Pink Petal Games

Feedback => Bugs and Game balancing => Topic started by: DocClox on December 14, 2009, 04:36:12 PM

Title: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 04:36:12 PM
New release people!

http://pinkpetal.org/index.php?topic=176.0 (http://pinkpetal.org/index.php?topic=176.0)

Experimental release: expect bugs, especially when it comes to prices and income. Be sure and have a play with the config.xml file :)

[edit]

And I'll kick off :) version number is still at 1.29.3.2. Which means it will try and load old files, which don't work, and strange things happen.

[edit]

committed fixed version number.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 04:58:14 PM
Not a bug, me being lazy and not committing right away.
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:01:31 PM
getting the "unknown stat string PChate" error. forgot how to fix it, could someone tell me?
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 05:03:54 PM
getting the "unknown stat string PChate" error. forgot how to fix it, could someone tell me?

The string "PChate" in the girls files needs to be "PCHate"

Not a bug, me being lazy and not committing right away.

Odd. I d/led the new release and ran it and the title bar says 1.29.3.2, which is why I mentioned it.

[edit]

And prices aren't being changed by the config.xml file - could it be the wrong version exe in the upload?
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:05:28 PM
The string "PChate" in the girls files needs to be "PCHate"

Odd. I d/led the new release and ran it and the title bar says 1.29.3.2, which is why I mentioned it.

So, if all my girl files are in xml format, how do I fix that?
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 05:07:10 PM
Open them with notepad, search for "PChate" and change it to "PCHate" You'll probably need to do this for each girl.

I thought solo's new editor fixed this, so you might be able to just load the file into the editor and then save it again.

Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:08:08 PM
Open them with notepad, search for "PChate" and change it to "PCHate" You'll probably need to do this for each girl.

I thought solo's new editor fixed this, so you might be able to just load the file into the editor and then save it again.

Allright thanks.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:10:49 PM
Or you could do a global find and replace in notepad.
Title: Re: Bugs v1.29.4.0
Post by: Draka on December 14, 2009, 05:11:17 PM
Not sure how to fix it with this new version... started a game because it wouldn't load my previous save, on the previous version number which was fine.... Started a new game..got a couple girls... had 299 gold when I hit 'next turn' and made a profit of something like 867 gold... went back to the 'home' screen for my brothel.. player gold: 155.... earning 867 gold reduced my money by 144 O.o
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:13:52 PM
Yeah, it is a little funky at the moment, we changed the internals of the gold system, so there will be errors like that.
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:16:38 PM
Or you could do a global find and replace in notepad.

tried that, all the PCHate strings were uppercassed correctly, but the error still says they are all PChate.
Title: Re: Bugs v1.29.4.0
Post by: Draka on December 14, 2009, 05:19:15 PM
Alright.. I'll keep an eye out for a patch or sommat.. thanks. Also noted the thing at the beginning 'texed x gold, manged to laundy y gold through local businesses' o.o
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 05:21:09 PM
Yep. You've always been laundering a % of your income through local businesses. We just made the process visible. I'm considering making it so the player has to expend a little effort to actually get this perk, but for now, it's a freebie :)
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:24:52 PM
Try the reverse then let PCHate be PChate
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:27:12 PM
but not getting an error for PCLove and PCFear.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:30:11 PM
Well the code is looking for PChate not PCHate, I checked.
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:32:33 PM
allright, i'll change em and see if that works
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:37:35 PM
changed all the PCHate's to PChate, still get "error unknown string PChate" I can still play the load and save though.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:38:58 PM
weird, will have to look into.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 05:40:59 PM
but not getting an error for PCLove and PCFear.

Have you checked all the .girlsx and all the .rgirlsx files? It couldn't hurt to look at Items.itemsx as well for that matter.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 05:46:51 PM
Yeah, it is the inventory that is giving us trouble. .girlsx and .rgirlsx use PCHate. .itemsx use PChate. Forgot to check what file I was looking at in the code.
Title: Re: Bugs v1.29.4.0
Post by: sammeh on December 14, 2009, 05:47:21 PM
Yeah, it is the inventory that is giving us trouble. .girlsx and .rgirlsx use PCHate. .itemsx use PChate. Forgot to check what file I was looking at in the code.

AH, ok.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 05:57:06 PM
Well the code is looking for PChate not PCHate, I checked.

Where is that? I just did a search and didn't find any matches.

It should be PCHate in all cases, purely for consistency.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 06:00:12 PM
Most recent commit fixes this issue. It was in cInventory.h
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 14, 2009, 06:01:48 PM
Ah, OK. That would do it.

[edit]

Found out why I been getting odd errors: I didn't notice that the file unzipped to a subdirectory. I've been running with the old version all this time. Explains why I wasn't seeing any changes!

[edit]

Girls seem to be running away a bit too easily. Got to be one of mine...
Title: Re: Bugs v1.29.4.0
Post by: Wispowill on December 14, 2009, 07:24:16 PM
The auto-buy for healing potions is broken in this version.
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on December 14, 2009, 08:15:20 PM
would it be possible to move the config file into the data folder? cause it took me like an hour of looking before I finally found it in the middle of all those interface images.

EDIT: also, whenever I try to view a girls details from the brothel management screen, I just get the blank background image with a little bar in one corner.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 14, 2009, 09:42:30 PM
The config file is a complete mess when opened with notepad and defaults to opening in a browser.
Title: Re: Bugs v1.29.4.0
Post by: Balmung60 on December 14, 2009, 09:48:58 PM
I'm just going to have to point out that the money is more than a "little" wonky, but rather completely borked, the game says I made 100k+ gold, but I lose tens of thousands instead.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 14, 2009, 10:05:06 PM
Zodiac something is wrong with the GirlDetailsScreen file most likely.

For editing the text file use notepad++ http://notepad-plus.sourceforge.net/ (http://notepad-plus.sourceforge.net/)
Title: Re: Bugs v1.29.4.0
Post by: Savagefrog on December 14, 2009, 10:40:15 PM
Yeah the money does seem to be a little wonky, no matter how much I make I still go broke an game over.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 14, 2009, 10:48:00 PM
Money reporting for unique characters isn't working at all.  I get what appear to be memory pointers or something instead.  Random characters individual actions work, but end of day reporting is nowhere close to the actual total earned.

EDIT: Also a new bug, Buying a slave from the Slave Market instantly remakes the entire Slave Market 'inventory'.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 14, 2009, 10:51:36 PM
I managed to do it eventually using wordpad instead.

However, even when I set player pregnancy to 100% the girls don't always get pregnant the first time. In fact, the config doesn't seem to affect their pregnancy rates at all. I set the customer pregnancy rate to 100, set up a test game, grabbed ten girls, set them in the brothel, one round later only 1 is pregnant.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 14, 2009, 11:10:31 PM
I modified the new config file using Textpad, and I can confirm the pregnancy variables aren't working.  100% rate with six girls after three days, and none got pregnant.
Title: Re: Bugs v1.29.4.0
Post by: Bloodly on December 15, 2009, 12:12:44 AM
Bar staff and Gambling Staff are apparently free-their cost is listed as 0 per day.

Gambling hall says it's pool is empty regardless of how much is in there.

Matron is not increasing in skill.
 
Money reports are wildly inaccurate.
 
Enemy respawn after completion is non-functional.
 
 
...Effectively the game is now unplayable.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 15, 2009, 12:47:27 AM
Bar staff and Gambling Staff are apparently free-their cost is listed as 0 per day.

Gambling hall says it's pool is empty regardless of how much is in there.

Matron is not increasing in skill.
 
Money reports are wildly inaccurate.
 
Enemy respawn after completion is non-functional.
 
 
...Effectively the game is now unplayable.
Huh?
Title: Re: Bugs v1.29.4.0
Post by: Wispowill on December 15, 2009, 01:32:52 AM
Enemy respawn after completion is non-functional.

Previously if you kept playing after driving your competitors out of business, new gangs would move into the area.
Title: Re: Bugs v1.29.4.0
Post by: ravenswinus on December 15, 2009, 01:41:10 AM
As Bloodly pointed out, the game is basically unplayable at the moment.  I went through six weeks and on the last week had a reported income of 18,000 gold with only three girls in my brothel and -3,000 gold total.
 
The only way I was able to make any money at all was to sell one of my slaves.
 
Ok, I loaded a new game and bought one slave who made me 41 gold per customer.  She saw one customer during her shift, I made a profit of 219 dollas and still my total gold dropped by 13, which is what it cost to keep a girl in the brothel in "very poor" conditions.
 
Then, to test it some more, I bought a gang to guard.  Now I'm losing a hundred gold a week despite my profits being in the thousands.
Title: Re: Bugs v1.29.4.0
Post by: ker on December 15, 2009, 01:47:46 AM
Running into the gold issue myself.  Profits being reported in the thousands, every week higher than the last, but losing gold every turn.

The bug where the game crashed branding/sending to dungeon has gone away.  This is HUGE for me, that bug had gotten to the point of game-breaking for me.

The game seems to be confused about the status of women in the wild (slave/free/catacombs).  Was getting a girl nearly every time I went for a walk, but many where girls tagged for catacombs only.  Only custom ones though.

Custom girls seemed to have gone up dramatically in price.

I'm going to try the game just as a standard pack.  It's seems like alot of my issues are involving custom girls.  Maybe they aren't being loaded properly?  I'll come back and say if that helped.

Edit : No, it didn't.  Still a large difference between reported profit and actual.  Still losing money.
Title: Re: Bugs v1.29.4.0
Post by: Bloodly on December 15, 2009, 02:11:20 AM
When I say 'Wildly inaccurate' I mean it.  You can report losses of 10,000+ yet make profit.  Or the same amount leads to a loss of 3000.  You basically have no idea what is going on.
Title: Re: Bugs v1.29.4.0
Post by: letmein on December 15, 2009, 02:14:17 AM
I think the point's been made, mates.  Money's borked up in the recent update.  Y'all can stop now.

[mutter] Makes me happy I haven't DL'ed it yet... [/mutter]
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 04:45:55 AM
OK. It looks like the g_Gold's week_end() method isn't getting called for some reason, which means the profit and upkeep totals are never getting added back to the main value. Shouldn't be too hard to sort out.

[edit]

Nope, that wasn't it. Still, committed a change that seems to have fixed it. Not entirely sure how (which is always a little worrying) but it seems to work.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 10:17:28 AM
[EDIT]

Hotfix available! Should fix the problem of a brothel's income not getting added to the player's cash at the turn end.

http://pinkpetal.org/index.php?topic=176.0



would it be possible to move the config file into the data folder? cause it took me like an hour of looking before I finally found it in the middle of all those interface images.

EDIT: also, whenever I try to view a girls details from the brothel management screen, I just get the blank background image with a little bar in one corner.
Easy enough to do, although I don't want to have to keep moving it. Any other thoughts on where the config file should live?

How are you opening the girl detail screen, exactly? clicking on the button, using the hotkey?

[edit]

The config file is a complete mess when opened with notepad and defaults to opening in a browser.

Try the one attached, and see if it edits OK. The game one looks to be missing carriage return chars at the line end. Always messes notepad up, that...

[edit]
Bar staff and Gambling Staff are apparently free-their cost is listed as 0 per day.
Gambling hall says it's pool is empty regardless of how much is in there.
Matron is not increasing in skill.
Money reports are wildly inaccurate.
Enemy respawn after completion is non-functional.

Logged to tracker. Major financial problem (brothel profits not being added to the total at end-of-week) should be fixed with next release

The game seems to be confused about the status of women in the wild (slave/free/catacombs).  Was getting a girl nearly every time I went for a walk, but many where girls tagged for catacombs only.  Only custom ones though.

I think that's an old one, but still needs fixing

Custom girls seemed to have gone up dramatically in price.

Yeah, they have. There was a 55% price reduction on slave girls, as opposed to free women. Since you can't sell free women, this seemed silly so I removed it. I was going to tweak it back down again in the config file, but didn't in the end, since its generally felt that there's too much money in the game, and prices are configuable now in any event.

[edit]

Found the pregnancy problem. I was returning a bool from the func that calculated the %chance. So it was always 0 or 1, no matter how high the chance was
Title: Re: Bugs v1.29.4.0
Post by: Rose on December 15, 2009, 02:05:59 PM
The autobuy features don't seem to work at all, and the game keeps telling me my gambling pool is empty even though it isn't.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 03:13:23 PM
Found the gambling pool problem, and the cause of the bar/casino staff wages being displayed as zero. The second one is because config.xml needs a "StaffWages" entry. I've attached a sample file for that.

I'm going to see if I can squish another couple of these, and then I'll put up another hotfix version.

[edit]

Second hotfix release out: http://pinkpetal.org/index.php?topic=176.msg3064#msg3064 (http://pinkpetal.org/index.php?topic=176.msg3064#msg3064)

Fair warning: new config file in there - will overwrite your current one. Back it up, if you've modified it at all.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 05:42:19 PM
Are unique girls more expensive? I made slaves have the same worth as non-slaves, but I shouldn't have done anything to make unique girls more expensive.

Also they seem about the same as ever in my game, but that doesn't mean much :)
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 15, 2009, 05:45:23 PM
Girls get insinenated instead of inseminated currently.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 05:48:23 PM
Not any more :) Well, not after the next release.

