Hi. I have another suggestion.
Since by late-game, buildings tend to have large numbers of workers, how about an extra property assignable by the player with the ability to filter the list of girls by that property? Basically, it's to separate the girls that are set in their roles that don't require micromanagement from the rest, so they don't clutter up the screen needlessly.
This is probably even more relevant with some of the upcoming jobs, since it looks like some of them you can just set and pretty much forget from there on--e.g., if the player decides that some girls are to have cleaning/community service/teaching positions from now on, it makes sense to allow the player to visually separate them from everyone else and thereby remove some of the clutter.
An uncomplicated way of doing so is to just to have a preset low number of groups with their own buttons, say 0-3, with 0 as a default that also displays everyone and gets reset every time the girl moves across buildings (so it's not a stat). User-defined groups with custom descriptors would even nicer, but are probably too much work.
What do you guys think?