Author Topic: Bugs v1.29.4.0  (Read 111689 times)

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Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #105 on: December 19, 2009, 01:51:17 PM »
I've always seen the street trade as basically giving knee-tremblers in a back alley. The rationale, as I understand it, is that there are patrons who wouldn't be seen going into a brothel, but are quite happy to pick up a girl on the streets

I suppose they could go back to his place.  In which case ... if the punter has his own pet tentacle monster ...


exodia91

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Re: Bugs v1.29.4.0
« Reply #106 on: December 19, 2009, 02:25:52 PM »
Quote
It's like in the real world, where there are probably brothels wheregirls get done by dogs, but you won't see a Doberman walking into thehouse and saying "I'd like a little pussy, please".

We need a talking dog walking in and asking for service event. Now. If you need an excuse, inter-dimensional portals.

Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #107 on: December 19, 2009, 02:29:42 PM »
We need a talking dog walking in and asking for service event. Now. If you need an excuse, inter-dimensional portals.

Could probably even find the pics to go with it, too. Well, as soon as I get around to adding pictures to event boxes.

Dunno about the time scale, but I'll add that to the list :)

Offline ohnonono

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Re: Bugs v1.29.4.0
« Reply #108 on: December 19, 2009, 04:12:58 PM »
It looks like the rape outcomes aren't being properly displayed; In game, rape perpetrators are said to escape, but in the terminal window the guards are killing or beating them.  The messages are showing up properly in the gang events UI element.

Girls who get raped (and impregnated) from torture retain their virginity.

Normal pregnancy from prostitution messages are missing a space "she hasgotten pregnant"
« Last Edit: December 19, 2009, 04:22:02 PM by ohnonono »

Offline kalador

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Re: Bugs v1.29.4.0
« Reply #109 on: December 19, 2009, 09:25:21 PM »
Couldn't find a Doberman.  How about a Werewolf instead?  It even sticks with the theme of the rest of the pictures used!

http://www.animenewsnetwork.com/encyclopedia/anime.php?id=603

Offline Draka

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Re: Bugs v1.29.4.0
« Reply #110 on: December 19, 2009, 09:50:05 PM »
O.o got a unique girl with a per customer pay rate of 49 gold... moved to next week and lost 88 gold due to brothel running costs.. found that.. fishy... went to the girl's summary.. fought off one rapist, got raped twice.. and had sex 3 times ( 2 monsters, one woman)... and she got paid 0 gold for each of the three non-rape events... O.o

edit: forgot to mention... using the .6 version'

another edit: started a second game to test the issue.. same thing... even with non-rape sex events.. she doesn't get paid... I don't even get the 20 gold tips the girl's get sometimes.
« Last Edit: December 19, 2009, 10:15:11 PM by Draka »

Offline Alugere

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Re: Bugs v1.29.4.0
« Reply #111 on: December 20, 2009, 12:24:28 AM »
O.o got a unique girl with a per customer pay rate of 49 gold... moved to next week and lost 88 gold due to brothel running costs.. found that.. fishy... went to the girl's summary.. fought off one rapist, got raped twice.. and had sex 3 times ( 2 monsters, one woman)... and she got paid 0 gold for each of the three non-rape events... O.o

edit: forgot to mention... using the .6 version'

another edit: started a second game to test the issue.. same thing... even with non-rape sex events.. she doesn't get paid... I don't even get the 20 gold tips the girl's get sometimes.

Those aren't seperate customers. The clients right after each rape event are the rapists themselves. It's just recorded there because the rapist counts as a customer who payed you 0.

Offline zodiac44

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Re: Bugs v1.29.4.0
« Reply #112 on: December 20, 2009, 12:43:07 AM »
You should edit the config file too - the rape chances are set at 100% in the config file that came with the 1.29.4.6 update.  Lower those to something reasonable, or every customer will rape your girls.

[Edit]

Well, it seems setting the percentages to 100 doesn't mean all your customers will attempt to rape your girls, but it is pretty damned close.
« Last Edit: December 20, 2009, 01:31:44 AM by zodiac44 »
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #113 on: December 20, 2009, 02:40:12 AM »
Yeah, 100% means they should all try it, but a negative disposition will scare some of them off from trying it. And the more evil you are, the fewer will dare to cross you.

Good players are kind of stuck, though

I've changed the upload file so the config file is set to sensible values (1% and 5%) and attached a fixed config to the upload post for those that don't want to edit the file themselves.

Girls who get raped (and impregnated) from torture retain their virginity.

Normal pregnancy from prostitution messages are missing a space "she hasgotten pregnant"

Fixed for the next release

Offline mbscout

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Re: Bugs v1.29.4.0
« Reply #114 on: December 20, 2009, 03:05:02 AM »
Found a spelling mistake.
When buying the second brothel, it says it has 20 rooms but after you buy it the brothel has 25 rooms.

Offline zodiac44

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Re: Bugs v1.29.4.0
« Reply #115 on: December 20, 2009, 03:19:34 AM »
Yeah, 100% means they should all try it, but a negative disposition will scare some of them off from trying it. And the more evil you are, the fewer will dare to cross you.

