I remember how I struggled with compliment/insult options two years ago because I coudn't decided how it should work (definitely not pure dice). This time I actually googled how psychologists do it irl
If I do it trait based, there will be dozens of dozens outcomes. So it should be stats/skills based.
That means we need to know not just stats/skills value, but how high/low they are compared to others.
I found some python code that works when you need to find 1 max stat.
$ d=dict(x=char.charisma, y=char.character)
$ list1 = max(d.items(), key=itemgetter(1))[0]
It does return the name of max stat, and not just value like max(). But it's not enough to find out how small or big stat is compared to others, ie what place it holds in stats top.
So in other worlds I need a list of chatacter stats
names in descending order, with ability to check what stat at what place.
Here are the first sketches of the camp in the Woods
Oh yes. Those pictures are awesome!
I have one more request, if you have time and resourses. We could use background inside of a tent, ie a room with fabric walls similar to tent walls, and maybe a lamp like at
this picture under the ceiling. The problem is that I cannot give decent examples. I suppose
this could be an example if it had much, much better quality and no people.