I wouldn't mind, but I remember fixing that one. Ah, the joys of software :)
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 15, 2009, 05:49:30 PM
1.28.4.2 test
-Pregnancy controls working great now.
-Income summary for unique girls working now.
-Player recieving 'mystery income' every turn.  I started a new game, did nothing, hit next turn, and somehow made 812 gold.  It gets worse if you have working girls.  I bought 4 random girls, set all to work both shifts.  Even though the individual summaries were barely above 100 gold a girl, I said I made 5000+ gold.  It's not merely a visual error either, I actually gained thousands of gold.  Worse, this seems to go up and up AND DOESN'T RESET WHEN STARTING A NEW GAME!  After the 5000+ gold thing, I quit and made a new game.  Did nothing, next turn.  Earned 5000+ gold!  Something's still not getting calculated right.
-Slave Market still getting reset every time you hit 'buy'.  This resetting occurs even if you don't have a girl selected.

Quote
Are unique girls more expensive? I made slaves have the sameworth as non-slaves, but I shouldn't have done anything to make uniquegirls more expensive.

Also they seem about the same as ever in my game, but that doesn't mean much
My brain shut off there for a second; I deleted that post.  Everything is working as you say on that front.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 15, 2009, 06:02:19 PM
Currently, after a bit more playing, it seems that money gained is something along the lines of:

Money gained per turn = money from slaves + total money gained the previous turn

Therefore, each turn, the amount of money you gain goes up.


I can confirm SGB's statement about money gain rates not reseting between games. Also, the thing that decides whether or not gangs can attack you doesn't reset either so they can attack you on turn one.


Edit:
Also, my money grew to the point where it wrapped around to be negative and now I am running out of money when using a "Test" brothel which should have unlimited money...
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 15, 2009, 06:14:19 PM
Humm... sounds like the zero() method isn't zeroing income then. Should be simple enough.

I'll look at the safe period not being reset.

[edit]

Yep, that looks like the problem :) Let me see if I can squish that safe period bug and I'll do another release tomorrow.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 15, 2009, 06:16:08 PM
Also, I have enemy gangs stealing several hundred thousand gold from me at the beginning of the game.
Title: Re: Bugs v1.29.4.0
Post by: Balmung60 on December 15, 2009, 09:38:08 PM
I've got an odd one, I went to the slave market and selected Shirley Fenette and Fiora , in that order and pushed "buy selected slave", and the game said "Fiora has been sent to your current brothel" twice instead of the separate dialogue boxes, and in the girls list, it indeed showed two Fioras and the game crashed out when I selected "Girl Details" the one that should have been Shirley (sorry, forgot to get the game log, but it is consistently repeatable).
Title: Re: Bugs v1.29.4.0
Post by: Bloodly on December 16, 2009, 12:42:02 AM
Myself, I have an opposite issue.  Even though money reported is profit, I'm still losing money.  Even though income is more than enough to cover outgoings.  Yes, this is 1.29.4.2.
Title: Re: Bugs v1.29.4.0
Post by: Draka on December 16, 2009, 01:06:56 AM
Using 1.29.4.2 right now.. and I noticed something with a custom item of mine, not sure about any others as I just barely started.. it's not adding the stats and skills to the girl's totals... I have boots that add to a few of the sex skills, but giving the boots to the girl, and equipping them doesn't do anything.
Title: Re: Bugs v1.29.4.0
Post by: dcb42 on December 16, 2009, 01:14:54 AM
Money is still wonky with 1.29.4.2, but then, I think that's been mentioned. Only thing that springs to my mind that I haven't seen already is: is it intentional that customers sent to your dungeon can no longer be sold into slavery and/or starved?
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 16, 2009, 05:24:54 AM
Money is still wonky with 1.29.4.2, but then, I think that's been mentioned. Only thing that springs to my mind that I haven't seen already is: is it intentional that customers sent to your dungeon can no longer be sold into slavery and/or starved?

No, it isn't. I'll have a look.

/me mutters darkly about ISPs dropping sites from their DNS server for no apparent reason....

[edit]

Got the bug where rivals were not respawning

[edit]

Matrons appear to be increasing in level just fine. There is only a 1% chance each turn of this happening. This certainly seems less than I remember, but the code appears correct. I wonder if a previous bug made the odds crop up more than they should?

Since I was there, I've tweaked matron wages so they rise by a modest amount as she gains in skill.

[edit]

OK, next release is compiling now.

[edit]

Released, and posted to the download thread. I think I'm going to go and shoot some pixels for a bit now.
Title: Re: Bugs v1.29.4.0
Post by: Wispowill on December 16, 2009, 04:59:09 PM
For v1.28.4.3:

The money still appears to be doubling on the first week, but seems to be working after that.

If you buy a girl but don't actually have her do anything the first week, the profit reported is wildly inaccurate, although doesn't seem to post wrong to the actual amount.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 16, 2009, 09:46:33 PM
Booze doesn't seem to autobuy in this version.
Title: Re: Bugs v1.29.4.0
Post by: dcb42 on December 16, 2009, 09:52:39 PM
1.29.4.4 - found girl wandering around town. Recruited her. Sent her to dungeon. Made her slave. Put her back in the brothel. Got her pregnant. Hit "Next Week."

...and she gave birth immediately. I mean, that's a hell of a gestation period!

EDIT - yeah, poking around: all girls, when pregnant (at least made pregnant by the player) report 'due to give birth in 0 weeks.' Also, after birth they don't have the 4-week infertile period.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 16, 2009, 10:06:01 PM
Damn - I didn't put the new config file in the archive, did I?

Try making sure the Pregnancy section looks like this. It should default to these same values if the file is missing or the fields are absent but clearly this isn't happening.

Code: [Select]
        <Pregnancy
                PlayerChance    = "8%"
                CustomerChance  = "8%"
                MonsterChance   = "8%"
                GoodSexFactor   = "2.0"
                ChanceOfGirl    = "50%"
                WeeksPregnant   = "38"
                WeeksTillGrown  = "60"
                CoolDown        = "4"
        />

I'll look at fixing it tomorrow - I need to get some sleep right now :)

likewise the booze
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 16, 2009, 10:09:27 PM
If you use those new variables in the config file you mentioned, they're all working correctly.

Now that I can actually test daughters quickly, a few bugs with them:
-Daughters start with a seemingly random level.
-Daughters start with very low happiness (<20 usually).
-Daughters start with very low Constitution (<25 usually).
-Daughters start with lowish looks (<40 usually).  Confirmed this isn't simply bad dice rolls; I have a random girl that should start with 60-100 CHR, 60-100 Beauty, and several possible bonus traits.  She was generated with under 40 looks.
-Player daughters are not getting the 'Your Daughter' trait added.
-Daughters always start as slaves (not a bug).  Perhaps this state should be changed to 'inherited'?  ie free mother = free daughter?

Edit: another possible bug: While using Test Mode walks to get some girls to test with, it gave me girls flagged as catacombs only.  Is this a Test Mode override, or a bug?
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 16, 2009, 10:33:27 PM
@Doc: For the girl stat thing: could you check to see if the girls are recieving the base stats for their template? It seems they are only gaining stuff from their mother and not from the source.
Title: Re: Bugs v1.29.4.0
Post by: Bloodly on December 16, 2009, 11:05:19 PM
Still seems heavy on crashing.
 
Attached is a file in the post-game which is always crashing.  Don't know why.
 
Version is 129.4.4
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 16, 2009, 11:38:55 PM
Running v1.29.4.3
In Town at the House icon
CURRENT OBJECTIVE:    Gather 3400 gold, g_Gold.ival()<< gathered so far.

That should have been 0 gold gathered so far, since I just got this objective.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on December 17, 2009, 12:01:19 AM
Perhaps it's because I updated and still continued an old save, but birth is no longer adding the MILF tag.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 17, 2009, 05:04:33 AM
-Daughters start with a seemingly random level.
-Daughters start with very low happiness (<20 usually).
-Daughters start with very low Constitution (<25 usually).
-Daughters start with lowish looks (<40 usually).  Confirmed this isn't simply bad dice rolls; I have a random girl that should start with 60-100 CHR, 60-100 Beauty, and several possible bonus traits.  She was generated with under 40 looks.
-Player daughters are not getting the 'Your Daughter' trait added.
-Daughters always start as slaves (not a bug).  Perhaps this state should be changed to 'inherited'?  ie free mother = free daughter?

Edit: another possible bug: While using Test Mode walks to get some girls to test with, it gave me girls flagged as catacombs only.  Is this a Test Mode override, or a bug?
The catacombs only thing is an XML bug. Never did get around to fixing it, probably should make time for it now. Noticed the happiness/constitution thing myself.

I know what you mean about the inherited slavery.

@Doc: For the girl stat thing: could you check to see if the girls are recieving the base stats for their template? It seems they are only gaining stuff from their mother and not from the source.

Yeah, that fits with what I saw in the code...

Attached is a file in the post-game which is always crashing.  Don't know why.
 
Version is 129.4.4

Thanks, I'll have a look

Running v1.29.4.3
In Town at the House icon
CURRENT OBJECTIVE:    Gather 3400 gold, g_Gold.ival()<< gathered so far.

That should have been 0 gold gathered so far, since I just got this objective.

I was sure I fixed that last night. Must be in more than one place.


Perhaps it's because I updated and still continued an old save, but birth is no longer adding the MILF tag.

I'll look at it :)

[edit]

@Bloodly: why two saves and one masterfile? Is one from the game's root directory?

nvm - yes it is. There was a bug a few versions back where the master files were being created in the root folder, but named as save files. You should be able to move these away without causing problems now.

@kalador: I did fix it! Try that again with 1.29.4.4 :)

Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 17, 2009, 09:16:52 PM
A few things I noticed:

1) with 3 girls training, the first two say they trained with 4 other girls (instead of 2, as it should have been), and the last still has the "last girl only trains with 1 other" bug.

2) the auto-buy options on the staff page deselect themselves when you navigate away from the page.

As a side note, the screen mode stuff should be merged into the config file.  There is no point in having two separate config files.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 17, 2009, 09:24:39 PM
1) with 3 girls training, the first two say they trained with 4 other girls (instead of 2, as it should have been), and the last still has the "last girl only trains with 1 other" bug.
One of these days, I'll get around to looking at training :)
2) the auto-buy options on the staff page deselect themselves when you navigate away from the page.
That would explain it. Thanks. I'll get on that once I get the mess in cGirls.cpp sorted out
Title: Re: Bugs v1.29.4.0
Post by: ohnonono on December 17, 2009, 09:50:36 PM
Here's a bug I don't think I've seen reported before, although I've had it since 1.29.3 (I think). 

Some girls end up with the default image set, and clicking on their gallery causes a crash.  The girls look custom, but I can't find their names in any of the girlsx files.

Also, sometimes a normal girl will show up as "custom" colored in the slave market, even though I can't find her in any of the girlsx files.  This may be intended, but I have a feeling it's not.

Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on December 17, 2009, 10:06:18 PM
Also, sometimes a normal girl will show up as "custom" colored in the slave market, even though I can't find her in any of the girlsx files.  This may be intended, but I have a feeling it's not.


That's mentioned in another topic. I think Doc said chances are the game runs out of Unique girls and ends up making its own.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 17, 2009, 10:07:49 PM
Just found a girl on the streets, recruited her, and she shows up dead in my brothel.  It would make for a nice intro if this were a mystery novel starring a grizzled pimp-cum-PI, but this isn't, so it sucks.

[edit]

I can confirm that the game is ignoring the pregnancy timing settings in the config file.  All pregnant girls seem to give birth the next week, regardless of what the config file is set to.  It is also ignoring the growing time and cool down time (I haven't played long enough to see when the kids come of age, though I set it to 1 week, so I know it isn't working right.  The cool down period is gone).

[edit 2]

Ok, this is really strange.  I knocked up another girl, and the pregnancy timing stuff worked.

Also, the player's daughters are not getting the "Your Daughter" trait.
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 18, 2009, 02:46:56 AM
1.29.4.4
Auto Buy is ignored on the Booze.
Auto Buy on Pregnancy Prevention works.

My apologies for that last report.  I had not realized that a new version had been released.  A fun little game.  Thanks.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 18, 2009, 04:26:14 AM
Not to worry - you put a version number in with the report, I was just too sleepy headed to notice it the first time :)
Title: Re: Bugs v1.29.4.0
Post by: Bloodly on December 18, 2009, 09:35:10 AM
It's not so much Auto Buy is ignored as that the Auto-buy for all three are on the same system-which just changed to 'every four turns'(I.e. monthly).

This is not only problematic for the secondary items, it also means we're back to buying potions every week again.  Sometimes you appreiciate the extra work to do.  Other times you don't.

...I swear it's gotten harder to run 'Good' games.  I can't explain it.  Where before I would break even fairly quickly(Though profits were small but usually consistant), now I'm taking losses almost constantly, and far greater to boot.  Nothing's changed in costings.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 18, 2009, 10:09:01 AM
It seems to take longer to get a large customer base now.  Certainly not a complaint, as improving the difficulty and balance is as important as new features.
Title: Re: Bugs v1.29.4.0
Post by: mbscout on December 18, 2009, 12:25:30 PM
Got this message on a night summery for Cecilia.
"...The customer couldn't pay and your girl turned them over to your men.  She got paid 2477 gold, and took 1486 gold coins."
I had let the customer go when he was caught.

