, Ridiculous extremes aside, I can see how this could be abused. Kill off difficult to handle girls till you get something more manageable. Or kill off the one with crappy stats till you get better stats. So your almost exact copy idea is probably better in the long run.

Kitten mittens?  I think I'm in love!  Anyway, I imagine it would be difficult to pull it off.  Getting a replacement copy, not the mittens. . .
 Inter-dimensional travel is no walk in the park.  Maybe more like a walk in the catacombs.  When you send the gangs into the catacombs, there could be an event where they find a "gate room" or a "remote" that lets you travel to specific places.  Then you get a new job for your gangs where they travel across the multiverse.
Title: Re: the dead
Post by: Lorde on June 17, 2010, 11:34:50 PM
I always akin Crossgate to Cynosure. The city from the old, sadly   defunct, Grimjack comic.
 
  Basically dimensions meet at random points in the city. I'll describe   how it worked with an example.
 
  Lets say one morning you walk out of your house and across the street,   instead of your neighbors house you see what looks like an old medieval   tavern. Interested you walk down the street. Suddenly you walk in what   looks like a bee hive. Walking further down, it looks like buildings   from a utopian future city.  You, and more likely the area of earth   where your house and probably a few square miles of land have been   "phased in" to Cynosure.  You walk | run back home and when you get   there. Nothing. Your Neighborhood has been "phased out" back to earth   and, because you weren't there at the time, you are now trapped in the   city. 
 
  Also in Grimjack, some parts of the city where so Phased In that you   could walk right into there attached dimensions. Other times dimensions phased in and out long enough to   develop a few "squaters".
 
  Least this is my picture of crossgate and something I'd like to use as a   basis when the new scripting engine comes out.
 
  Course the city could be something closer to Wormwood or Sigil or hell   even stargate. In that case, your idea pans out more.
Title: Re: the dead
Post by: exodia91 on June 17, 2010, 11:42:01 PM
Except once you find it you can just zerg rush disposable gang after gang into it until they succeed, thus making death pointless and girls disposable. She died from overworking? no problem, I'll just get 5 disposable gangs to grab a copy. If people want to make a zombie master mod when the games officially released, that's fine, I just don't think resurrection/copies/clones would fit well in the main game. It would either be abusable, for a small niche audience, or etc etc etc.

Personally I'd rather have coders working on the building system and other stuff then something the game doesn't really need unless you're stupidly careless.
Title: Re: the dead
Post by: megamanx on June 17, 2010, 11:43:31 PM
hey something akin to a stargate could be used in clone maker or what ever it is to be called.  the gateway you could call it ingame could be used by your girls to gather DNA to make more/better ones
Title: Re: the dead
Post by: Lorde on June 17, 2010, 11:53:07 PM
If people want to make a zombie master mod when the games officially released, that's fine,

Can I have a headcrab Zombie master mod instead? Maybe they can finally get there icing?
Title: Re: the dead
Post by: laverinthe on June 18, 2010, 02:16:28 AM
It could also be like Planescape:Torment where you can accidentally enter another universe by walking backwards through a door while whistling a catchy tune.
Title: Re: the dead
Post by: fixet on June 18, 2010, 07:18:45 AM
what the hell is this thread even about anymore?
Title: Re: the dead
Post by: DocClox on June 18, 2010, 08:01:48 AM
what the hell is this thread even about anymore?

It kind of drifted onto alternative methods of replacing dead girls, and thence onto how Crossgate's dimensional portals work, and then onto similar fictional cities.

Sigil was the city in the classic infinity engine CRPG Torment:Planescape, which I can still recommend, for all it's a bit old now. Cynosure was the setting for a fantastic 80s comic called Grimjack. The original creators recently revived the character for short run which you can read online  (http://www.comicmix.com/comic/comicmix/grimjack-the-manx-cat/1/reader/#p1)if you're interested.

That said, we have drifted a bit off topic here. Perhaps we could do with a "Nature of Crossgate" thread to kick these ideas around.
Title: Re: the dead
Post by: Lorde on June 18, 2010, 11:07:02 AM
It kind of drifted onto alternative methods of replacing dead girls, and thence onto how Crossgate's dimensional portals work, and then onto similar fictional cities.

Sorry ;D

Sigil was the city in the classic infinity engine CRPG Torment:Planescape, which I can still recommend, for all it's a bit old now.

Further based on the Planescape Campaign setting for the 2nd edition AD&D rules. If you guys can find the PDF's online or the original box sets on ebay for these rulebooks, I'd highly recommend them. Artwork was beautiful and the writing was superb. You don't even need to know D&D rules nor want to play the game to enjoy them.  Some of the greatest fiction to come out of the 90's.

Cynosure was the setting for a fantastic 80s comic called Grimjack. The original creators recently revived the character for short run which you can read online  (http://www.comicmix.com/comic/comicmix/grimjack-the-manx-cat/1/reader/#p1)if you're interested.

You are a "Mighty Biotic God" for pointing that out to me Doc. I'll get to reading those right away. Had no idea they brought it back. <checked> YAAAAA NO Twilley!

That said, we have drifted a bit off topic here. Perhaps we could do with a "Nature of Crossgate" thread to kick these ideas around.

Message received. Sorry for derailing the hell out of the topic. (Head crabs? Jesus) I get tired and the non sequiturs come flying. I actually will start a Nature of Crossgate thread later today. I am very interested in that sorta thing.

Also I agree with Exodia on the broken aspects of bringing girls back. If you can piece my thought's together through most of the verbal diarrhea, you should notice that. Thought I'd point that out to  stay on topic. :D
Title: Re: the dead
Post by: DocClox on June 18, 2010, 05:19:39 PM
I'll get to reading those right away. Had no idea they brought it back. <checked> YAAAAA NO Twilley!

