Sprites themselves are just pngs or png strips. We animate them by moving them, like during dodging they kinda jump back and then return to original position. For casting spells we have special magic-like animations, like magic circles and stuff, which we show near characters sprites before showing spells in action. When spell hits a sprite, it can shake or for example temporarily change texture to ice for ice spells. When a weapon hits a sprite, we show small animation based on the type of the weapon, like slash for swords.
If you mean stuff like moving sprite hands/feet/etc., it's too advanced for us. After all, there are also mobs sprites, and if we decide to animate characters, same should be done with all mobs, and that's a lot of work. Especially since many mobs are not humanoids, so they can't use the same animations.
Dark i know you did select a few in the past but it was for general clothes.. can you do the same for the 3 armor types i need for warrior class ?
Hang on, it will take some time.