Pff... possibly. I'll have to cook up a function. We usually hide the strip when we want to prevent saving, you can also add parameter to the "master" screen and condition strip off it.
In some cases it's possible to interrupt, and thus break forever, events by using the top menu at the wrong time. Naturally, it won't happen if you always switch to another screen when doing anything unusual (like I do now, after finding out about the issue).
I know it's something we rejected in the past, but how about we ma ke status/revive/restore types elements bound as well? It will make interface more consistent and will prolly feel ok...
That's almost how it's done in D&D games, they have so called positive energy which heals alive creatures.
Our healing already works like an element, with traits and immunities supported. It just has negative "damage" resulting in healing the target. Gui is pretty much the only thing that will change if there will be an official healing element, so why not.
Btw I wonder how hypothetical Healing Absorption trait will work, in theory it should decrease the target health during healing