On a side note, I notice that at least once a night someone is trying to rape her, which is weird since she works in the brothel and there are guards.

using v1.29.4.5
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 18, 2009, 01:13:44 PM
It's not so much Auto Buy is ignored as that the Auto-buy for all three are on the same system-which just changed to 'every four turns'(I.e. monthly).
That's possible. I changed the mechanism so that instead of magically replenishing in mid combat, potions don't get restocked until turns end. So it could be just that. That said .... I didn't touch the other two autobuy options. booze, anti-preg and nets should all restock on the fly as before.

I'll have to take another look at it, I guess.

...I swear it's gotten harder to run 'Good' games.  I can't explain it.  Where before I would break even fairly quickly(Though profits were small but usually consistant), now I'm taking losses almost constantly, and far greater to boot.  Nothing's changed in costings.

Well, one of my next tasks is going to be the financial reports I mentioned earlier. If I can get those on the go, we'll all be able to go through the minutiae of what we bought and sold and otherwise transacted, and see where the figures don't add up. There are going to be gold bugs for a while yet, I suspect. I just want to get the major stuff out of the way.

Got this message on a night summery for Cecilia.
"...The customer couldn't pay and your girl turned them over to your men.  She got paid 2477 gold, and took 1486 gold coins."
I had let the customer go when he was caught.

That doesn't sound right.

On a side note, I notice that at least once a night someone is trying to rape her, which is weird since she works in the brothel and there are guards.

I think I've been seeing "beaten and raped" messages for girls in brothels since before I started coding on this game. I guess I pretty much assumed that it was by design. I agree that the guards don't always seem as effective as you'd expect.

One idea I'm toying with would be to let you have guard barracks attached to the brothels. You'd have a dedicated force of defenders of the brothel, freeing up one of the slots so you could hire another gang. The advantage would be better guard coverage and better defence. The downside would be that goons in cushy postings would slowly lose their combat edge, and that the girls would tend to get tired faster...
Title: Re: Bugs v1.29.4.0
Post by: mbscout on December 18, 2009, 01:53:24 PM
I think I've been seeing "beaten and raped" messages for girls in brothels since before I started coding on this game. I guess I pretty much assumed that it was by design. I agree that the guards don't always seem as effective as you'd expect.

I agree the beaten and raped and attempted rape has been in the game for a long time, but it just seems to be happening a lot more now.  In one night the guards stopped two rape attempts on a single girl while two other girls in the brothel did get raped.  Would putting more gangs on guard duty help this or do my current guards bad at their job? 
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 18, 2009, 02:02:38 PM
I don't think multiple gangs on guard duty help at the moment. I know they didn't make any difference on spy duty. It is something I want to look at.

Of course, it's also possible that my recent fiddling has borked something somewhere.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 18, 2009, 02:06:49 PM
It does not help and it is not your fault Doc, It has been that way for a while.  The reason girls are beaten is because there is always a chance for it to happen.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 18, 2009, 06:14:39 PM
1.29.4.5:
-The issue with daughters being generated with abnormally low stats has not been resolved.  MILF is being applied to the mothers again though.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 18, 2009, 07:33:43 PM
It does not help and it is not your fault Doc, It has been that way for a while.  The reason girls are beaten is because there is always a chance for it to happen.

There should be some way for that chance to be negated, though. I tend to have 3+ gangs all with level 4 weapons and 100% in all three stats guarding a single brothel with ten girls and I still get girls being beaten every day even though they essentially have 4 gang members per girl.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 18, 2009, 07:39:19 PM
I tend to agree with Alugere.  Even with 2-3 maxed gangs guarding, there are still a LOT of attacks on the girls.  You would think, after a few customers got 'made example of' while numerous armed guards stand around the building, this could more or less be eliminated.  I might as well have those gangs doing something else if more than one guard has little benefit.
Title: Re: Bugs v1.29.4.0
Post by: dcb42 on December 18, 2009, 10:30:44 PM
1.29.4.5

Customers imprisoned for non-payment still cannot be branded and sold into slavery, though they can be tortured now.

EDIT - no, wait, you could always torture them; you couldn't starve them. And you still can't. So, nothing's changed. I reported this already. Pay me no heed, I'm a dork.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 18, 2009, 11:32:35 PM
Looking at the raped by customer code: I notice that if your disposition is really low then you don't get this happening. Presumably people don't mess with you if you're a serious bad-ass. I wonder: do we really want being evil to be the only way to get a hardcore rep?

Anyone like the notion of having a "reputation" stat? It would mean that good guys could still have a rep for being hard as nails, and that you could have a heart as black as sin, and still be regarded as a wuss on the streets.

Just an idle thought

[edit]

What I'm going to do is
Title: Re: Bugs v1.29.4.0
Post by: ohnonono on December 19, 2009, 12:11:12 AM
I don't know if this is a "bug" or intended, and I apologize if I missed previous discussion regarding this, but I haven't had a custom girl be found as a virgin in 2-3 patches.  Random girls continue to sometimes be virgins.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 12:23:21 AM
Interesting. I'd have expected virginity to be specified in the .girlsx, but according to that, none of them are. And not in the .girls files either, which means it never was.

I'll add it to the list :)
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 19, 2009, 01:07:30 AM
1.29.4.5
Auto Buy on the Booze still isn't working for me.  I bought fifty and checked Auto Buy.  Using one to two per week, and let it get down to thirty after several weeks, and it still didn't automatically restock.

Brothel Names
When I purchase the third brothel and name it, the name of the second brothel changes to the new name, and the new brothel winds up with no name.  I haven't yet gotten to the point of purchasing a fourth brothel as of yet.

Neither of these are game breaking, they are just minor issues that I have noticed.

Having multiple gangs on guard doesn't seem to work.  The first one always catches whatever happens, and the others always just say that they are guarding.  Guess that I'll have to stop being a nice guy. >:(
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 01:17:08 AM
1.29.4.5
Auto Buy on the Booze still isn't working for me.  I bought fifty and checked Auto Buy.  Using one to two per week, and let it get down to thirty after several weeks, and it still didn't automatically restock.

Brothel Names
When I purchase the third brothel and name it, the name of the second brothel changes to the new name, and the new brothel winds up with no name.  I haven't yet gotten to the point of purchasing a fourth brothel as of yet.

Neither of these are game breaking, they are just minor issues that I have noticed.

Having multiple gangs on guard doesn't seem to work.  The first one always catches whatever happens, and the others always just say that they are guarding.  Guess that I'll have to stop being a nice guy. >:(

Thanks for that. I've not looked at auto-buy yet - guess I should prioritise that. Multiple gangs don't help for rape cases, but a fix is in the pipeline - see edit about 4 messages earlier. The brothel name thing is weird and needs looking at.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 19, 2009, 01:24:21 AM
Interesting. I'd have expected virginity to be specified in the .girlsx, but according to that, none of them are. And not in the .girls files either, which means it never was.

Virginity was spontaneously generated before, and it has been gone in unique girls since the XML conversion, IIRC, so the new system isn't handling virginity at all.  It should be trivial enough to add to the .girlsx format, with perhaps a legacy function to handle girls that don't have the virgin flag set to yes or no.

1.29.4.5
Auto Buy on the Booze still isn't working for me.  I bought fifty and checked Auto Buy.  Using one to two per week, and let it get down to thirty after several weeks, and it still didn't automatically restock.

Brothel Names
When I purchase the third brothel and name it, the name of the second brothel changes to the new name, and the new brothel winds up with no name.  I haven't yet gotten to the point of purchasing a fourth brothel as of yet.

Neither of these are game breaking, they are just minor issues that I have noticed.

Having multiple gangs on guard doesn't seem to work.  The first one always catches whatever happens, and the others always just say that they are guarding.  Guess that I'll have to stop being a nice guy. >:(

As I recall, the autobuy function only kicked in when your inventory was depleted, so with 30 kegs left, the autobuy shouldn't have purchased anything.  The brothel names are definitely a bug, though.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 02:03:50 AM
Well, I don't mind fixing the virginity issue, but I wonder if specifying it in the girlsx file isn't a better way to go. Give the modders some control.

We could even make it a % so 0 would mean "definitely not a virgin"; 100 would mean definitely a virgin, and values in between would give her a chance of having lost it if the modder thinks it should be random.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 19, 2009, 02:26:56 AM
Maybe.  I think the percentage chance used to be based on age, though i could be wrong.  It also had weird effects like getting virgin MILF's, which is a bit too biblical for my taste.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 02:41:20 AM
Yeah, that shouldn't happen. Although I wouldn't object if it was by design.

[edit]

Anyone else think that some things shouldn't be possible for streetwalkers. Tentacle beasts, for instance. Or BDSM.

[edit]

I'm adding the base chance of a girl getting raped in the brothel and on the street to the config file. Currently this is just to make my testing easier. Anyone want it left in when I'm done?

Title: Re: Bugs v1.29.4.0
Post by: ohnonono on December 19, 2009, 03:56:50 AM
Yes, please do keep them in.  The more options, the better.  I used to have a whole brothel devoted to random girls working on the street hoping to see if I get a notice when one of them gets really injured.  I haven't had a girl lose an eye or gain horrific scars in a long time, so I don't even know if it's still possible. 

Here's a hopefully easy bug: If I find a girl on the street and get her to work for me, her house take is defaulting to zero.  That's cool, but the amount she makes per customer is a very very large hex number.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 04:02:41 AM
OK, new release in the pipeline with some seriously improved handling for work related violence. I'll leave the rape options in for now, at least.

[edit]

Done that. releases in the usual places. I'm going to get some breakfast!
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 19, 2009, 04:26:45 AM
Please do keep that rape/attack chance in the config file.

Still having that problem with the booze.  Bought ten kegs, set to Auto Buy, and got the message that I ran out of booze.  I had to do it manually, since it didn't restock after running out.  Like I said, this is no big deal since I almost always check the stock every week.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 05:19:26 AM
OK. Auto-buy for the beer should be in the next release :)

And the release after that, in all probability there won't be any beer, since we'll be launching the first test release of 1.30
Title: Re: Bugs v1.29.4.0
Post by: Zuul on December 19, 2009, 06:22:32 AM
Anyone else think that some things shouldn't be possible for streetwalkers. Tentacle beasts, for instance. Or BDSM.
I disagree with tentacles, there rather should be a higher chanche for them outside, because I still can hardly imagine a tentacle walking into my brothel and pay me for fucking some girls.
BDSM on the other hand should'nt be possible, or rather be very rare (the customer could have a ropen and a gag with him, so it would still be BDSM. Or you could just tie your girls to a wall in an alley with a sign on her neck.)
Just to not make this a plain feature suggestion: The gangs still have Daily costs. Intended, or do I really pay the sevenfold of the displayed amount per week?
Title: Re: Bugs v1.29.4.0
Post by: mbscout on December 19, 2009, 06:31:03 AM
Well here is a weird bug. I got this when getting a new objective.
"You have a new objective, you must Have -2 gangs in 17 weeks."
I already had seven gangs.
When I went to the next week, it said I completed the objective and got some gold.
Title: Re: Bugs v1.29.4.0
Post by: mbscout on December 19, 2009, 07:31:17 AM
Still getting the weird payment, this time with Kooh.
"She got paid 820012FA6C gold and you took nothing as the house percentage is set to 0%" (forgot to set the house percentage)
Got the same message for everyone she was with that night.

edit - Got this with Astaroth as well. She had a house percent set to 0%.

PS
Like the new system for guards. Could matrons also have a small effect on preventing rape, like being a lookout or something.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 07:45:25 AM
I disagree with tentacles, there rather should be a higher chanche for them outside, because I still can hardly imagine a tentacle walking into my brothel and pay me for fucking some girls.

I've always assumed that there's a monster pen somwhere in the brothel, and a tentacle wrangler to keep things from getting out of hand. It's not the beast that's the customer, remember, it's a human being paying to see a girl get done by a monster. It's like in the real world, where there are probably brothels where girls get done by dogs, but you won't see a Doberman walking into the house and saying "I'd like a little pussy, please".

BDSM on the other hand should'nt be possible, or rather be very rare (the customer could have a ropen and a gag with him, so it would still be BDSM. Or you could just tie your girls to a wall in an alley with a sign on her neck.)

I am SO tempted to implement that :D

Just to not make this a plain feature suggestion: The gangs still have Daily costs. Intended, or do I really pay the sevenfold of the displayed amount per week?

It's per turn. The caption is a hold over from the time of 1 day/turn that's somehow escaped noticed until now.

Still getting the weird payment, this time with Kooh.
"She got paid 820012FA6C gold and you took nothing as the house percentage is set to 0%" (forgot to set the house percentage)

It's really weird: I can't see anything that would cause that. I'm just printing out an int value without any special formatting, so how it gets into hex ... I can only think there's memory corruption happening somewhere.

Like the new system for guards. Could matrons also have a small effect on preventing rape, like being a lookout or something.

That seems sensible enough. I'll do that when I get a chance.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 19, 2009, 12:41:04 PM
New options are great.  The more that can be controlled by the player, the better.

1.29.4.6 also fixed daughter stats.  They still aren't getting the Your Daughter trait if they're your daughter, but level, happiness and constitution and looks values look reasonable now.

