Pink Petal Games

Game Discussion => General Discussion & Download => Topic started by: LordJerle on July 14, 2010, 02:53:39 AM

Title: Designing an H Wrestling Game
Post by: LordJerle on July 14, 2010, 02:53:39 AM
Yes, I know, there's H wrestling games out there... sort of.  That one by Toffi, the Rengoku series, Rumble Roses, but not what I'm really looking for.   I'm talking about a wrestling game with rape moves that plays kind of like a console wrestling game.  There's source available, even open source, like MDickie's, which is actually a good basis.  I'd love to possibly discuss taking one of these open source engines (MDickie's is actually the only one I could find... LOL) and turning it into a real H wrestling game with ecchi attacks and everything.  Would anybody be interested in undertaking a project like that?  I can't actually code, but I do have a solid idea in mind and I think it would be awesome if done correctly.
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 14, 2010, 10:24:44 AM
I'm afraid I wouldn't be much help since I've only recently started learning Blender. (Using it mostly for animation, not modeling) If however you don't mind having someone on your team who would use the project as a learning experience, I guess I could help out.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 14, 2010, 12:50:08 PM
Yeah, that'd be fine. I Imped a few MUDs back in the day and I found those who're just learning tend to be more open to new ideas.
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 14, 2010, 01:13:04 PM
I'll watch this thread then and see what develops. Like I said before though, at this point I won't be much use. I literally started playing with blender yesterday. (Though I do have a few years of experience from modding and using apps like lulzposerlulz)
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 14, 2010, 11:28:20 PM
Well, here's the link to the source for Wrestling MPire 08, which is the engine I'd like to use as it's easily available and from what I hear, easy to mod.
http://mdickie.com/code.htm
Title: Re: Designing an H Wrestling Game
Post by: DocClox on July 15, 2010, 02:04:07 AM
You going for the career or management option?
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 15, 2010, 02:21:27 AM
Well the management is actually an expansion of the career with most of the base in career, so I'm thinking it'd be pretty easy to eventually do both, but, obviously since it's set up off career we'd be doing that first. 
For an example of what's possible as far as modding models and gameplay, here's an existing mod to compare the original to
http://boards.mpiremall.net/twc4/twc4-fight!-download/
From what I've heard from people I've talked to, that's a very skin and bone mod, which opens up plenty of possibilities.
Title: Re: Designing an H Wrestling Game
Post by: laverinthe on July 15, 2010, 04:21:19 AM
Is your game going to be unisex like Princess of the Ring?  Or coed like Fighting of Ecstasy?
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 15, 2010, 11:16:03 AM
Co-ed most likely if it can be worked out within the engine.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 16, 2010, 12:59:35 PM
Here's what I know so far.  Moves can be added via external program, not sure which is better, blender or 3ds.  The models are sectioned block models instead of skeletons, as the game was written to work on computers with low hardware, the code is open source and easily modified, there's a CAW, but it still has plenty of work that needs done on it, as its very minimal.  Actually pretty much everything within the game is editable, but it might be a huge project, needing modelers and coders.  I'd like to coordinate via x-fire, but I can also use AIM, MSN, or Yahoo.  X-Fire just has a few features that would make it easy to talk with people about it, and it's what I use most anyway.  I'm not trying to take away from the current development here, but I tried getting people interested on Hongfire and the thread got spammed out within 2-3 minutes lol, and I'm fully willing to make it a Pinkpetal label game.  It's just something I've been interested in doing for awhile.
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 16, 2010, 01:49:31 PM
Here's what I know so far.  Moves can be added via external program, not sure which is better, blender or 3ds. 