Good players are kind of stuck, though

Yeah, we definitely need to do something about that.  There should be something that tracks how protective of his girls the player is; I think kicking the living shit out of a dirtbag who rapes a girl is a perfectly normal, totally not evil in any way, response.  If you beat him so bad that he's a vegetable for the rest of his life, then so be it.  Get a rep for protecting your girls like that and potential rapists will think twice about messing up one of your girls.

Until we get a suitable rep system in place, what if we added a job for goons to chase down rapists and bring them to "justice"?  The goons track them down and make public examples of them; suspicion goes up and the chance for rapes to happen in the future goes down with each rapist caught.

Found a spelling mistake.
When buying the second brothel, it says it has 20 rooms but after you buy it the brothel has 25 rooms.

Sounds like a holdover from the earlier versions of the game when all the brothels had 20 rooms.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #116 on: December 20, 2009, 03:52:47 AM »
Yeah, we definitely need to do something about that.  There should be something that tracks how protective of his girls the player is;
Or just how tough a player is. Or is reputed to be. Separate how hard a player is thought to be from how evil he is, and you can have the player as a nasty little backstabbing wuss, or as a two-fisted crusader for all that is moral and decent. It'll probably be easier to raise it being nasty, than it will being nice, but at least nice guys can still build that "don't mess with me" rep.

Probably not going to happen until post-1.30 however.

Until we get a suitable rep system in place, what if we added a job for goons to chase down rapists and bring them to "justice"?  The goons track them down and make public examples of them; suspicion goes up and the chance for rapes to happen in the future goes down with each rapist caught.

Could do. I sometimes think the best way to handle this would be to track specific customers as rapists. Kill them all (or scare them silly) and there's no more problem. Probably with a slow rotation of customers so that new ones would appear from time to time. Having a "Hunt Rapists" mission would work well with that.
« Last Edit: December 20, 2009, 10:04:53 AM by DocClox »

Offline zodiac44

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Re: Bugs v1.29.4.0
« Reply #117 on: December 20, 2009, 01:00:07 PM »
That would fit with the general idea of having a permanent customer base.  We could track all kinds of data about the customers (male/female, fetishes, total gold, income (after all other expenditures?), influence, customer satisfaction, family members, number of times visited, total paid by customer, customer's favorite girls, number of times customer couldn't pay, attempted rapes, etc) and have the game use that data to determine the customer's behavior.  If and when the customer can't pay or attempts to rape one of your girls, then some of that information (number of visits, total paid by customer, deadbeat rate, number of attempted rapes, etc) would be available so the player can make appropriate decisions.  Have a good customer who just ran into some bad luck and can't pay this week?  Fine, let him go - with a warning.  Have a customer who has been out of cash several times before?  Throw him in the dungeon or take his family to teach him a lesson.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline redle

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Re: Bugs v1.29.4.0
« Reply #118 on: December 20, 2009, 07:08:58 PM »
Speaking of customer likes/dislikes/history/whatever, one could envision having an xml stats file just like the girls files, but for customers.  Could be just the a randoms file, or could have that and uniques.

The file could contain preferred action types, frequency of showing up (likes to go every day, once a month, only on my birthday), likelihood of tipping, likelihood of getting too rough, family status, financial status, etc...  Depending on enjoyment, they leave the pool of customers, stay in, increase/decrease frequency, decide to expand what they are willing to try, or drop an action from what they are willing to do.

While I'm rambling, so what if it is someone in for Les action and gets stopped for rape...  option of enslaving them rather than this wife/daughter choice (after all, choosing les doesn't remove one of the other girls from the brothel that was available that night and double the cost because paying for 2 girls, so it must be the customer themselves).

If a customer wants group, maybe there should be the possibility that they are looking to purchase more than one, so more than one girl does get paid and used for that night from a single customer.

Also, what about girls having different tolerance for the rough stuff?  One cries rape on almost anyone, whereas another is into it rough and it is almost impossible for her to make the claim.  It would be a combination of customer and staff stats together that determined the likelihood.

While it adds some complexity, different actions should probably have different associated fees and associated fatigue.  Some girls may only want to do certain actions.  Maybe she'll do animal if she must, but it will quadruple the cost.  Are you willing to pony up the extra cash?

Done with the ramblings for now...

(Okay, and yeah this doesn't really belong in the bug thread.  I wasn't paying attention and just responding, so I'll add a bug to feel legit.

In .6 my bar and casino staff are listed at (0)g/week.  Not sure if they are actually billing at that rate, but that's what is listed on the staff management screen)
« Last Edit: December 20, 2009, 07:13:33 PM by redle »

Offline dcb42

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Re: Bugs v1.29.4.0
« Reply #119 on: December 20, 2009, 08:17:00 PM »
Just to note - the bug where buying the third brothel renames the second brothel (and the third brothel has no name) also applies to the fourth brothel (again, renames the second brothel; the fourth brothel also has no name), and one would assume the 5th and 6th as well.

I wasn't sure if that had been explicitly mentioned or not yet.