Quote
Anyone else think that some things shouldn't be possible for streetwalkers. Tentacle beasts, for instance. Or BDSM.
I tend to agree there.  I wouldn't expect streetwalkers to perform extreme fetishes.  Pretty much just straight sex and anal.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 19, 2009, 01:36:16 PM
I don't see why the streetwalkers can't do the same stuff as regular girls.  Keep in mind that they are not *actually* having sex out in the streets - they just pick up customers out there.  Since they take up space in the brothel, I assume they bring their customers back for some action rather than taking them somewhere else.  There should really only be two differences between brothel and street jobs: 1) girls are at risk while streetwalking and 2) they pull customers from different pools (I don't know if 2 is implemented or not, but if it isn't, it should be).
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 19, 2009, 01:45:51 PM
Of course; I see it as more of an mindset thing though.  Someone who would approach a hooker on the street is probably just looking for the basics.  True, they MIGHT be looking for something kinky.  Generally speaking though, someone who wanted to see someone get fucked by an animal or tentacle beast is more likely to want to discuss that more in private with brothel management.

Really though, any change with this should just be left the player.  If you want to turn off tentacle beast sex, then that should be left to the player.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 01:51:17 PM
I've always seen the street trade as basically giving knee-tremblers in a back alley. The rationale, as I understand it, is that there are patrons who wouldn't be seen going into a brothel, but are quite happy to pick up a girl on the streets

I suppose they could go back to his place.  In which case ... if the punter has his own pet tentacle monster ...

Title: Re: Bugs v1.29.4.0
Post by: exodia91 on December 19, 2009, 02:25:52 PM
Quote
It's like in the real world, where there are probably brothels wheregirls get done by dogs, but you won't see a Doberman walking into thehouse and saying "I'd like a little pussy, please".

We need a talking dog walking in and asking for service event. Now. If you need an excuse, inter-dimensional portals.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 19, 2009, 02:29:42 PM
We need a talking dog walking in and asking for service event. Now. If you need an excuse, inter-dimensional portals.

Could probably even find the pics to go with it, too. Well, as soon as I get around to adding pictures to event boxes.

Dunno about the time scale, but I'll add that to the list :)
Title: Re: Bugs v1.29.4.0
Post by: ohnonono on December 19, 2009, 04:12:58 PM
It looks like the rape outcomes aren't being properly displayed; In game, rape perpetrators are said to escape, but in the terminal window the guards are killing or beating them.  The messages are showing up properly in the gang events UI element.

Girls who get raped (and impregnated) from torture retain their virginity.

Normal pregnancy from prostitution messages are missing a space "she hasgotten pregnant"
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 19, 2009, 09:25:21 PM
Couldn't find a Doberman.  How about a Werewolf instead?  It even sticks with the theme of the rest of the pictures used!

http://www.animenewsnetwork.com/encyclopedia/anime.php?id=603
Title: Re: Bugs v1.29.4.0
Post by: Draka on December 19, 2009, 09:50:05 PM
O.o got a unique girl with a per customer pay rate of 49 gold... moved to next week and lost 88 gold due to brothel running costs.. found that.. fishy... went to the girl's summary.. fought off one rapist, got raped twice.. and had sex 3 times ( 2 monsters, one woman)... and she got paid 0 gold for each of the three non-rape events... O.o

edit: forgot to mention... using the .6 version'

another edit: started a second game to test the issue.. same thing... even with non-rape sex events.. she doesn't get paid... I don't even get the 20 gold tips the girl's get sometimes.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on December 20, 2009, 12:24:28 AM
O.o got a unique girl with a per customer pay rate of 49 gold... moved to next week and lost 88 gold due to brothel running costs.. found that.. fishy... went to the girl's summary.. fought off one rapist, got raped twice.. and had sex 3 times ( 2 monsters, one woman)... and she got paid 0 gold for each of the three non-rape events... O.o

edit: forgot to mention... using the .6 version'

another edit: started a second game to test the issue.. same thing... even with non-rape sex events.. she doesn't get paid... I don't even get the 20 gold tips the girl's get sometimes.

Those aren't seperate customers. The clients right after each rape event are the rapists themselves. It's just recorded there because the rapist counts as a customer who payed you 0.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 20, 2009, 12:43:07 AM
You should edit the config file too - the rape chances are set at 100% in the config file that came with the 1.29.4.6 update.  Lower those to something reasonable, or every customer will rape your girls.

[Edit]

Well, it seems setting the percentages to 100 doesn't mean all your customers will attempt to rape your girls, but it is pretty damned close.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 20, 2009, 02:40:12 AM
Yeah, 100% means they should all try it, but a negative disposition will scare some of them off from trying it. And the more evil you are, the fewer will dare to cross you.

Good players are kind of stuck, though

I've changed the upload file so the config file is set to sensible values (1% and 5%) and attached a fixed config to the upload post for those that don't want to edit the file themselves.

Girls who get raped (and impregnated) from torture retain their virginity.

Normal pregnancy from prostitution messages are missing a space "she hasgotten pregnant"

Fixed for the next release
Title: Re: Bugs v1.29.4.0
Post by: mbscout on December 20, 2009, 03:05:02 AM
Found a spelling mistake.
When buying the second brothel, it says it has 20 rooms but after you buy it the brothel has 25 rooms.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 20, 2009, 03:19:34 AM
Yeah, 100% means they should all try it, but a negative disposition will scare some of them off from trying it. And the more evil you are, the fewer will dare to cross you.

Good players are kind of stuck, though

Yeah, we definitely need to do something about that.  There should be something that tracks how protective of his girls the player is; I think kicking the living shit out of a dirtbag who rapes a girl is a perfectly normal, totally not evil in any way, response.  If you beat him so bad that he's a vegetable for the rest of his life, then so be it.  Get a rep for protecting your girls like that and potential rapists will think twice about messing up one of your girls.

Until we get a suitable rep system in place, what if we added a job for goons to chase down rapists and bring them to "justice"?  The goons track them down and make public examples of them; suspicion goes up and the chance for rapes to happen in the future goes down with each rapist caught.

Found a spelling mistake.
When buying the second brothel, it says it has 20 rooms but after you buy it the brothel has 25 rooms.

Sounds like a holdover from the earlier versions of the game when all the brothels had 20 rooms.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 20, 2009, 03:52:47 AM
Yeah, we definitely need to do something about that.  There should be something that tracks how protective of his girls the player is;
Or just how tough a player is. Or is reputed to be. Separate how hard a player is thought to be from how evil he is, and you can have the player as a nasty little backstabbing wuss, or as a two-fisted crusader for all that is moral and decent. It'll probably be easier to raise it being nasty, than it will being nice, but at least nice guys can still build that "don't mess with me" rep.

Probably not going to happen until post-1.30 however.

Until we get a suitable rep system in place, what if we added a job for goons to chase down rapists and bring them to "justice"?  The goons track them down and make public examples of them; suspicion goes up and the chance for rapes to happen in the future goes down with each rapist caught.

Could do. I sometimes think the best way to handle this would be to track specific customers as rapists. Kill them all (or scare them silly) and there's no more problem. Probably with a slow rotation of customers so that new ones would appear from time to time. Having a "Hunt Rapists" mission would work well with that.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 20, 2009, 01:00:07 PM
That would fit with the general idea of having a permanent customer base.  We could track all kinds of data about the customers (male/female, fetishes, total gold, income (after all other expenditures?), influence, customer satisfaction, family members, number of times visited, total paid by customer, customer's favorite girls, number of times customer couldn't pay, attempted rapes, etc) and have the game use that data to determine the customer's behavior.  If and when the customer can't pay or attempts to rape one of your girls, then some of that information (number of visits, total paid by customer, deadbeat rate, number of attempted rapes, etc) would be available so the player can make appropriate decisions.  Have a good customer who just ran into some bad luck and can't pay this week?  Fine, let him go - with a warning.  Have a customer who has been out of cash several times before?  Throw him in the dungeon or take his family to teach him a lesson.
Title: Re: Bugs v1.29.4.0
Post by: redle on December 20, 2009, 07:08:58 PM
Speaking of customer likes/dislikes/history/whatever, one could envision having an xml stats file just like the girls files, but for customers.  Could be just the a randoms file, or could have that and uniques.

The file could contain preferred action types, frequency of showing up (likes to go every day, once a month, only on my birthday), likelihood of tipping, likelihood of getting too rough, family status, financial status, etc...  Depending on enjoyment, they leave the pool of customers, stay in, increase/decrease frequency, decide to expand what they are willing to try, or drop an action from what they are willing to do.

While I'm rambling, so what if it is someone in for Les action and gets stopped for rape...  option of enslaving them rather than this wife/daughter choice (after all, choosing les doesn't remove one of the other girls from the brothel that was available that night and double the cost because paying for 2 girls, so it must be the customer themselves).

If a customer wants group, maybe there should be the possibility that they are looking to purchase more than one, so more than one girl does get paid and used for that night from a single customer.

Also, what about girls having different tolerance for the rough stuff?  One cries rape on almost anyone, whereas another is into it rough and it is almost impossible for her to make the claim.  It would be a combination of customer and staff stats together that determined the likelihood.

While it adds some complexity, different actions should probably have different associated fees and associated fatigue.  Some girls may only want to do certain actions.  Maybe she'll do animal if she must, but it will quadruple the cost.  Are you willing to pony up the extra cash?

Done with the ramblings for now...

(Okay, and yeah this doesn't really belong in the bug thread.  I wasn't paying attention and just responding, so I'll add a bug to feel legit.

In .6 my bar and casino staff are listed at (0)g/week.  Not sure if they are actually billing at that rate, but that's what is listed on the staff management screen)
Title: Re: Bugs v1.29.4.0
Post by: dcb42 on December 20, 2009, 08:17:00 PM
Just to note - the bug where buying the third brothel renames the second brothel (and the third brothel has no name) also applies to the fourth brothel (again, renames the second brothel; the fourth brothel also has no name), and one would assume the 5th and 6th as well.

I wasn't sure if that had been explicitly mentioned or not yet.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 20, 2009, 09:09:27 PM
There's a lot of problems going on with the house%/rebelliousness formulas.
Some examples on a test girl:
100%: 38 reb
80%: 18 reb
70%: 13 reb
69%: 8 reb
51%: 8 reb
50%: -17 (!)
40%: -12 (what?)
30%: -7
20% -2
0%: 8(!)

Something went badly wrong in the formulas somewhere.  Plus it doesn't make a lot of sense that a 1% difference at certain thresholds kicks in a new forumula for some drastic changes for minor income gain/loss.  I'm guessing the <51% formula got something reversed.
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 20, 2009, 09:28:41 PM
Another bug: Girls sometimes make an abnormal amount of money from some customers for no apparent reason.  During a summary for a girl, profits went as follows:
Group Sex - 1048 coins
Anal - 100
Group Sex - 2148
Group Sex - 100
Group Sex - 200
Normal Sex - 200

Wasn't just an error in the reporting script, as I actually got the income listed.  The girl in question didn't have an abnormally high Group Sex rating or anything.  These both occured in 1.29.4.6.
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 20, 2009, 09:43:05 PM
1.29.4.6
I do believe that bug on crashing when going to the next week somehow made it back in.  I've been having several of those happening.  No big deal, since it does Autosave before it crashes, but irritating.

Correction
That time when I loaded the autosave, it immediately crashed when I tried going to the next week.  Repeatedly.  Where is the errorlog located?  I haven't been able to find it to see what's going on, and the gamelog doesn't point to anything in particular.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 20, 2009, 10:26:48 PM
Sgb, rebelliousness doesn't take the house percentage into account (at least it's not supposed to).  Were the rebelliousness values changing when you changed the house percentage, or was something else going on?

Kalador, if it crashes on next week every time with your autosave, then there is probably some event that is being triggered that week.  Attach your autosave and we can try to duplicate the problem (I will anyway, when I get my desktop back up and running).
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 20, 2009, 10:29:12 PM
If you take more than a girls fair share, it will change the rebellion, also if you take less than your fair share it will change the rebellion.  I posted how it is calculated somewhere on the boards.
Title: Re: Bugs v1.29.4.0
Post by: ohnonono on December 20, 2009, 10:30:24 PM
Crashing on a next day only seems to happen if I have matrons.  If I fire their asses I don't tend to have crashes.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 20, 2009, 11:11:39 PM
Speaking of customer likes/dislikes/history/whatever, one could envision having an xml stats file just like the girls files, but for customers.  Could be just the a randoms file, or could have that and uniques.

It's a nice idea. There is some customer tracking in the game, but it's not been particularly well developed. It's something to work on, but probably not for a while yet.

Some interesting suggestions there, generally.

In .6 my bar and casino staff are listed at (0)g/week.  Not sure if they are actually billing at that rate, but that's what is listed on the staff management screen)

Dammit! I fixed that one, I know I did :/ How'd it get back in? mutter grumble grumble
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 21, 2009, 02:10:43 AM
If you take more than a girls fair share, it will change the rebellion, also if you take less than your fair share it will change the rebellion.  I posted how it is calculated somewhere on the boards.

Yeah, I read the calculation, and I don't recall seeing the house take anywhere in the calculation, but I'll see if I can find it again.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 21, 2009, 09:01:17 AM
I did not say explicitly that is used house perecent but here it is

Code: [Select]
if the girl is not a slave then
    if you are taking all of the money increase rebellion by 30
    else if you are taking more than 70% of the money increase by one half the house percent minus 60
    else if you are taking less than 50% decrease rebellion by one half the house percent
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 21, 2009, 01:21:46 PM
I thought that it might have been an item that I created that was causing it to crash, but it does not appear to be. 

