if they were that beautiful, they'd earn more in the brothel. And the fact you see 100% beauty as to be on the level of two probably fictional characters from myths...
You misunderstand my point. The thing is, 100% looks is the hard cap. It is the point where no possible improvement can be made, whether from natural beauty or trained grace or behavior or even clothing. That
is the stuff of myth and legend, which is why I brought these particular characters up. If I get a girl who is at maximum attractiveness before I even buy her a pair of shoes, that should be a really special girl. It should be a rare occurence, and an extremely compelling one in terms of game mechanics. But as it stands, such beauty is commonplace. You have no incentive to treasure it. Work her to death; who cares? You can get another one easily and she'll be just as pretty.
That said... For the sake of this discussion, let's throw out my "100% looks is divine perfection in body and/or grace and it is the stuff of legends" thing, since I do agree that it can be a matter of individual perspective. Forget that entirely, and let's consider game mechanics.
We have an issue of scale and comparison. Let's face it: pretty much every unique girl that's going to be put in this game is a knockout to begin with. I mean, I made a "plain girl" template purely for gameplay purposes, but I'm not seeing any "average girl megapack! get your regular women here!" thread anywhere on this forum. At this point, there aren't many unique girls who have less than 50% looks. We're usually talking about 60 or more, with many of them having an outright 100. The result is that over half of our 1-100 looks scale is basically pointless, since you can afford to only consider buying/hiring getting girls that are 80+ because they're everywhere.
On top of that, we have all the 100% girls who are exactly as attractive as one another (and by attraction I mean the looks stat, the charisma/beauty combination.) Not only does it make the charisma/beauty distinction completely meaningless, since no improvement on either will make any difference, but it also makes these girls
less unique.
And there's more: once you have a bunch of natural 100% looks girls, you pretty much throw the entire clothing system out the window. Let's say I'm a real life pimp, and I got a beautiful girl, the hottest woman I've ever seen. You can be sure I'm going to deck her out in the most beautiful clothes and the most expensive jewelry. She'll be blinged the fuck out. I'll spare no expense to make her look even more gorgeous. But in the game, when you can buy 100% looks girls right off the rack, there's no incentive to do that. Clothes are just a waste of money. At that point, expensive dresses and jewelry are just used to bring a regular girl up to speed, but why would you even have a regular girl to begin with when you've got all these knockouts around?
Let's try arbitrary numbers. Let's say a regular woman, not super cute, not ugly, neither particularly elegant nor trashy, is 40 looks. We put, say, a butterface with great tits and a sexy voice at 30, and anything under 10 is kind of repulsive. On the other side of the scale, we put a reasonably attractive woman at 50 and knockouts start at 60. (I'm pulling these numbers out of my ass, of course. I'm just trying to give an idea of proportion here.)
Already, we start with the idea that 60 and up is pretty damn hot and 40+ isn't too bad. This is already different from the current mindset of the game where anything under 90 isn't even worth looking at. On top of that we now have the top 40 grades of the 1-100 scale that can be used to describe and compare extremely beautiful women.
Now imagine that there's a percentage in play in the slave market and town walks, where most girls you see and meet are in the 40-60 range. 20-40 and 60-80 are uncommon, and 0-20 and 80-100 are rare.
Suddenly you can't run your brothel on 100 looks girls anymore, because they are few and far between and they'll get overworked. You'll have a few 60-80s to pick up the slack, and maybe some 40-60s as strippers or barmaids since you need a bunch and it's not a big deal if they don't make a lot of money.
On top of that, let's say you want to satisfy specific fetishes. You want a dickgirl in your brothel, because dickgirl fans keep leaving your place disappointed. There's a 35 looks dickgirl in the market, and you can buy her right now. Are you going to get her, or are you going to wait for a 90+ looks girl who also happens to have a penis? If 90+ girls are common, that's not a problem, but if they're rare, you may not want to wait until one shows up. Suddenly, that 35 looks girl you wouldn't even have paid attention to before has become useful to the game. The number of strategic decisions the game demands of you has increased, and challenge becomes subtly greater.
Now I don't know if the specifics of that sort of thing are feasible, and it's a blatant oversimplification, but it's just a basic example of one way things could go. The main point is that the way things are, with how common high looks % is, in most circumstances a girl is either extremely valuable or basically worthless. It's almost a binary switch with no strategic depth.
I like how skills are done though, they seem really sensible and so far I approve of how everyone's handled them.
EDIT: I'm sorry if it seems like I'm coming down harshly on the custom girl packs; that's not my intention, and I certainly appreciate all the effort that goes in them. It's just a balance/strategy issue that I think needs adjustment and I don't want to disparage anyone's work.