With other words: Each tile should have a number of possible encounters set up, player fights (on dice throw) when stepping on a tile and can fight a couple more times if he so desires?
After some time has passed, number of encounters restores itself and player can fight again?
Yup. We could make a button there, "explore" or something, so player doesn't need to move somewhere, he could just stand and fight until 100% exploration level.
In Eador there is exploration skill responsible for exploration, but I don't think we need it. We could just randomise the number of available encounters, for example from 3 to 15 per cell.
And for now we have game over when fatigue is max.
Not to mention the way back (
I guess maps will have entrances and exits?).
I was thinking we start with something like 40x40
To explore 1600 cells with 5 fatigue per move you need 8000 fatigue. Even with free access to inventory this is nearly impossible without cheating or resting in the forest itself.
To explore 4x4=16 cells you need 80 fatigue. Not every character will have even 80 fatigue at 1 level.
In any case, what kind of tiles/mods should we make???
Well, we have only forest now. So I guess forest, elven forest, dark/evil/whatever forest, marshy woodlands, etc. Also I have a lot of pics for forest ruins, so either you could find ruins with items during exploration, or we could make actual forest ruins cells, which will be randomly placed on maps in the future, and maybe they will be hidden too. We also could use impenetrable thicket to make walls if we'll need them.
Not sure about mods, let's decide with titles first.
PS: I've tried doing this for Alkion seven month ago and gave up after 1.5 weeks. Now this is what we have after less than a days work (map is 20x10, blue = impassible):
Wow, looks great