And I suppose with city wards to provide a bit of structure, there's no reason the player shouldn't have some sort of level/skill based progression. Certainly I'm planning to make the enemies harder as the game progresses,
Maybe not have the player get "better" but rather set their stats at the start of the game. Similar to the original fallout series where your over-all stat points rarely changed throughout the game. (Maybe two, three points) So if you grew up being an idiot, you didn't just fight some monsters and suddenly gain some intellect. If your body is frail you're not going to get any better by leveling up. However your skills in shooting, fighting, ect. did.
In the case of WM I suppose basic stats would be:
Charisma, Beauty, Libido, Mana, Intelligence, Confidence, Spirit and Agility (Enough to put 50 in each with 100 in one if you chose)
You get 450 points to place as you see fit. (Fallout had max stats of 10 instead of 100)
While your skills:
Magic, combat, sex could increase.
So if you're not strong, you never will be. Some of your more powerful girls will beat the shit out of you, no matter how well trained you are. Again, I don't know how complex fighting will get. (Hell you may even be able to set yourself up as a gang leader since you may not have many)
So who knows, something to consider. Instead of how girls can be really shitty at everything and then become amazing at everything.