Let's see...
Our absorption works differently, it absorbs a fixed amount of spell damage. This system assumes full control over absorption rating, which is cool, but requires rewriting all absorption parts.
This sort of absorbs a fixed amount as well...
Problem with this is similar to our system. It's just easier to work with this as resistance, absorption and damage are all handled through the same multiplier.
We'd prolly have to give up some of our logic too, but it wouldn't be a big deal. We also could add "physical" to the mix, mostly for ranged and melee. Maybe even specify ratios in the attacks.
That sounds interesting, although not simple.Gismo suggested it before too... Will require advanced coding, since effects should be really unique to be meaningful.
Nah, this is insane. Way too much work.
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Maybe a complete rewrite... I haven't considered that yet.