3ds is the industry leader, so you are going to find more modelers and animators that use it. Blender is the open source alternative that actually is professionally used software. So it doesn't get the lulz effect that things like poser or Daz studio get. Only problem I can see for mixing them is file formats. But blender can export to 3ds so that might not even be a problem.
Title: Re: Designing an H Wrestling Game
Post by: laverinthe on July 16, 2010, 10:41:12 PM
Maybe you could ask Toffi to help with the character design once he's wrapped up Fairy War 2.  He does pretty good animations, and they interchange with each other quite well.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 16, 2010, 11:26:04 PM
The animation isn't the problem.  He uses 2D fighter maker, which is extremely easy to use, but we'd be doing animations in 3D format, which requires an external program.  There's modding tutorials on the mpiremall.net site I previously posted, so really the only thing that needs done is assemble a team and get the show on the road :P
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 16, 2010, 11:30:33 PM
There actually is a 3d version of fighter maker. Not sure how good it is. Also, you wouldn't know where I could find documentation for 2dFM would you? Or anyone for that matter?
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 16, 2010, 11:35:20 PM
http://www.fmhq.us/ has a ton of tutorials and pre-created stuff.
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 17, 2010, 12:00:09 AM
Good god why couldn't google find that for me... A thousand and one thank yous
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 17, 2010, 01:52:42 AM
:P I had it bookmarked from like a long time ago.  Found it on google I think after a lot of hunting. 
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 17, 2010, 02:03:12 PM
:P I had it bookmarked from like a long time ago.  Found it on google I think after a lot of hunting.

I can attest to the Lotta hunting thing. All I ever found was the "help File" that read like it was a 5 year old trying to explain something to their parents. (First there is this thing. Then this thing. Then this thing. This thing... I don't know what it does so I never use it. Then this thing and this thing. Oh and you don't need to know about this thing.)

Needless to say it wasn't a very good reference.
Title: Re: Designing an H Wrestling Game
Post by: DocClox on July 17, 2010, 02:14:08 PM
I'll just poke my head in to say: I don't think I'm going to have time to contribute anything substantial here. I can't work on more than one project at a time, I find. I always end up full time on one or the other.

That said, I'm looking forward to following progress here, and maybe making the odd suggestion from the sidelines, if that's ok.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 18, 2010, 04:04:15 PM
Well assuming I ever get a team together :P
If you're interested in the project send me a PM with the most convenient online contact info.  If you have X-Fire, awesome.  I'll give you my SN and you can add me. 
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 19, 2010, 12:09:47 AM
Talking to a coder friend of mine and he has a couple alternate engines in mind that I can use that would probably serve our purposes better.  If the game ends up good enough, and legality allows, I might end up selling the game, who knows.  Anyway... Looking for people interested in doing 3D models, I'll let you all know which engine I decide to use.  Both the ones I'm looking at are open source and look easy to use.
Title: Re: Designing an H Wrestling Game
Post by: Lorde on July 19, 2010, 12:24:52 AM
It might be worth looking into the English version of DLsite.com if you are gonna sell the game. Not sure how well non Japanese products do, but they handle adult material regularly and people come to that site expecting to find such fare.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 19, 2010, 12:29:53 AM
Yeah, it might sell pretty well there.  I have two engines I'm looking at right now, Panda 3D and Crystal Space.  I had a buddy of mine look at the source to Mpire 08 and he tells me it'd pretty much have to be rewritten to do what I want to do, so we might as well start from scratch with a good rendering engine.  I asked Doc to take a look at the two engines to see which one he'd use... Poor Doc is gonna go out of his mind, but I think once it's said and done, it'll be worth it.  I just need to find a coding team...
Right now I'm leaning towards panda.  If you're wanting to join the project, or just give input and ideas, my AIM is summeall8, my x-fire is jerlikins, and my MSN is [email protected]
Title: Re: Designing an H Wrestling Game
Post by: sgb on July 19, 2010, 07:11:47 PM
If you're going to sell it, just be aware that DLsite English doesn't allow submitters from outside Japan to use any sort of copyrighted material.  That shouldn't be a problem given the project plan, but just be aware and avoid slipping anything copyrighted in even as a minor cameo.
Title: Re: Designing an H Wrestling Game
Post by: LordJerle on July 19, 2010, 08:22:36 PM
The closest thing I think to that would be that I would be adding in the ability to import UT3 character models as new wrestlers or races.  Yes, this is going to be a multi-species game.  I have my project plan about halfway written, there's a lot of info.  Been quite awhile since I wrote a project plan, forgotten how much of a pain in the ass it is.