Can't we do pixel hunting minigames for quests without bothering with gimp and hotspots? Like, I don't know, just read cursor coordinates or use transparent buttons?
In delphi we used shaped buttons components, ie transparent irregular polygons defined by coordinates of vertices.
I want to make an investigation-like minigame, and with menu, when you already see all possible options, it's just not good at all.
And cutting images like we do with maps is a lot of work, especially with complex bgs.