Pink Petal Games

Game Discussion => General Discussion & Download => Topic started by: Ravensdark on September 30, 2010, 11:22:39 PM

Title: Problems and my rebalance solution.
Post by: Ravensdark on September 30, 2010, 11:22:39 PM
A while back I found myself a bit bored with how little variety this game had in the characters so I went and downloaded a bunch of the add-on packs for both unique and random girls.  I went and added a massive amount of girls to my game and then found myself in trouble.  All of a sudden I had turned a rather fun game into something that was completely unbalanced and no challenge at all.  About 2 weeks ago I decided to do something about this problem and figured out how the character creation process works and figured out much of how the modding for this game works.

I started out with the random girls.  I found that the vast majority of what I downloaded was way overpowered and I decided to almost universally make them much more realistic.  I crippled their 100cha/100bea stats sending their combined stats down to anywhere from 20 to 50 points, then I had to eliminate or reduce the instances of the stat boosting traits, and finally I dropped their starting skills down into the 10's for the most part.  Additionally I universally eliminated the charming, charismatic, and incorporeal traits.  All this I saved into a single large 170k combined .rgirlsx file.

Now I had to tackle the problem of the unique girls that I added on.  I also took them all into a combined list so that I could just eliminate duplicates and clutter.  I started off making it so there were no unique slave girls.  I wanted to have all my unique girls be available only through the catacombs or through the normal unique channels.  I did this because it was my intention to have the unique girls start off significantly better then the random girls.  I found when I played a game after downloading all these girls that I would just buy a superior girl from the slave pens that was unique for a lower price because she was not listed as a virgin.  I went and had a game with all unique girls and no randoms that was so unbalanced it was pathetic.  I had to split them between normal and catacombs which was tedious especially since I had to look up several of the girls to get an idea of who they were, and then had to rewrite some of the description to eliminate how they were captured and brought into slavery.

Universally I am having my unique girls start about 15 - 20 points better then the randoms, this gives them a strong boost over the random girls but makes them still need a lot of work before they bring in tons of cash.  Again as with the random girls I have universally eliminated all instances of charismatic, charming, and incorporeal.  I have also been modifying some of the settings such as making certain actions more costly. 

I also went and added a few items that are consumable permanent stat boosters that are only available in the catacombs.  I only wish there was a way to rank items so that we could increase or decrease how likely they would drop.  The same goes with the unique girls.  I think that it would be a good way to balance some of the super high quality items and girls that seem to be very easy to obtain.

I found myself a true rattle of entropy on my first try through the catacombs with one of my gangs and then went and equipped it onto a girl and found enough stuff to shortly there after increase her combat ability into the 80's after the negative from the rattle.  Then went and put her into duel dungeon crawling mode day and evening.  This made it so I was often obtaining more items and girls that were way overpowered.  Anything that gives the trait "Incorprial" is way overpowered.  Unfortunately I have not figured out how to balance these overpowered items.  The only options are through various rarities in the shop and the catacombs which just has a single listing.  I would also like a feature that allows an expensive item to not be bad for a girl but bypass the love and happiness boost checks so that giving it to her would not automatically make her love me.  Of course that would also be a good way to deal with some of the love problems in general.  Make it so that the super-cheap items do not give a love boost.

Oh yes one other thing I had to do with a number of the girls was to rename a lot of image files, so that they would be in the correct format.  I am glad I was using a Bulk Rename Utility tool to do it.

Overall I do not mind if I find one or two girls with 100 looks and great overall stats I just want to make sure they are rare and very difficult to obtain.

I have not finished with my re-balancing so I do not know how these revamped girls will play, but I think that it will be a lot more interesting and certainly a challenge.
Title: Re: Problems and my rebalance solution.
Post by: necno on October 01, 2010, 01:02:06 AM
Yes, many agree myself included that a lot of downloadable girls are overpowered, and there are items that are also to strong and should at least only be temporary effects. It sounds like you have done an excellent job with rebalancing, balancing is something that hasn't been done in the official release as more focus has been on new features and bug fixing.

One of the lessons I learned from creating this game was that balancing is just as important as bug fixing and that new features should come as a 3rd priority.