I was hoping for a GrimJim fix, too. Still, classic Gaunt is not to be sneezed at :)

  Message received. Sorry for derailing the hell out of the topic. (Head crabs? Jesus) I get tired and the non sequiturs come flying. I actually will start a Nature of Crossgate thread later today. I am very interested in that sorta thing.
   
It wasn't a dig at you - just an observation that the question keeps cropping up. I might well sticky the topic if you start it :)

    Also I agree with Exodia on the broken aspects of bringing girls back. If you can piece my thought's together through most of the verbal diarrhea, you should notice that. Thought I'd point that out to  stay on topic. :D

And on that note, as I see it there are roughly four viewpoints here

I've got a degree of sympathy for all of the above, really. I think I'd favour configuration options that let the player

Which ought to please everyone. Or at least everyone who doesn't want the rest of the world to play the game their way, anyway.

[edit]

I might however add something that lets you stop perfectly healthy girls from being killed outright in a single torture session. Bit of a pet peeve, that.
Title: Re: the dead
Post by: laverinthe on June 18, 2010, 05:29:27 PM
I apologize for bringing up the whole inter dimensional aspect, thus derailing everyone's train of thought.  What if you just created a "near death state?"  Rather than kill her outright, you can have her reach a critical point where if you don't immediately administer life saving treatment, THEN she dies.  It would probably be really expensive to discourage people from taking it for granted, and it would be a massive hit to the girl's morale.
Title: Re: the dead
Post by: DocClox on June 18, 2010, 05:34:18 PM
I apologize for bringing up the whole inter dimensional aspect, thus derailing everyone's train of thought. 

It was a perfectly valid suggestion. I don't think anyone particularly hijacked the thread - it just drifted, as sometimes happens.

 
    What if you just created a "near death state?"  Rather than kill her outright, you can have her reach a critical point where if you don't immediately administer life saving treatment, THEN she dies.  It would probably be really expensive to discourage people from taking it for granted, and it would be a massive hit to the girl's morale.

That would work for me. Might be fun to link the price to disposition (since you have to go asking favours at the local goody-goody temple). Give the good guys something tangible for a change :)
Title: Re: the dead
Post by: Zeus on June 18, 2010, 05:50:49 PM
mh... at time (v416) i use the bug to resurrect my dead girls...
i don't like it to read "She was depressed and kill herself" ... or just a randome kill/death in the Dungeon i would like to get a no bug using way to revive my girls... just a real revive or after 2 or more weeks a revive getting a new Trait called "Zombie" whitch make the Girls hart to Hurt, never Tire, a NEED for Vira Blood and Steril (or a new Item called fresh Human meat for the Zombi girls that they need every 2 or 4 weeks or they would die without any chance for revive o-O....)
Title: Re: the dead
Post by: Lorde on June 18, 2010, 06:48:37 PM
I was hoping for a GrimJim fix, too. Still, classic Gaunt is not to be sneezed at :)

I always preferred John Gaunt to Twilley. But my real concern was that they where just gonna continue with another Incarnation. The fact that they went all the way back past his first incarnation and his clone resurrection was just perfect.
   
It wasn't a dig at you - just an observation that the question keeps cropping up. I might well sticky the topic if you start it :)

I still take full responsibility.  ;D

Also, I'll get that topic up after eating. Still sorting some ideas out in my head.

I might however add something that lets you stop perfectly healthy girls from being killed outright in a single torture session. Bit of a pet peeve, that.

Oh please do, I can deal with me doing something dumb and a girl dying and having to restart if I really wanted to keep her. (I am almost proud of the fact I choked Sophitia to death with my cock. Wasn't so proud of the fact I had to start from an earlier save.) But the whole "Fresh monster girl in the dungeon with glass health" thing got on my nerves when I started to explore the catacombs.

Maybe have it that they can't die unless there health was ridiculously low to begin with. Like 10% or so. You shouldn't be tormenting girls at that health range anyways. (see the above Sophitia Deepthroat of death.)
Title: Re: the dead
Post by: DocClox on June 18, 2010, 07:24:22 PM
I always preferred John Gaunt to Twilley. But my real concern was that they where just gonna continue with another Incarnation. The fact that they went all the way back past his first incarnation and his clone resurrection was just perfect.

I liked the original Gaunt. CloneJack, not so much. By the end he was getting too nice and too well adjusted, and somehow it had stopped feeling like GrimJack by that point. Then along comes Jimbo with a whole fresh batch of issues, and suddenly that big grin was scary again. The main problem I had with Twilley's run was what was happening in Cynosure. The dimensional/PRG tech was getting too good and it was turning into a generic S/F city. That and the fact that he had to wrap it up ridiculously fast when image collapsed.

But yeah. Setting it just prior to GJ's first appearance was a good move. Classic Gaunt, and close on the only major part of his story that's never been told. I liked it a lot.

  Maybe have it that they can't die unless there health was ridiculously low to begin with. Like 10% or so. You shouldn't be tormenting girls at that health range anyways. (see the above Sophitia Deepthroat of death.)

Something like that, certainly. I'll have a look over the weekend, RL allowing.

[edit]

OK, I've set it so any girl with health > 20 gets a saving throw against death by torture (lucky her!) and a health 80 or greater they can be tortured without risk of death. I've also given gangs a save vs annihilation when a girl wipes out everyone one on her way out of the dungeon. It'll still happen, but should be quite rare for a well trained gang.

Testing it now, will commit to svn tonight :)