Author Topic: New image tagging concept  (Read 58189 times)

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Offline Xela

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Re: New image tagging concept
« Reply #60 on: January 10, 2015, 02:36:41 PM »
Since delphi does it best to use common system resourses and support as many platforms as possible (including android and mac os), it's limited in terms of colors that can be used in application without adding a folder with images for buttons and backgrounds. And I don't really want to add optional files to release if it can be one single exe.

It is possible to compile the tagger for mac, but I don't have the compiler installed currently, and I cannot even test it properly anyway. If there will be high demand, I'll try it.

This kinda blew my mind :D

Last time I've heard the word Delphi, it was from my (now deceased) Grandfather talking about moving his super complex Mathematical/Physics/Chemistry program that calculates properties of alloy compositions coming out of blast furnaces from FORTRAN to Delphi...

That it can actually work on Mac/Android is kinda scary! We'll need a version that can run on Win/Linux or at least Linux with Wine. Mac is a special case (because I am very far away from being an apple fun (that was kindly put in order not to start a flamewar)) and Android is out of question, I mean we even don't release PyTFall for Android or SmartTVs even though Ren'Py supports that.
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Offline Xela

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Re: New image tagging concept
« Reply #61 on: January 11, 2015, 02:22:49 PM »
I've updated the front post with ingame tag dict.
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Offline DarkTl

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Re: New image tagging concept
« Reply #62 on: January 11, 2015, 03:16:48 PM »
SFW actually has 'nn' tag. As you suggested, I removed natural nude, so it means "not nude"  :)
I also changed pure cumcovered (in gui only) to "after sex", hopefully it will be more clear for pack makers.

Offline Xela

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Re: New image tagging concept
« Reply #63 on: January 11, 2015, 03:22:56 PM »
SFW actually has 'nn' tag. As you suggested, I removed natural nude, so it means "not nude"  :)
I also changed pure cumcovered (in gui only) to "after sex", hopefully it will be more clear for pack makers.

Updated, I am still working on this. Your tags should already load in my version.

Final thing to do is to try is to check if there are any doubles from either sides. Like cumcovered was a double in values, I'll try that in console right now.
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Offline Xela

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Re: New image tagging concept
« Reply #64 on: January 11, 2015, 03:42:24 PM »
Ok, there were 2 of the same tags in values and some spelling mistakes. I think it should all be fixed.
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Offline DarkTl

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Re: New image tagging concept
« Reply #65 on: January 11, 2015, 03:56:55 PM »
Another one,  'm5' is not 'randomitem'. Random items will be in other toy. Instead "m5" is hand (foot, tail, etc).

I think this is it. I checked everything again in the tagger's code.
« Last Edit: January 11, 2015, 04:01:34 PM by DarkTl »

Offline Xela

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Re: New image tagging concept
« Reply #66 on: January 11, 2015, 04:04:21 PM »
Another one,  'm5' is not 'randomitem'. Random items will be in other toy. Instead "m5" is hand (foot, tail, etc).

I think this is it. I checked everything again in the tagger's code.

    'm5': 'hand',

Updated in the game.
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Offline CherryWood

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Re: New image tagging concept
« Reply #67 on: January 18, 2015, 10:26:39 AM »
I've come across something I need to ask about>
a) pictures with restrained girl (she is just captured and left alone) vs b) pictures when the girl is tied up to some sex toys or devices
Looking at the tagger, is seems that tags could be
a) BDSM+Restrained+Alone
b) BDSM+Restrained+Alone+Masturbation+Vibrator+Forced ?
is that ok or I'm wrong here?

Offline DarkTl

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Re: New image tagging concept
« Reply #68 on: January 18, 2015, 10:35:49 AM »
Yup, I'm tagging them exactly like that.

Don't forget to use everyday tag. Many characters tend to use one specific set of clothes in most cases (like 80-90% of pictures), so any clothes that are not everyday are important for events.
« Last Edit: January 18, 2015, 10:39:12 AM by DarkTl »

Offline Xela

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Re: New image tagging concept
« Reply #69 on: January 18, 2015, 10:42:23 AM »
One thing, do we have a standard for quest pics (sprites). I noticed that some are knee high, some are full height and other are thigh high making it difficult to work with.
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Offline DarkTl

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Re: New image tagging concept
« Reply #70 on: January 18, 2015, 11:45:37 AM »
For standarts you should look at newly tagged packs, old ones are pretty random. I cut them somewhere between knee and thigh, pretty much like Hinata in CW pack.

Btw no matter what we do with sprites, different characters still have different heights. We have to solve it somehow via jsons, or just use traits, like loli should always be smaller.
« Last Edit: January 18, 2015, 11:53:59 AM by DarkTl »

Offline Xela

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Re: New image tagging concept
« Reply #71 on: January 18, 2015, 01:39:04 PM »
For standarts you should look at newly tagged packs, old ones are pretty random. I cut them somewhere between knee and thigh, pretty much like Hinata in CW pack.

Btw no matter what we do with sprites, different characters still have different heights. We have to solve it somehow via jsons, or just use traits, like loli should always be smaller.

Knee high or slightly is the standard then.

Btw no matter what we do with sprites, different characters still have different heights. We have to solve it somehow via jsons, or just use traits, like loli should always be smaller.

Good call, I considered this very long time ago but forgot about it :(

So... do we create three options (tall, average, short)? I would favor that to setting up height in cm and then calculate the size of the sprite...
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Offline DarkTl

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Re: New image tagging concept
« Reply #72 on: January 18, 2015, 02:11:29 PM »
It's impossible to set value in cm for everyone. It's not just underdeveloped characters, but random ones too.

Though I'm not against cm field. However, there should be something for cases above anyway. For example, use traits to determine height when needed, or for random ones another random filed in cm.
« Last Edit: January 18, 2015, 02:14:16 PM by DarkTl »

Offline Xela

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Re: New image tagging concept
« Reply #73 on: January 18, 2015, 03:45:14 PM »
It's impossible to set value in cm for everyone. It's not just underdeveloped characters, but random ones too.

Though I'm not against cm field. However, there should be something for cases above anyway. For example, use traits to determine height when needed, or for random ones another random filed in cm.

Right, than the new field would be:

"height": "average",

I'll cook up a method to automatically get correct sprites. We could do this for the BE sprites as well.

What do you think a good height in pixels might be?
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Offline CherryWood

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Re: New image tagging concept
« Reply #74 on: January 18, 2015, 03:58:06 PM »
I'll cook up a method to automatically get correct sprites. We could do this for the BE sprites as well.
Yup, I also mentioned about this before. I see the problem mostly in ridiculous hats and spears and such...