I CAN continue, it just takes three or four tries.  Perhaps it has something to do with the "A New Challenger Appears" event?  That's the one that appears the most often when I am able to continue.
Title: Re: Bugs v1.29.4.0
Post by: Draka on December 21, 2009, 08:22:58 PM
The new config file fixed the 100% rape issue for me.. but I'm finding that if I equip a dress item... then feet item... it unequips the dress item.. and vice versa.. anyone else notice that?
Title: Re: Bugs v1.29.4.0
Post by: sgb on December 21, 2009, 09:24:03 PM
Yeah, I can confirm the wonky equipment bug.  Basically at the moment the game is only letting girls equip ONE item; rings and misc items are the only exceptions.
Title: Re: Bugs v1.29.4.0
Post by: kalador on December 22, 2009, 05:34:32 PM
Okay.  I think that I have found my problem with the game crashes.  I was running four gangs on sabotage missions every week.  I cut that down to two gangs per week, and haven't had any more crashes.
I'm guessing that having that many gangs running around sabotaging when there are not any rivals did something to cause a crash when a new rival appeared.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 22, 2009, 05:43:43 PM
Highly possible.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 22, 2009, 05:57:25 PM
yeah, that sounds plausible.
Title: Re: Bugs v1.29.4.0
Post by: Vorpal on December 26, 2009, 03:44:36 PM
When a movie finishes production, normally the girls change the job to rest. But this is messed up when they have different shifts, apparently resetting according to the first actor's shift, e.g.,
-- G1: Movie(1) | [Job 2]
-- G2: [Job 1] | Movie(1)
changes to
-- G1: Rest | [Job 2]
-- G2: Rest | Movie(0).
If you don't fix it manually on the same term without going into details, the ones workings on the second shift start a new production. I haven't tested what happens when one girl works on the movie both shifts, but it's probably messed up as well.

Also, are the profits affected by doubling the shift on one girl--i.e., does the girl count as two in that case?
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 26, 2009, 04:13:52 PM
Also, are the profits affected by doubling the shift on one girl--i.e., does the girl count as two in that case?

That's a good question.  I was considering turning a brothel into a full-time movie studio, so the effect of putting girls on multiple movie shifts per week would be of paramount import.  Mayhap I will run a test to see...
Title: Re: Bugs v1.29.4.0
Post by: delta224 on December 26, 2009, 04:23:53 PM
I think it does in this version, version 1.30 it may, I have not decided yet.

As for the bug, it should be fixed in the next version.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on December 26, 2009, 06:22:48 PM
After doing some testing, it looks to me like the revenues from a movie are proportional to the total girl-shifts put in to production (ie, 20 girls working 1 shift a week for 3 weeks = ~2500g in revenue the first week of distribution, working 2 shifts/week = ~5000g in the game I tested with).
Title: Re: Bugs v1.29.4.0
Post by: Vorpal on December 26, 2009, 10:51:57 PM
If I give the girls a stash of relaxers, they seem to go through them like crazy.
I just tested this: without relaxers, tiredness is raised 4%/day (working double shift movie production at 100% constitution, nice accommodations). And yet they still seem to use two per day if I give them any.

Proposed solution: have girls refrain from using a tiredness-decreasing consumables unless tiredness is a decent fraction of the relieving value. Say, 60%, e.g., so that a quality relaxer (-60) would not be used until tiredness is over 36. Or perhaps 2/3.

Maybe something similar with healing consumables, except with a much lower threshold for use (say, 1/5). You wouldn't use a major item on a scratch, but at the same time, when you're hurt you stop caring about being wasteful.
Title: Re: Bugs v1.29.4.0
Post by: betatester on December 28, 2009, 12:24:51 AM
Ok so now I will post to the good place  ::)
.6 version

Another bug (or a feature...)
- When a custumer says to a girl he doesn't have enough money to pay and that the girl ask guards to make him play the amount of money is above 1000 gold

- some traits description are masked by the set house% button in girls detail windows

- The case sensitivity for image names for the girls is not always respected (doesn't matter on window$ but matters on Linux for exemple). What are the naming specs ?

- some image packs perhaps user mods included .png images remamed as .jpg they shoud be converted to .jpg or the program could test .jpg imges then .png then .gif for exemple

A suggestion
- Tsunade should have problems when working in gambling hall (and so do you)


Title: Re: Bugs v1.29.4.0
Post by: Encore on December 28, 2009, 08:44:18 AM
I found out that after I changed my .girls file into an .girlsx my unique catacomb girls only show up as normal girls while the WM editor 0.65 says they're catacomb girls. Can someone please tell me why this is.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 28, 2009, 09:01:44 AM
I found out that after I changed my .girls file into an .girlsx my unique catacomb girls only show up as normal girls while the WM editor 0.65 says they're catacomb girls. Can someone please tell me why this is.

Easy answer: it's a bug. Haven't had time to find the damn thing, and with the push to get 1.30 out of the door, I'm not likely to for some time. I did have a quick look for it a while back, and it didn't seem to be the actual XML loading. Which is to say the catacomb/human flags seemed to be loading as specified in the file. Which doesn't explain why the non-xml versions work as expected, of course...

I'll see if I can find time for a quick bug hunt. Of all the outstanding 1.29.* bugs, this is the one that irritates me the most.

[edit]

Here: try this.

http://www.mediafire.com/?l2qtzwny4yt#

It should fix the problem with monster girls not being recognised as such. It may well introduce other bugs, however, and I'm not going to have time to hunt them down. So consider this an unofficial release :)
Title: Re: Bugs v1.29.4.0
Post by: Encore on December 28, 2009, 10:13:14 AM
thanks doc I'll try it right now
Title: Re: Bugs v1.29.4.0
Post by: Encore on December 28, 2009, 10:46:29 AM
The fix seems to work and unique catacomb girl are showing up again.
The Dungeon screen will be great once the headings for the columns are done but the lettertype is kinda blurry to me.
What's your screen settings for WM doc?
Title: Re: Bugs v1.29.4.0
Post by: DocClox on December 28, 2009, 10:53:42 AM
The fix seems to work and unique catacomb girl are showing up again.
The Dungeon screen will be great once the headings for the columns are done but the lettertype is kinda blurry to me.
What's your screen settings for WM doc?

Try adding

Code: [Select]
        <Fonts
                Normal          = "segoeui.ttf"
                Fixed           = "segoeui.ttf"
        />

to your config.xml
Title: Re: Bugs v1.29.4.0
Post by: Encore on December 28, 2009, 12:20:42 PM
Thanks again doc
Title: Re: Bugs v1.29.4.0
Post by: Maruk on December 31, 2009, 03:03:31 PM
Some things I noticed in v1.29.4.6 (fully patched from the update thread):

1)  Buying protect (anti-preg) potions does not lower your cash.  I tested this with 18 gold and was able to buy 700 of them straight with no losses.  Also, protect potions are added to your stock even with negative cash.  It looks like you are checking for sufficient funds, but not deducting the price.

2)  Any sort of abortion or insemination does not reset the pregnancy cycle.  You can re-impregnate the girl after using any abortion or anti-insemination item (coat hanger, Philter or Chalice) and the clock will re-appear with the previous countdown.  The clock also continues to tick down even after using the item, as the timer will have the supposed un-affected weeks removed from itself as if the girl was still pregnant.

Bit of clarification:
It appears that you can overwrite the previous effect as well.  It is possible to go from an insemination (or not-yours pregnancy) to a "Your Child" pregnancy, but it will have the old timer of the previous one.  This works both ways.

3)  This might not be a bug, but it is interesting behavior:  After using the Philter of Abortion (added item by LordShame) one of my girls pregnancy timer took 2 weeks off for every 1 week passed.  The documentation in LS's files stated no such behavior is present in this item, so this might be something interesting to look into.

Hope that this helps.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 01, 2010, 10:18:13 AM
Somehow, the tag "Your Daughter" is not being applied to the player's daughters...
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 04, 2010, 12:32:44 AM
Alright, sorry for double-posting, even if some time has passed.
I tried downloading the files again, updated the game, and played withou any modification.
The player's daughters are not getting the "Your daughter" tag. The girl description at the dungeon does say it's the child of one of the girls, but the tag to indicate the playe'rs fatherhood is not being added.
Is it happening to anyone else?
Title: Re: Bugs v1.29.4.0
Post by: Alugere on January 04, 2010, 01:05:10 AM
That bug has been there for several updates.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 04, 2010, 02:47:50 AM
Yeah, sorry, known bug. Would have been fixed by now if not for 1.30 being such a big change.
Title: Re: Bugs v1.29.4.0
Post by: Fstop on January 04, 2010, 05:59:17 PM
Dont know why but I just found a dead girl from walking around
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 04, 2010, 06:03:56 PM
ok, that's new. I know you can sell them when they're dead, maybe that's part of it.

I am looking forward to getting some more bug fix time.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on January 04, 2010, 06:08:58 PM
Dont know why but I just found a dead girl from walking around
ZOMBIES!

 Heh, couldn't resist.
Title: Re: Bugs v1.29.4.0
Post by: Zeus on January 04, 2010, 07:23:23 PM
ZOMBIES!

 Heh, couldn't resist.
mh, this could be a new Girl..eeeeh... Thing be XD sorry.. i don't get the right word now..
like Demon Girls there are "Zombie Girls" now? so there is a percentual chance for a dead girl for the end of the weak to wake up again?
Title: Re: Bugs v1.29.4.0
Post by: Zuul on January 04, 2010, 07:29:25 PM
Well, I can't speak for the rest of the board, but im not that much into Necrophilia o_O
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 04, 2010, 07:39:48 PM
Well, I can't speak for the rest of the board, but im not that much into Necrophilia o_O

Although I have occasionally  thought it might make a funny-sick line for when the player tries to sell a dead girl. I keep meaning to add a few options, ranging at random from messers Burke and Hare buying dead girls at 2% of live market price for a short time, to getting an offer from the cannibal/ghouls in the sewers for all the corpses you can deliver, and a squad leader letting you know he can probably find enough interest for a one off necrophilia evening - reasonable money, but quite a risk if word gets out.

Title: Re: Bugs v1.29.4.0
Post by: Savagefrog on January 04, 2010, 07:42:41 PM
There is always somebody out there willing to buy a dead girl, either for fun,food or learning. A body is a terrible thing to waste. :)
Title: Re: Bugs v1.29.4.0
Post by: Vorpal on January 04, 2010, 07:51:39 PM
Is there a name collision check in the game? I had two randomly generated girls of the same name. I never noticed it happening before, so I suppose the game tries to avoid duplicates (or maybe I've just never paid sufficient attention), but in this case, they were both kidnapped from the same family...

Edit: Nevermind; just checked the name lists--there are duplicates. Although it's still weird to have two girls of the same name come from the same family.
Title: Re: Bugs v1.29.4.0
Post by: Vorpal on January 04, 2010, 09:02:01 PM
I don't know if it's been reported yet, but when you have two girls of the same name, it's possible that a consumable used by one is treated as if it's used by the other instead.
Title: Re: Bugs v1.29.4.0
Post by: delta224 on January 04, 2010, 09:18:47 PM
I doubt it since the girls are not tracked by name internaly.
Title: Re: Bugs v1.29.4.0
Post by: Vorpal on January 04, 2010, 09:49:26 PM
It's an easily reproducible bug. I just created a new game, bought three slaves, manually edited their names to be the same, raped them all (decr. happiness), and gave the first a bag of sweets (+10 happ, part of LordShame's item pack). The result: the last girl got a happiness increase, rather than the one I gave it to.

Why it happens, I don't know. But it does happen.

Edit: Oh, I see what the problem is. When you press "Give Gift", that part is tracked by name. So if I had three "Riyos", and press "Give Gift" on the first, the one selected on the screen that comes up is the always the last match of the same name, rather the one the button was pressed on.

So it's not a problem internally--just that of interface.
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 04, 2010, 11:48:37 PM
lol. I could make a random zombie girl. It'd have like 23 images max though. The one I have in mind anyways.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 05, 2010, 01:25:06 PM
lol. I could make a random zombie girl. It'd have like 23 images max though. The one I have in mind anyways.
I'd use her.

Hey, don't look at me like that...
Oh, she WOULD be sterile, right?
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 05, 2010, 01:51:29 PM
Well... being dead and all. I'd hope she'd be sterile. I'll make it a high chance to be sterile, so you might run into one who could conceive children. It just wont be very likely.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 05, 2010, 01:57:40 PM
In this case I wouldn't be worried about "sterile" as in "infertile" so much as I would in the sense of "sanitised for your convenience".

Still, if you can get them fresh... maybe we should add a necromancy lab option ;)
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 05, 2010, 02:11:53 PM
lol how true Doc. Reviving girls that have died on you would be interesting. Especially for any unique collectors. I suppose an added benefit would be their obedience drops to 0 since they're no longer of the living. So they'll do pretty much whatever you say. However, they'd be sterile and could potentially eat customers. NOT TOO GOOD FOR THE REP.


