PyTFall > PyTFall: Game design

Arena Concept

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DarkTl:
I don't think so, and I dislike the idea too. Not only because it's too easy, but also because it doesn't sound interesting at all.

Xela:

--- Quote from: DarkTl on September 26, 2013, 09:23:29 AM ---I don't think so, and I dislike the idea too. Not only because it's too easy, but also because it doesn't sound interesting at all.

--- End quote ---

Well, for honest players it might be an interesting feature, outcomes will not be set in stone before the fight, random factors will be taken into account as well. But it's out for the Alpha!

DarkTl:
If there will be actual fight displayed, with two parties fighting each other and more or less decent battle AI, maybe some ways to influence the outcome, like bribery, sabotage, distraction, cheering (lol), then it will be interesting.
If you just give away your money and wait for outcome, it's boring.

Xela:

--- Quote from: DarkTl on September 26, 2013, 09:43:27 AM ---If there will be actual fight displayed, with two parties fighting each other and more or less decent battle AI, maybe some ways to influence the outcome, like bribery, sabotage, distraction, cheering (lol), then it will be interesting.
If you just give away your money and wait for outcome, it's boring.

--- End quote ---

Sounds interesting, like a mini-game :) but this is for past 1.0.

Xela:
More screenshots:




Strangely enough, this is a first prototype and it already looks half-decent :)

PS: These 10 hours series are awesome: http://www.youtube.com/watch?v=GuX-pXXzz-E
     

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