Finally back home and played r349 on Vista x64.
As the cost for everything has gone up considerably I couldn't make any money without some rather extreme micro-management. There also seems to be something the game isn't reporting properly that is causing major cash hemorhaging if playing for extended periods of time. For the very first game it took nearly 8 hrs to reach a point I could buy the first house at which point the game was subtracting around 450 gold a turn AFTER reporting what my overall profit was. After buying the second house this figure went up to around 3000-3500 gold a turn after the report and after several more weeks it reached a point that made it impossible to go any further. This was 3000 cash on hand +1800 overall profit =automatic game over (below -5000). This is a 10K difference between what was reported and what the game was thinking. My first thought was that something is either not clearing a variable somewhere or subtracting something it should be adding, but after reading through the other bug reports perhaps it has something to do with advertising since I was doing a lot of that.
My second game I started the micro-management from the very beginning, but once again after obtaining the first house I was hemorhaging around -4500 gold a day after reports. (This was about two years or so of game time.) I was also having days where I was losing -1500 to -2500 even on the reports themselves despite that fact that the girls seem to be in full production when double-checking through all of the events on the screen. At one point during this I saw that one girl, not very experienced, had "made" 3K with only six customers. After several weeks she only had 2K herself. The game was reporting the average paying customer for her was 69 gold or something like that. Also noted that this average paying customer field seems capped at 100, although some of my more productive girls seemed to be actually making 120 or 150 per customer.
The read me file (yes, a few of us actually do look at those) says that ALL girls are 18+. Despite this disclaimer there are quite a few 14-17 year olds running around. There really isn't any point in having the disclaimer at all if the game clearly marks the girls otherwise.
I was fairly certain from the 1.29 line that sons matured faster than daughters, and this seems to be true for the 1.30 line as well. I was able to play long enough for several sons to be sold, but not long enough for any of the daughters to appear. Come to think of it, I could probably double-check this by changing the config file to something smaller, but not inclined to play much more until the cash hemorhaging problem is fixed. Even if it's something legitimate, like advertising expense, it should be added in BEFORE the overall profit screen is displayed. I really don't like being told I made 2.8K today just to find that I'm really 3.6K in debt.
It's possible for more than 1 matron to be in a house by forcing a matron to rest and reassigning another girl to be matron. When the first girl is through resting she auto-magically becomes matron again resulting in two matrons. Also, matrons occasionally have problems over and over and over again "comforting" a tired girl when she needs instead to be taken off-line to rest.
Had extreme problems with the "filth" on my first game. In a house of 20 girls, 6 of them were cleaing both morning and evening and I was still accumulating 100 pts a day. It was 1500 when I obtained my second house and moved all the girls to the second house. I left three girls there in the first house to clean full time and it took 4 turns to clean up.
My second game I was able to control the filth with just three girls cleaing just one shift a day, so I don't know what was going on the first time.
I had the game crash once, when moving a girl with 0 happiness from the dungeon, but the auto-save game loaded in like a charm.
Had 1 girl take out a full 15-man squad of 100-100-100 trained goons while trying to escape branding. Given the length of time it takes to train squads this did not please me much.
When applying magic makeup to a girl her pictures automatically changed to the defaults for all classes except anal and pregnency. This continued until I got rid of the girl. The pictures had been correct until applying the magic makeup item.
I also like the old picture handler a bit better than the current one. The aspect ratios for some of the pictures look rather wierd right now, although this is just as much the fault of the pictures as well. I did see that support for animated pictures is being added to the game which I look forward to being implemented.
Concerning girls coming back after firing, I'm of a mixed mind for this. Sometimes I sell the girl because I just can't afford everyone at the moment. But more often, I don't wan't a girl that's come in and don't want her back. Since the starvation routines only drop 5 health now, instead of 10 like an earlier version I saw, it takes a long time to starve a girl to death. And for Incorporeal enabled girls, you can't starve them either. I don't like monster girls, but like the rare items one sometimes finds in the catacombs, which can easily result in a couple of hundred monster girls flooding the slave market if I don't starve them off.
There might have been some other things but I wasn't taking notes this time like some other times.