I would assume it'd be pricey too. Can't think of any other negatives... but I'm sure there would be a few.
Title: Re: Bugs v1.29.4.0
Post by: Zeus on January 05, 2010, 02:26:07 PM
However, they'd be sterile and could potentially eat customers. NOT TOO GOOD FOR THE REP.


in that case, there should ba a option for the Gang "Kidnapp Zombiefood" and if there is a Costumer who can't payd, a new option "Get him to the Zombie Girls... they looking Hungry."
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 05, 2010, 02:31:55 PM
Well, instead of kidnapping. You'd just send him/her into the zombie pen rather than the dungeon. Another benefit, zombies don't need lavished homes. Just chained to the wall with the others.
Title: Re: Bugs v1.29.4.0
Post by: Savagefrog on January 05, 2010, 03:07:34 PM
It would be nice to send customers that can't pay to a zombie to be eaten. :)
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 05, 2010, 03:40:42 PM
wow. we're fillin the page without relating anything on bugs...

Feeding clients to zombies would sertainly raise suspicion... A LOT...
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 05, 2010, 03:54:53 PM
Yeah, true. We're very off-topic. Although, I think most of the major bugs have been counted for as is anyways.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 05, 2010, 04:08:22 PM
I guess so. We are mostly waiting to report bugs from version 1.30...
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 05, 2010, 04:20:11 PM
And to be honest, with everyone  concentrating on 1.30 there's not much chance of fixes for what's left in this release, and 1.30 is going to be different enough that we'll need to pretty much start over with the bug reporting.

So by this stage, it probably does no harm if it drifts off topic a tad.

Sooo... anyone else being reminded of Resurrection Dreams by Richard Laymon?
Title: Re: Bugs v1.29.4.0
Post by: Encore on January 05, 2010, 05:53:07 PM
For the idea about zombie girls
It could be an option for the ritual room.
Like Raise dead for creating a zombie girl for a small fee and resurrection to revive a girl for a larger fee.
Title: Re: Bugs v1.29.4.0
Post by: KyDekra on January 06, 2010, 01:04:45 AM
Never mind, read back a few pages and noticed someone else already beat me to them.
Title: Dead Girls
Post by: WonderDog on January 06, 2010, 05:31:01 AM
I have also come accross the dead girl issue.

For me its due to conversion from the old girls file (girls)  to the new XML files (girlsx) using the editor.

If there is two spaces between one of the stats in the .girls file the editor will import a blank entry for that stat causing each following stat to be pushed down and PCHate is lost.  This caused Tiredness (value 0) to  be Health.

The editor does report any pase errors from double spaces.

The game has no problems with .girls files with double spaces.

Just tested the 0.66 editor and this still occurs.

Title: Re: Bugs v1.29.4.0
Post by: Fstop on January 06, 2010, 10:36:16 AM
I'm still wondering how from a dead girl bug people had the following idea "Hey lets make it so we can have sex with zombie chicks" this forum is weird (does want zombie chick do >.> )
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 06, 2010, 11:35:56 AM
Good catch, Wonderdog.  For my girls, the problem occurred with Lenalee Lee and Riesz from the Megapack - if these two show up dead for everyone who converted over to .girlsx, then I'll upload a fixed file to take care of the problem.

[edited to remove errors from dyslexia]
Title: Re: Bugs v1.29.4.0
Post by: Solo761 on January 06, 2010, 05:00:10 PM
Stats should have only one space between them. It's called space delimiting. There are also other types of delimited data, another popular type is comma delimiting where we have ',' or ';' between values. Editor expects that data follows this rule, that's why this happens and why there's no errors. It reads that whole line and uses spaces to know how to read these values. If there's two spaces it "thinks" that "value" between them is what it's after, although there's nothing there.

For me biggest question would be how did those two spaces get there in the first place.
Title: Re: Bugs v1.29.4.0
Post by: WonderDog on January 06, 2010, 10:40:07 PM
Title: Re: Bugs v1.29.4.0
Post by: Rose on January 07, 2010, 02:55:54 PM
Not sure sure if this is a bug or some change I don't know about, but ever since a few versions back (1.29.4.4, I think, but I'm not sure) my suspicion level keep getting worse and worse even though I'm dumping thousands of gold as bribes every day...

Edit: After some testing, I can say with relative certainty that bribes have absolutely no effect on suspicion whatsoever.
Title: Re: Bugs v1.29.4.0
Post by: sgb on January 07, 2010, 02:59:46 PM
Noticed the suspicion thing as well.  It seems to slowly drop even if you don't do anything 'bad' with your gangs, and bribes don't seem to be doing anything at all at the moment.
Title: Re: Bugs v1.29.4.0
Post by: Command on January 07, 2010, 04:20:03 PM
Can't seem to get anyone pregnant.
 
 
Title: Re: Bugs v1.29.4.0
Post by: highx9 on January 07, 2010, 06:07:41 PM
yeah, same for me, nor even the incest tag
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 07, 2010, 06:18:51 PM
Command, check your config.xml file for the pregnancy settings.  If the %'s are 0, then girls will not get pregnant by that means.

highx9, the Incest trait is only applied when the player has a daughter with one of his daughters, but since the game isn't tracking the player's daughters properly, you won't ever see the incest trait appear.
Title: Re: Bugs v1.29.4.0
Post by: betatester on January 10, 2010, 03:50:58 AM
1.29.4.6
I think I have found a walk around (or perhaps the source of a bug) for the equipment problem.
We all know that we have a problem with equipment stackability
But if your girl has a hair comb (i havn't tested with other misc items...), if you take it back then give her again you can stack items that were previously unstackable
Title: Re: Bugs v1.29.4.0
Post by: jarto on January 12, 2010, 03:12:07 PM
For some reason, I cannot find any random girl with looks over 30% It sucks when I get monster girls and they all have 5% looks.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 12, 2010, 04:33:52 PM
Looking over the random girl templates, most of the randoms should start with looks higher than 30% on average.  I wonder if it is starting with the minimums instead of generating random values, as I noticed several monster girls that have a minimum of 8% looks.  If I find the time, I'll run a test to see what I can discover.
Title: Re: Bugs v1.29.4.0
Post by: WonderDog on January 13, 2010, 01:45:45 AM
I think this is due to the broken random xml girls generation.  The game will start out fine but normally within a few turns or save / loads the random girls stats & skills will be borked including health sometimes.  If you check the Save some of the girls can have stating skills well over 100 but often about 0 - 30.

Easy way to to tell is to load and check slave market till randoms have xp above zero.

If you remove rgirlsx files (new format) and replace with rgirls (old format) errors never occur.

Also while speaking of random girls are you aware that the traits bonus & penalties for Stats and Skills are not being applied to Random Girls during generation in both the old format and new format.  They do work for custom girls thou.  This is why custom girls can be so better than randoms even if the template is similar.
Title: Re: Bugs v1.29.4.0
Post by: 11Z11 on January 14, 2010, 03:12:49 AM
Guys,Some of you might remember me from the hongfire forum,Recently started playing this again and I'd though i join this forum(A rarity since i hate joining sites) since there has been no replies at the hongfire thread.
Got some bugs to report on the latest version.
1: I read that the girl minimum age limit had been set to 17, got one who's age was 11  ???
2: The prohibit certain types of sex options don't work, I prohibited lesbian,bestiality and they still did it anyway.
3: I seemed to get 2 free items a during different weeks,they appeared all a sudden, 1 was the necklace of control the other the stone of happiness.


I also think it would be very useful if girl tiredness would be added to the girl management screen,yes it's in girl info but switching one girl at a time is a slow process.
Adding the girl tirdness to the management screen would allow players to see who is tired and who is not quicker,having added that last thing it would be nice if you could ctrl click girls in the list and set a particular group of girl's jobs like that.


that's all i can thin of for now...well heists give almost no money anymore but i guess you can tweak that with the config xml.....
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 14, 2010, 06:13:32 AM
Guys,Some of you might remember me from the hongfire forum,Recently started playing this again and I'd though i join this forum(A rarity since i hate joining sites) since there has been no replies at the hongfire thread.

Welcome to the forums. Sorry I missed you on HF; I've been checking HF every 2-3 days lately, so I probably just missed it.

1: I read that the girl minimum age limit had been set to 17, got one who's age was 11  ???
2: The prohibit certain types of sex options don't work, I prohibited lesbian,bestiality and they still did it anyway.
3: I seemed to get 2 free items a during different weeks,they appeared all a sudden, 1 was the necklace of control the other the stone of happiness.

What's your release level? I'm fairly sure I fixed the age bug. The free items may be the result of a catacomb raid or an objective being met. Or they may be due to a bug. The prohibition boxes are known to be buggy.

Bug fixing however is on haitus temporarily while we get 1.30 coded up which has some big changes to how jobs and buildings are handled.

I also think it would be very useful if girl tiredness would be added to the girl management screen,yes it's in girl info but switching one girl at a time is a slow process.

We looked at doing that. The change seems to have vanished from my current development snapshot, so I may need to look at it again. What I plan to do is to create a proper table widget with sortable columns, which will give us a lot more room to add information, and let the player group them as he will. Something else that's waiting on 1.30.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 14, 2010, 10:57:25 AM
Kooh has her age set at 11, but her age is changed to 17 after some kind of age checking event.
Title: Re: Bugs v1.29.4.0
Post by: 11Z11 on January 14, 2010, 12:43:51 PM
Actually i meant that no one had posted in the HF thread for awhile so rather than resurrect it i joined here.
1.29.4.6 is the version i have...got the ready to go archive. 
Maybe it was that girl Kooh as it happened only 1 time,but I never observed wither the girl's age was corrected or as i freed then fired her(no lolis)


Be looking forward to next version....and wonder just what of that huge too add features list, makes it in next.


Title: Re: Bugs v1.29.4.0
Post by: windsongbard on January 15, 2010, 02:07:15 PM
Found a bug with one of the quests.  I had 1 week to capture a monster girl from the catacombs.  I sent 5 gang's in to the catacombs try to capture one.  When I went on to the next week it said that I failed the mission despite my guys capturing 3 girls from the catacombs.  It just didn't check to see if the gang's were successful until after it checked for a mission win.  Needless to say that makes it a tad difficult to win in a week.   ;)

The Windsong Bard
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 15, 2010, 04:42:08 PM
Quests are just generally bugged anyway.  It seems that you get the reward for the quest even if you fail.  On multiple occasions I have observed random items appearing in my inventory and random girls appearing in my dungeon after failing a quest.
Title: Re: Bugs v1.29.4.0
Post by: 11Z11 on January 15, 2010, 08:58:09 PM
1 bug i noticed is when you give a girl an item(such as pearl necklace) and you make her use it her rebel meter will increase.
Title: Re: Bugs v1.29.4.0
Post by: jarto on January 15, 2010, 11:08:30 PM
Maybe it was that girl Kooh as it happened only 1 time,but I never observed wither the girl's age was corrected or as i freed then fired her(no lolis)

I encountered the bug as well. It goes away if you save and reload. Once I did that, the age stayed 17.
Title: Re: Bugs v1.29.4.0
Post by: 2Ljkrt17 on January 16, 2010, 06:54:57 AM
While on the subject of age, how can I mod the minimum age? I want to play with more MILFs, dangit!
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 16, 2010, 10:00:06 AM
How does minimum age affect MILFs? The game is not made to emulate underage prostitution.
Title: Re: Bugs v1.29.4.0
Post by: 2Ljkrt17 on January 16, 2010, 10:09:27 AM
How does minimum age affect MILFs? The game is not made to emulate underage prostitution.

Hell no. I meant I want to run an all-mature prostitution empire!
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 16, 2010, 11:35:26 AM
So you want all of them older? Understood...
I got confused because as long as girl had a child she can be a MILF.
But you want them in an appropriate motherly age. Sorry, my bad.

But, if a way to change age was disclosed, there would be players around making lots of underaged girls...
Or am I paranoid?
Title: Re: Bugs v1.29.4.0
Post by: delta224 on January 16, 2010, 11:48:32 AM
The only way to do change the minimum age is to use the editor to increase the age of the girls and start a new game.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 16, 2010, 01:40:23 PM
Or make an item that adds to a girl's age, and give one to each girl.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 16, 2010, 02:56:55 PM
It would be easy enough to add a minimum age to the config file, from a coding viewpoint. I'm a bit reluctant, because someone is going to want to set it to negative values, and I'm not sure I fancy explaining to the no-sense-of-humour crowd that the game doesn't portray underage sex, and that we're not responsible for what modders do to it...
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on January 16, 2010, 03:14:07 PM
This is a non-profit indie simulation game that portrays fictional characters in a fictional world to a small playerbase. And since the entire game is not dedicated to being about children and exploiting them, and merely has minimum age editable by players, I really don't think anyone is going to care. And if anyone does by some miracle care, I'm pretty sure we're covered by the law, at least in the states, so long as its made clear that all characters in this are fictional and not representative of real people. Besides, even if someone does set it to like 5, all the non loli girls will still look 20.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 16, 2010, 03:21:37 PM
On the other hand, you are not one of the developers, and I live in a jurisdiction where it was recently ruled that drawings where the girls appeared to be underage could constitute child pornography. So you'll pardon me, I hope, if I prefer not to expose myself to undue risk.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 16, 2010, 04:46:33 PM
Ok, here's an idea: put a minimum age in the config file, but hardcode a minimum to the minimum.  As an example, if I set the minimum age in the config file to 30, all girls will be at least 30, but if I set it to 14, the hardcoded minimum age (currently 17) overrides the custom setting.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 16, 2010, 04:51:40 PM
I understand what DocClox means. I read a similar discussion in this forum befora, whe it was discussed if we could train the girl's daughters before they grew, and it was clear many people would want sexual training, and recently, lolicon is becoming taboo in many ways.
No, it is not desirable to have any kind of autorithy or fanatic demanding explanaitons on why some people can use images of fictional underaged children having sex on a game.
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 05:28:39 PM
Why don't you just get rid of sons and daughters growing up in this game.  Since it would take 884 weeks for them to be 17 years old.  They're born, and then never seen from again.

