Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: escout on December 31, 2012, 02:13:19 PM

Title: a quick question
Post by: escout on December 31, 2012, 02:13:19 PM
When modding your game is there a limit to how many girls, or the total file size, are in .girlsx files (or .rgirlsx)?
Title: Re: a quick question
Post by: hewhocumsbynight on December 31, 2012, 02:51:24 PM
Nope.  Except for imagination and disk space.
Title: Re: a quick question
Post by: FlamBurger on December 31, 2012, 03:09:18 PM
That's the one of many cool things about this game. 8)
Title: Re: a quick question
Post by: Parlarkey on January 02, 2013, 04:58:19 AM
Ever since I started getting girls without images (because the reference in a big 'pack' file was wrong) and unique doubles, I've redone all my .girlsx files so it's one per file. I'm on over 600 now I believe and the game is still running fine, although starting up the game does take a bit longer than it used to.
Title: Re: a quick question
Post by: FlamBurger on January 02, 2013, 11:59:29 AM
Yeah, that is one of the bad things but it's not that huge of a problem.


It usually takes for me 10 seconds to start it and I have up to 550 girls.
Title: Re: a quick question
Post by: Unchained on January 02, 2013, 07:11:20 PM
Personally, I think the only real downside to having too many girls is the mechanical repetitiveness that the game starts to take on when you're trying to manage too many different attributes. I should probably learn how to do interactive scripts at some point so that I can write interactions that put more imagination and less number crunching into the game, but that probably requires coding skills that do not match my writing skills.
Title: Re: a quick question
Post by: hewhocumsbynight on January 02, 2013, 08:29:39 PM
Personally, I think the only real downside to having too many girls is the mechanical repetitiveness that the game starts to take on when you're trying to manage too many different attributes. I should probably learn how to do interactive scripts at some point so that I can write interactions that put more imagination and less number crunching into the game, but that probably requires coding skills that do not match my writing skills.

At this point I want to insert an advertisement for my interaction scripts, done on request, finished examples of which you can find at my thread!
Title: Re: a quick question
Post by: Unchained on January 02, 2013, 08:46:28 PM
Yeah, I've seen those but... I don't know how to insert them properly into the game in a controlled way like with the pics so I can take them out if I don't like them.. Actually, I don't know how to insert them at all. Is there a quickie tutorial somewheres?
Title: Re: a quick question
Post by: hewhocumsbynight on January 02, 2013, 08:47:34 PM
You just put them in the girl's folder, along with the trigger, and it should work just fine all by itself.
Title: Re: a quick question
Post by: Unchained on January 02, 2013, 08:59:17 PM
Cool, thanks for the headsup. A couple questions, though.

1. Are Rei and Kiki the only interaction scripts you have, or am I missing a larger selection?
2. Meet Scripts are strictly at the location where you pick up girls in town, right?
Title: Re: a quick question
Post by: hewhocumsbynight on January 02, 2013, 10:01:57 PM
1. No, Sailor Neptune has one too, and I think I might have more, but I'm not sure.  Feel free to request, though!
2. Yes, that's all they do.  I haven't figured out any more complex interactions yet.
Title: Re: a quick question
Post by: Unchained on January 02, 2013, 10:20:58 PM
1. No, Sailor Neptune has one too, and I think I might have more, but I'm not sure.  Feel free to request, though!
2. Yes, that's all they do.  I haven't figured out any more complex interactions yet.

I'll leave the creative side to you unless you're wanting more than a character name that I'm interested in. Let me know if the names need to be spot on like with the girlsx files:
Black Cat (Spiderman Version, not DC)
Cecile Croomy (Code Geass)
Cornelia li Brittania (Code Geass)
Euphemia li Brittania (Code Geass)
Garnet til Alexandros (FFX)
Hell Knight Ingrid (Title same)
Mary Marvel (DC)
Ms. Marvel (Marvel)
Olivia Mira Armstrong (Metal Alchemist)
Rangiku Matsumoto (Bleach)
Riza Hawkeye (Metal Alchemist)
Arias Oaks (FF Tactics)
Spider Woman (Marvel)
Cassandra and Sophitia Alexandra (Soul Calibre)
Fiona Belli (Castlevania)
Supergirl (DC)

Any of the above, not necessarily alll. No idea how long it takes you to imagine and code one of these. Thanks!
Title: Re: a quick question
Post by: hewhocumsbynight on January 02, 2013, 10:32:30 PM
Alright, I'll add working on whichever of these catch my interest to the queue!
Title: Re: a quick question
Post by: hewhocumsbynight on January 04, 2013, 12:13:16 AM
I'll leave the creative side to you unless you're wanting more than a character name that I'm interested in. Let me know if the names need to be spot on like with the girlsx files:
Cecile Croomy (Code Geass)

Alrighty, here's a Cecile Croomy meetscript and trigger file, a link of which can also be found on my thread.
http://www.mediafire.com/?4id6x4sxldnzx8f
Also, for some reason, my MediaFire account is still intact.  Enjoy!