Author Topic: Bugs v1.29.4.0  (Read 111751 times)

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Offline sgb

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Re: Bugs v1.29.4.0
« Reply #120 on: December 20, 2009, 09:09:27 PM »
There's a lot of problems going on with the house%/rebelliousness formulas.
Some examples on a test girl:
100%: 38 reb
80%: 18 reb
70%: 13 reb
69%: 8 reb
51%: 8 reb
50%: -17 (!)
40%: -12 (what?)
30%: -7
20% -2
0%: 8(!)

Something went badly wrong in the formulas somewhere.  Plus it doesn't make a lot of sense that a 1% difference at certain thresholds kicks in a new forumula for some drastic changes for minor income gain/loss.  I'm guessing the <51% formula got something reversed.
« Last Edit: December 20, 2009, 10:00:32 PM by sgb »

Offline sgb

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Re: Bugs v1.29.4.0
« Reply #121 on: December 20, 2009, 09:28:41 PM »
Another bug: Girls sometimes make an abnormal amount of money from some customers for no apparent reason.  During a summary for a girl, profits went as follows:
Group Sex - 1048 coins
Anal - 100
Group Sex - 2148
Group Sex - 100
Group Sex - 200
Normal Sex - 200

Wasn't just an error in the reporting script, as I actually got the income listed.  The girl in question didn't have an abnormally high Group Sex rating or anything.  These both occured in 1.29.4.6.

Offline kalador

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Re: Bugs v1.29.4.0
« Reply #122 on: December 20, 2009, 09:43:05 PM »
1.29.4.6
I do believe that bug on crashing when going to the next week somehow made it back in.  I've been having several of those happening.  No big deal, since it does Autosave before it crashes, but irritating.

Correction
That time when I loaded the autosave, it immediately crashed when I tried going to the next week.  Repeatedly.  Where is the errorlog located?  I haven't been able to find it to see what's going on, and the gamelog doesn't point to anything in particular.
« Last Edit: December 20, 2009, 10:01:02 PM by kalador »

Offline zodiac44

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Re: Bugs v1.29.4.0
« Reply #123 on: December 20, 2009, 10:26:48 PM »
Sgb, rebelliousness doesn't take the house percentage into account (at least it's not supposed to).  Were the rebelliousness values changing when you changed the house percentage, or was something else going on?

Kalador, if it crashes on next week every time with your autosave, then there is probably some event that is being triggered that week.  Attach your autosave and we can try to duplicate the problem (I will anyway, when I get my desktop back up and running).
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline delta224

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Re: Bugs v1.29.4.0
« Reply #124 on: December 20, 2009, 10:29:12 PM »
If you take more than a girls fair share, it will change the rebellion, also if you take less than your fair share it will change the rebellion.  I posted how it is calculated somewhere on the boards.

Offline ohnonono

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Re: Bugs v1.29.4.0
« Reply #125 on: December 20, 2009, 10:30:24 PM »
Crashing on a next day only seems to happen if I have matrons.  If I fire their asses I don't tend to have crashes.

Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #126 on: December 20, 2009, 11:11:39 PM »
Speaking of customer likes/dislikes/history/whatever, one could envision having an xml stats file just like the girls files, but for customers.  Could be just the a randoms file, or could have that and uniques.

It's a nice idea. There is some customer tracking in the game, but it's not been particularly well developed. It's something to work on, but probably not for a while yet.

Some interesting suggestions there, generally.

In .6 my bar and casino staff are listed at (0)g/week.  Not sure if they are actually billing at that rate, but that's what is listed on the staff management screen)

Dammit! I fixed that one, I know I did :/ How'd it get back in? mutter grumble grumble

Offline zodiac44

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Re: Bugs v1.29.4.0
« Reply #127 on: December 21, 2009, 02:10:43 AM »
If you take more than a girls fair share, it will change the rebellion, also if you take less than your fair share it will change the rebellion.  I posted how it is calculated somewhere on the boards.

Yeah, I read the calculation, and I don't recall seeing the house take anywhere in the calculation, but I'll see if I can find it again.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline delta224

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Re: Bugs v1.29.4.0
« Reply #128 on: December 21, 2009, 09:01:17 AM »
I did not say explicitly that is used house perecent but here it is

Code: [Select]
if the girl is not a slave then
    if you are taking all of the money increase rebellion by 30
    else if you are taking more than 70% of the money increase by one half the house percent minus 60
    else if you are taking less than 50% decrease rebellion by one half the house percent

Offline kalador

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Re: Bugs v1.29.4.0
« Reply #129 on: December 21, 2009, 01:21:46 PM »
I thought that it might have been an item that I created that was causing it to crash, but it does not appear to be. 

I CAN continue, it just takes three or four tries.  Perhaps it has something to do with the "A New Challenger Appears" event?  That's the one that appears the most often when I am able to continue.
« Last Edit: December 21, 2009, 02:00:21 PM by kalador »

Offline Draka

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Re: Bugs v1.29.4.0
« Reply #130 on: December 21, 2009, 08:22:58 PM »
The new config file fixed the 100% rape issue for me.. but I'm finding that if I equip a dress item... then feet item... it unequips the dress item.. and vice versa.. anyone else notice that?

Offline sgb

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Re: Bugs v1.29.4.0
« Reply #131 on: December 21, 2009, 09:24:03 PM »
Yeah, I can confirm the wonky equipment bug.  Basically at the moment the game is only letting girls equip ONE item; rings and misc items are the only exceptions.

Offline kalador

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Re: Bugs v1.29.4.0
« Reply #132 on: December 22, 2009, 05:34:32 PM »
Okay.  I think that I have found my problem with the game crashes.  I was running four gangs on sabotage missions every week.  I cut that down to two gangs per week, and haven't had any more crashes.
I'm guessing that having that many gangs running around sabotaging when there are not any rivals did something to cause a crash when a new rival appeared.

Offline delta224

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Re: Bugs v1.29.4.0
« Reply #133 on: December 22, 2009, 05:43:43 PM »
Highly possible.

Offline DocClox

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Re: Bugs v1.29.4.0
« Reply #134 on: December 22, 2009, 05:57:25 PM »
yeah, that sounds plausible.