Instead have the Pregnant and MILF traits earn each whore more money.

Pregnant women will fulfill a fetish.
MILF's would have experience, and maybe receive a stat bonus from that.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 16, 2010, 05:46:47 PM
Now now. You sure you wanna give ideas opposed to all the other ideas around?
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 05:52:15 PM
They're only ideas...

Or should I be worried about the thought police? ???
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 16, 2010, 06:05:49 PM
Hahahah. I guess not. It is, of course, a sound idea, but removing content, and content that as so many suggestions about, I am not sure if would be a good idea. From where I stand, of course.
And I stand as a user that only meddles around giving weird ideas and not being able to help on coding any of them.
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 06:50:54 PM
hi im new and i was wondering if anyone else was having a problem of not being able to view the girl details in version 1.29.4.6
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 07:05:01 PM
hi im new and i was wondering if anyone else was having a problem of not being able to view the girl details in version 1.29.4.6

Haven't had that problem myself.  Did you purchase or acquire any girls in-game yet?  If so, what OS are you running?
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:16:20 PM
OS? i just bought three girls from the slave market its a new game and stuff then i go to view details on the girls and all i see is the background and a blue box in the bottom right hand corner
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 07:29:22 PM
OS? i just bought three girls from the slave market its a new game and stuff then i go to view details on the girls and all i see is the background and a blue box in the bottom right hand corner
OS = Operating System ie. Windows Vista, Mac, Linux etc...

If you view "More Details" in the Slave Market, it will only show some more information in the upper right such as fetishes they can fulfill and how they feel about working in certain jobs.

If you view "Girl Details..." from Girl Managament, or the Dungeon, it should show a new page with their picture, their stats and traits as well as what their current assigned job is along with various other actions to perform.

At least, that's how it should be if everything is working.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 16, 2010, 07:31:29 PM
Did you download the completely patched version, or download it piecemeal and patch yourself?  If you patched it yourself, chances are that you missed one of the patches somewhere along the way (there are so frackin' many of them that it's easy to miss a critical one).

If you got the fully patched version, what happens when you click the "Girl Details" button?
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:35:36 PM
i have a xp. ive just downloaded the things that get uploaded. this is what i do: new game, slave market, buy 1-3 girls, go to girl mangement then i select a girl and veiw the details. ive played the 1.23 version then i ve bn trying the later versions

ps the 1.23 version works fine its the latest vesions im having a problem with
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 16, 2010, 07:37:07 PM
Any errors reported in gamelog.txt?
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:40:09 PM
this is what i found in the log

Loading configration variables from '.\Resources\config.xml'
processing tag: 'Initial' ...
processing tag: 'Income' ...
processing tag: 'Expenses' ...
Warning: config.xml: No 'StaffWages' attribute: defaulting to 0
processing tag: 'Gambling' ...
processing tag: 'Tax' ...
processing tag: 'Pregnancy' ...
processing tag: 'Prostitution' ...
Warning: config.xml: No 'RapeStreet' attribute: defaulting to 0
Loading configration variables from '.\Resources\config.xml'
processing tag: 'Initial' ...
processing tag: 'Income' ...
processing tag: 'Expenses' ...
Warning: config.xml: No 'StaffWages' attribute: defaulting to 0
processing tag: 'Gambling' ...
processing tag: 'Tax' ...
processing tag: 'Pregnancy' ...
processing tag: 'Prostitution' ...
Warning: config.xml: No 'RapeStreet' attribute: defaulting to 0
Initializing Graphics
CTariff: goon squad mission factor = 0
casino wages: config factor = 0
itemsx files:
clobber_extension: s = .\Resources\Data\Items.itemsx
clobber_extension: pos = 22
clobber_extension: s = .\Resources\Data\Items.itemsx
clobber_extension: base = .\Resources\Data\Items
   adding .\Resources\Data\Items.itemsx
   under .\Resources\Data\Items
   result .\Resources\Data\Items.itemsx
clobber_extension: s = .\Resources\Data\LSitems.itemsx
clobber_extension: pos = 24
clobber_extension: s = .\Resources\Data\LSitems.itemsx
clobber_extension: base = .\Resources\Data\LSitems
   adding .\Resources\Data\LSitems.itemsx
   under .\Resources\Data\LSitems
   result .\Resources\Data\LSitems.itemsx
clobber_extension: s = .\Resources\Data\LSitemsDesc.itemsx
clobber_extension: pos = 28
clobber_extension: s = .\Resources\Data\LSitemsDesc.itemsx
clobber_extension: base = .\Resources\Data\LSitemsDesc
   adding .\Resources\Data\LSitemsDesc.itemsx
   under .\Resources\Data\LSitemsDesc
   result .\Resources\Data\LSitemsDesc.itemsx
items files:
clobber_extension: s = .\Resources\Data\Items.items
clobber_extension: pos = 22
clobber_extension: s = .\Resources\Data\Items.items
clobber_extension: base = .\Resources\Data\Items
   checking .\Resources\Data\Items.itemsx
walking map...
   key = .\Resources\Data\Items
   path = .\Resources\Data\Items.itemsx
      loading xml
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 07:42:30 PM
i have a xp. ive just downloaded the things that get uploaded. this is what i do: new game, slave market, buy 1-3 girls, go to girl mangement then i select a girl and veiw the details. ive played the 1.23 version then i ve bn trying the later versions

ps the 1.23 version works fine its the latest vesions im having a problem with

Try downloading the full version of 1.29.4.6 which is linked in this thread.

Download 1.29.4.6 beta full install here (http://pinkpetal.org/index.php?topic=217.msg3859#msg3859)


Install that in a new directory and see if that fixes the problem.
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:45:23 PM
downloading it now hope it works
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:50:50 PM
holy shit parten my french thx alot better version thx for the help
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 07:53:20 PM
holy shit parten my french thx alot better version thx for the help

Yay!  :D

Enjoy the game!
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:55:56 PM
quick question what does house percent do?
Title: Re: Bugs v1.29.4.0
Post by: Graen on January 16, 2010, 07:57:32 PM
quick question what does house percent do?

House Percentage is how much of their pay you take in.

100% = You get all their money, they get none!  >:(

More info can be found here: Manual (http://pinkpetal.org/index.php?topic=20.msg115#msg115)
 
Title: Re: Bugs v1.29.4.0
Post by: lycan9191 on January 16, 2010, 07:58:50 PM
ic thx
Title: Re: Bugs v1.29.4.0
Post by: 11Z11 on January 17, 2010, 12:13:09 AM
This is not really a bug....well in some ways it might be, but aside from the good guy route, I see no advantage to running a none slave brothel as opposed to a slave one.
Been trying to see what would happen if i tried none slave and it's always just a pain in the ass....well the few girls i have tried always bitch and decide not to work the brothel....and like i said i see no incentive. 
Title: Re: Bugs v1.29.4.0
Post by: Alugere on January 17, 2010, 12:51:16 AM
Slaves can decide not to work as well, so don't throw away a free girl brothel because free girls refuse to work.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 17, 2010, 03:42:40 AM
At this time, it is largely a matter of how good or evil you want to be in the game.

As far as rebelliousness goes, slaves have lower rebelliousness than free girls, all other things being equal (including the house percentage).  By default, though, slaves have a higher house percentage than free girls, which tends to offset the difference.  Generally speaking, you need to work over your girls some (either making them love you or fear you) in order to lower rebelliousness enough to keep them on the job all the time, whether they are slaves or free.
Title: Re: Bugs v1.29.4.0
Post by: The Alpacalypse on January 17, 2010, 08:36:23 AM
Given how, much like the end of days, version 1.30 is "Just around the corner" I doubt this will make much difference, but I figured I may as well post a bug I found despite that.

When a girl is raped, there seem to be three messages that pop up.  The first one seems to describe whether she fought him/her/it off, and how well if she did.  If she didn't, the description is blank.  The next box states that the girl has been raped, whether or not her defense was successful.  The third box appears to describe the type of rape that occurred.  I say "appears" because it could also be the next customer that didn't rape her.  Either way, she doesn't get paid for the customer that raped her, obviously, or she doesn't get paid for the customer after she's raped, however it works.  She can still get tipped either way, which, in the case of rape, just seems strange.

I apologize for the mini-wall of texty-doom, but I'm just not sure where in that sequence the bug(s) is(are).  Well, aside from the "Thanks for the rape, here's 20 gold" bug.
Title: Re: Bugs v1.29.4.0
Post by: ShiningRadiance on January 17, 2010, 08:32:38 PM
"Wow, I wasn't planning on paying, but you were really good. Here's your money, bitch... well, some of it. Haha."
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 17, 2010, 11:41:12 PM
I just got a incest tag on a girl's daughter here. Was totally randomly attributed to the girl.
She's the daughter between Player and Jill Valentine. Why would she get incest tag?
Title: Re: Bugs v1.29.4.0
Post by: delta224 on January 17, 2010, 11:59:55 PM
God damn it, I need to work on a lineage tree for the girls.
Title: Re: Bugs v1.29.4.0
Post by: Alugere on January 18, 2010, 01:50:39 AM
I just got a incest tag on a girl's daughter here. Was totally randomly attributed to the girl.
She's the daughter between Player and Jill Valentine. Why would she get incest tag?
Because the player is Jill Valentine's brother?
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 18, 2010, 02:35:28 AM
Seriously, I have no idea why the Daughter and Incest tags don't show up in the first place. I know I set them, but I never did get a chance to track down why they didn't appear.

If I ever get an answer to that one, I might be able to explain the issue with Ms. Valentine and her daughter.
Title: Re: Bugs v1.29.4.0
Post by: ShiningRadiance on January 18, 2010, 04:22:37 PM
Because the player is Jill Valentine's brother?

It looks like the player's father was made into a JILL SANDWICH.
Title: Re: Bugs v1.29.4.0
Post by: sgb on January 18, 2010, 07:05:19 PM

By default, though, slaves have a higher house percentage than free girls, which tends to offset the difference.
Actually, house % has zero effect on slave girls.  There is no reason not to set it to 100% with them.  From a gameplay perspective, there isn't any reason at all to leave them free in the current version as you get lower rebelliousness and more money as slaves.  Merciless and high rebeliousness girls might escape if you don't have decent guards, but other than that there's no downside to make everyone slaves at the moment.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 18, 2010, 08:04:58 PM
It should be affecting your alignment as well: branding free girls as slaves is evil, freeing slave girls is good.  I know in one of the 1.29.x series patches, the alignment system was broken though, and I don't recall if it was ever fixed.
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on January 18, 2010, 10:13:59 PM
Might be nice to be able to ask a girl whos madly in love with you and has -100 rebel if she wants to be your slave, and if she agrees you can do it with no hit. Have to make it a bit hard to get though, for balance, maybe dependent on her spirit stat and/or traits....
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 19, 2010, 12:35:36 AM
Should be doable in scripts eventually.
Title: Re: Bugs v1.29.4.0
Post by: windsongbard on January 19, 2010, 01:58:37 AM
Anyone else have a problem with keeping the beer flowing to your casino's?  I checked that auto buy option but it doesn't seem to do anything.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 19, 2010, 02:29:51 AM
Autobuy is broken for a number of different things.
Title: Re: Bugs v1.29.4.0
Post by: Zuul on January 19, 2010, 11:12:06 AM
Might be nice to be able to ask a girl whos madly in love with you and has -100 rebel if she wants to be your slave, and if she agrees you can do it with no hit. Have to make it a bit hard to get though, for balance, maybe dependent on her spirit stat and/or traits....

Why? IF she has -100 rebelliousness and is madly in love with you, you probably pushed the house percent to 100% already anyway, and the obedience bonus doesn't do much anymore when the girl already has -100 rebel.
If you meant it in the RP way, then okay, I might agree with you, but from a technical standpoint it makes no sense to implement this.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 19, 2010, 02:31:23 PM
When the 1.30+ releases come out, there will be greater differences between slaves and free girls, aside from rebelliousness.  Then it might be entirely beneficial to have the option.
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on January 19, 2010, 03:48:08 PM
^^ this. And RP reasons. *drools*
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 20, 2010, 04:48:53 AM
Hey, new to the board, i found it through slavemaker.
The game is awesome and it's nice to see it has an active community!
But i am having a weird issue.
I'm using version 1.29.4.6 and for some reason all my kids are male!  I reloaded the save a couple times, and then changed the chance of the girls giving birth to 100, and i still got boys T_T
Any suggestions?

Edit:
Oh yea sure! NOW you have a girl! -__- false alarm lol
Although this was a different girl.  Weird.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 20, 2010, 06:06:23 AM
I think the child's gender is decided at the time of conception (don't say we don't strive for realism ;)). That means that any buns already in ovens wouldn't be affected by changing the config file.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 20, 2010, 07:28:36 AM
AND dauhgters are generated from the random girls's pool, so they seldomly will be the same girl as the mother.
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 20, 2010, 07:34:06 PM
That makes sense, and i dont know how, but now im having all girls haha So it's all good.  Thanks for the quick responses!
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 20, 2010, 11:26:23 PM
Hey, so now i have a different issue.  It seems as though my game has copies of the same girl.  Is this a bug? Or do you think a character file is weirding out on me?  Sry for all the questions lol
Title: Re: Bugs v1.29.4.0
Post by: letmein on January 20, 2010, 11:49:06 PM
Depends.  Is it a random girl?  Because in theory you can get two of those with the same name and same type.  If it's not a random, then you almost certainly have a problem within your .girlsx files, and someone's copied.  It's an easy enough fix; simply combine all of your .girlsx files into one big one with the editor, then rename the extras into backup files.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 21, 2010, 03:24:20 AM
Are you using any of the girl packs?  There are multiple duplicates, typically between the EE packs and the Megapack.  Combine the .girlsx files with the editor and delete whichever duplicates you prefer least.   If you have multiple copies of a girl with different names, where the description reads:
<Name>
<Type>
<Generic description>

and the type and description are the same, then they are random girls.

If they are not random, and not duplicated in the .girlsx files, then you may have a bug.  In that case, post a save file and I'll take a look at it.
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 21, 2010, 03:46:20 AM
Ahah  that was it.
I had exodias mega packs installed, but i forgot to delete them as I downloaded the newer versions!  So it looks like i had copies of everyone in the pack lol
Geez that helps.  I was wondering why i was seeing very few new girls.. all the slots were full of the same one xD
I need to start looking before i go and open my mouth =P
Title: Re: Bugs v1.29.4.0
Post by: letmein on January 21, 2010, 03:06:23 PM
I haven't been paying attention of late, so I apologize in advance if this has been addressed (or will be addressed) somewhere...  but I have a girl that's age 14.  She was apparently set that way in the Editor (I checked), but nevertheless I thought the minimum was set to 17 or 18.  Shouldn't the game automatically adjust that?  Also, did anyone ever fix the problem that girls made younger by an item can get younger than the minimum?  For a bit there, I think the game would keep their apparent age at the min, but have their actual age (the one that increases every year) be the age it would be without the minimum.  If that makes sense.


EDIT:  on that subject, the last time I got the "kidnap wife and daughters" event all the daughters were age 17.  This isn't strictly impossible, but perhaps there should be a check for this sort of thing?
Title: Re: Bugs v1.29.4.0
Post by: letmein on January 21, 2010, 08:24:39 PM
Double post:  and I just got a random girl with Big Boobs and Abnormally Large Boobs.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 21, 2010, 09:33:27 PM
We recently had some discussion about girls age. Some girls have been made with age lower than the set minimum, but it seems the game corrects that value after saving and loading, but I am not sure,
I do know, as it happend to me, that age IS corrected, I just can't tell you exactly what does it.

And random girls tags seem to be able to conflict in many things...
Title: Re: Bugs v1.29.4.0
Post by: altereggo on January 21, 2010, 11:57:22 PM
I had just noticed that auto-aging, and was trying to figure it out.
I have to say, I wish the minimum age was a changeable value, as 17 just doesn't cut it in the US--it has the same legal implications as 12.
"1 year aging potions" don't really do the trick, and thanks to the moral panic in the states, it's just the kind of crap some publicity-seeking hick prosecutor would go for if a drug bust came up empty...

Judging by the code used to make the min (and my admittedly limited programing knowledge), it doesn't look to hard to make it a config value. If an installer is eventually planned, it could be integrated into the game setup and the EULA.
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on January 22, 2010, 12:46:25 AM
Actually it does have the same legal implications as twelve, but not for the reasons you think. As it stands, its perfectly legal for fictional characters in media, such as books, or in this case, a game, to be below the age of consent and engage in sexual activities. And seeing as how the Supreme Court ruled the ban on lolicon unconstitutional, us Americans are pretty well covered on the images as well, so no worries mate. Unless you live in a totally hick area and the judge, prosecutors, and police officers all ignore the law, or default to some BS state or city legislation. But you can always appeal to higher courts. I seriously doubt they'd try to prosecute you for a game that has seventeen year olds in it though, seeing as half the States have age of consent at 16.
Title: Re: Bugs v1.29.4.0
Post by: altereggo on January 22, 2010, 01:01:43 AM
"Unless you live in a totally hick area and the judge, prosecutors, and police officers all ignore the law"
That was an excellent guess. :D

I did an internship with the previous prosecutor, and he taught me some of their tricks when it came to negotiating plea-bargains. Just doing some paperwork toward for a trial gets the accusations out in public (effectively a life-ruiner when it comes to any kind of sex crime), even it it isn't actually prosecutable.
So if you plead guilty to some unprovable misdemeanor that wouldn't have otherwise gone to trial (and _everyone_ is guilty of at least one that nobody knows about!), he walks off with a better score for when he runs as local judge...
Nasty stuff, especially with an incompetent DA.
He later got some of my friends to bargain for a debatable (hard to prove) MIP by suggesting that the trial could be for assault of a policeman, because it was his word against theirs...

So understandably I'm a little paranoid. I keep most things encrypted, and stay ready to DELETE FUCKING EVERYTHING at the first sign of trouble.
Title: Re: Bugs v1.29.4.0
Post by: Mehzerz on January 22, 2010, 02:01:32 AM
I noticed the big boobs and abnormally large boobs with some of my early girls. I made abnormal 1% and large common for one of them. I assumed if she had abnormal it'd over-write large but I suppose not. It's a quick fix. But I like the idea of the off chance of her having the abnormal trait. Oh well.
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 22, 2010, 03:41:54 AM
This has probably been mentioned, but i noticed the random gang names are sometimes the same.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 22, 2010, 06:16:58 AM
I had just noticed that auto-aging, and was trying to figure it out.
I have to say, I wish the minimum age was a changeable value, as 17 just doesn't cut it in the US--it has the same legal implications as 12.
"1 year aging potions" don't really do the trick, and thanks to the moral panic in the states, it's just the kind of crap some publicity-seeking hick prosecutor would go for if a drug bust came up empty...
Well, I'd be willing to make the age changeable upwards, so long as everyone's clear that changing it downwards is not going to be an option.

I'd also quite like to see the loli girls in a separate pack as well. Purely from a legal viewpoint, I'd be happier if they weren't part of the default distribution.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on January 22, 2010, 07:40:26 AM
This has probably been mentioned, but i noticed the random gang names are sometimes the same.

You got more than one gango with the same name on the same game, having two gangs with the same name working under you at the same time?
Just as with the random girls, there is a limit to how many different names one can put in the pool to be chosen from.
Title: Re: Bugs v1.29.4.0
Post by: kalngor on January 22, 2010, 07:44:02 AM
I have had bugs with additional brothels:
-the naming of every brothel beyond the second - everytime, it is the second brothel that is renamed, I have got around it by modifying the save file directly.
-I have had, once, a bug when I bought the sixth brothel:
1. It did not check the conditions (I could buy it the same turn I bought the fifth, with only 140 businesses)
2. Instead of giving me the "real" sixth brothel, I had instead the image of the first brothel, the introduction to the city - in fact, it was as if the game had generated a sub instance of itself - when I clicked on "Quit", I went to my five previous brothels.


And now I've tried to reproduce it (after the reload), it lets me buy the 6th brothel (though I have only 141 businesses), and the 6th brothel behaves as expected, except that when I click it on the town map, it tells me that I should have 170 businesses and 25k gold to buy it.
Title: Re: Bugs v1.29.4.0
Post by: zartog on January 22, 2010, 03:24:49 PM
What i mean is that your rival's gangs are occasionaly copies of each other.  It was really bizzare, one game i had 3 different rival gangs named Southside lol.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on January 22, 2010, 03:41:45 PM
OK, that's a bug that should be fixed in the next release. Basically the rival gang have two part names, like the Southside Goons, or the Antisocial Bastards. You've got three Southside Foo gangs, but there's a bug that means the  "Foo" part isn't displayed. So the gangs all appear the same.

It might not be a bad thing to make sure the first name is unique though. Three Southside gangs is a little unlikely. On the other hand, having the Northside, Southside and West Side Bastards in the same game would probably work (although be a sad reflection on the level of imagination displayed by Crossgate criminals)
Title: Re: Bugs v1.29.4.0
Post by: The Alpacalypse on January 22, 2010, 09:34:36 PM
Yes, but then that allows me to feel no remorse at crushing their pathetic asses (probably while mocking them the entire time, up to and including the moment where I order the execution of their leader).
Title: Re: Bugs v1.29.4.0
Post by: letmein on January 23, 2010, 03:55:16 PM
A couple more things:  I'm about 90% sure the "Your Daughter" tag isn't working properly.  I also had the bug with a random "Incest" - and I still get 17-year-old daughter MILF's, who may or may not have been virgins (I forgot to check).
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 23, 2010, 04:26:56 PM
Child tracking isn't working at all and the virgin MILF problem was noted as well.
Title: Re: Bugs v1.29.4.0
Post by: letmein on January 23, 2010, 04:38:20 PM
Ah.  So I have missed some things whilst away...  well, now I know, anyway.
Title: Re: Bugs v1.29.4.0
Post by: betatester on January 30, 2010, 05:13:17 AM
I think I have catched another bug.
When you have a girl in your brothel with natural BDSM>=30 without equipment, transfer her in your dungeon torture her and when she sometimes gain the trait masochist she's got only BDSM +1% and Constitution+1%
If you save after the dungeon transfer, restart and reload torture the girl and gain Masochist she gains the "normal" BDSM +50% and Constitution +50%
(if you don'r restart but only reload asfar as I can remember sometimes it works some it dosen't work)
Title: Re: Bugs v1.29.4.0
Post by: fires_flair on January 31, 2010, 04:09:57 AM
there's a problem with the config file. when I change the extortion multiplier (within the income spot) it doesn't take into effect, even on new games. it stays at 10 gold... even when multiplied by 100.
 
also for the girl likes/is indifrent/loves...... job has anyone gotten any one other then the whoreing to change? (I have plenty of girls who love and like to whore but none who like the other three, they are all indiferent to it)
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on January 31, 2010, 11:02:35 AM
Girls can learn to like pretty much any job in the current version, they just have to do them long enough.  If you never have a girl do a job, she will never learn to like it.
Title: Re: Bugs v1.29.4.0
Post by: exodia91 on February 04, 2010, 05:55:43 PM
I'm still running .5, but I'm pretty sure this bug is still in .6, if not, my bad. After trying to torture a girl, I got the message "Your goons defeat her and She puts up a fight and after defeating you as well she escapes to the outside world." .... errr.... THEY BEAT HER BUT SHE STILL ESCAPES?!
Title: Re: Bugs v1.29.4.0
Post by: Midnight_Amratha on February 09, 2010, 06:03:34 AM
.6 full re-install still lets her escape AFTER taking a beating :)
Title: Re: Bugs v1.29.4.0
Post by: DocClox on February 13, 2010, 05:56:48 AM
I thought I'd fixed that, but it seems to have crept back in again.

I'm giving some serious thought to doing another bugfix release on the 1.29 branch. I never imagined it would be in use for this long.
Title: Re: Bugs v1.29.4.0
Post by: Sigfried666 on February 13, 2010, 10:17:14 AM
Shall be in use till 1.30 comes out, I guess.
We'd really prefer 1.30 coming out, actually, but if you really fell like giving 1.29 another fix...
XD
Title: Re: Bugs v1.29.4.0
Post by: ohnonono on February 13, 2010, 02:17:32 PM
If you do another bugfix release, would it be possible to add a default house percentage for free girls (even if it's 0)?  The bug where you forget to set it and it displays them as earning a very large hex formatted number disturbs me.  It can't be healthy.
Title: Re: Bugs v1.29.4.0
Post by: zodiac44 on February 13, 2010, 02:19:30 PM
Personally, I'd prefer to see an alpha for 1.30 than another 1.29 bugfix, but if you think that doing one would be a productive use of your time (and perhaps help you out of the burnout?), then go ahead.

Would it be possible to merge some of the new stuff for 1.30 into the 1.29.x branch?  As an example, merge the building management stuff into the old branch, which would allow us to test the process of management, even if it has no relationship to anything else in the game at this point.
Title: Re: Bugs v1.29.4.0
Post by: DocClox on February 13, 2010, 02:45:26 PM
Frankly, anything that gets us moving again would be welcome at this point. I've been waiting on delta, delta's waiting for necno ... at least with a bug fix release I can do useful work.

And yeah, if I go that route, I'll be looking to merge in bits of the 1.30 code as we go. Try and get some things in gradually rather than do it all at once.

Anyway, let's see what necno has to say first.

If you do another bugfix release, would it be possible to add a default house percentage for free girls (even if it's 0)? 

Should be possible. I'll see what can be done :)
Title: Re: Bugs v1.29.4.0
Post by: Malkurrag on January 16, 2011, 03:57:12 PM
Well, I'd be willing to make the age changeable upwards, so long as everyone's clear that changing it downwards is not going to be an option.

I'd also quite like to see the loli girls in a separate pack as well. Purely from a legal viewpoint, I'd be happier if they weren't part of the default distribution.

Honestly if some one where to change it downwards isnĀ“t that the individuals "crime" or problem?
Just make it so we can change the ages into what ever we like.
I mean folks can still use whatever pictures they like. Even toddlercon if that would be there taste. So the crime is still a crime.

Or am I wrong? :)