Hope you can release your work when it is complete, also maybe posting a guide on balancing and your observations in the modding forum so that other modders can follow your example. Although many like to create overpowered girls especially unique girls as they like the characters to be like they are in the various animes and games. I think thats fine but they should make them as though they were in-experienced versions of those characters so they have room to grow and don't behave as godlike items.

I see the problem with having unique girls available in the slave market. Perhaps I shouldn't have put it there as it makes getting them a bit too easier and removes the original use for unique girls. But cant remove it now as it is in there and people don't like features being removed once they are there (unless there is compensation).
Title: Re: Problems and my rebalance solution.
Post by: Ravensdark on October 01, 2010, 04:25:58 AM
Thank you for the complement.  I hope that I can do a good enough job of re-balancing to warrant it.  As far as releasing anything I think that I will end up releasing my .girlsx and .rgirlsx files but no images that go along with them, seeing as it would be too extreme in size (2+gig).  I mite post a list of which mods I used in creating it but even then I am not sure if I know all of them and I will probably have to search them myself. 

I think that I will probably include the guide you asked for in my release as part of the combined download.  It will probably be several weeks before I am able to complete my re-balancing, and then I guess I will need to do a writeup.

As far as new features I think that they should only be included after an analysis of how they effect the balance.  I do not mind having the ability to edit characters however you like but I think that some of how the game is implemented just throws off the balance.  An example of what I would like in a game like this would be to have standard basic parameters for the character's attributes such as cha, bea, lib, ect...  Then maybe have a racial tag that can adjust that standard parameter, and have included into an editor the ability to create such racial tags.  Then have a separate component to all those attributes for traits and then maybe include a temporary component to those attributes.

50% for standard and racial component then 50% for traits and then a 10% overage potential for temporary items.  With a system like that I think that the balance would be much easier to keep.  With a separate component for traits in the attributes, every attribute would need several traits that increase or decrease them by small amounts.

Just one of my many ideas that probably will never get implemented, mainly I think that the coding is so far away from what is already coded.  Then of course the traits need an overhaul in re-balancing.  One of the big things that I need for re-balancing is the ability to adjust the rarity of drops for items as well as how easy it is to find certain girls for both randoms and uniques.  This will enable me to utilize some of the more overpowered items and girls while still maintaining balance.  This would even enable me to utilize the overpowered traits.

As far as my work goes I am currently trying out my a test run of my re-balancing.  I may have to go through everything and adjust.  I have found that when I set the girl's looks too low and her skills too low she does not get any costumers until she has trained for a while.  This I do not mind.  I think that for the most part I will be dropping most of the girls skill to next to nothing in the 0 to 15 range for everything.  Those skills raise very quickly through training but as long as there is no one with high skills it takes a little bit longer.  I am finding that I wish that I could increase the effect of room quality. 

I am finding that the gangs are really unbalanced as well.  Once I start training a gang I never have a problem loosing it except if I try for grand theft which does not seem to be very profitable.  This means that once I start training my gains having any extra in the list for recruitment is just useless.  There is no chance of me ever switching out gangs.  I think that the option to train should be removed or make it very expensive.  I it is removed then make it so attributes are increased through missions.  It mite be a good idea to remove training from the girls as well and make their skills increase based on their assignments and results.  Or at least limit how high girls can be trained, as well as the gangs.  I know that there is already a diminishing returns system in place but I think there should be a hard cap in place for training that can only be increased through experience or some other method. 

Of course I realize that there are so many other suggestions on the table as well as having only so much time to work on the project that my ideas will likely never get implemented.  I am not criticizing. 

I will try to update as I progress on my re-balancing project.


Title: Re: Problems and my rebalance solution.
Post by: HuiBui on October 01, 2010, 01:50:09 PM
Well done !

I did similar changes with the game.

But one big problem is still existing and i can't change it with the Editor: The skills!
While playing the game ,latest  at Level10 each girl has 100% on each skill.

The solution would be a dynamic raise of skills.
For an example : Lets say a girl has now 1% for normal sex and she gets more experience , then the change to improve should be 99%.
If she has 50% , the chance should be reduced to 50% and finally if she has already 99% skill then the chance to raise it up to the highest level should be only 1%.

Or is there any possibility to change the height of the "learning effect " included in the editor which i didn't found out ?

and sorry for my Bad English but writing in German would not be helpfull  ;)
Title: Re: Problems and my rebalance solution.
Post by: DocClox on October 01, 2010, 02:50:22 PM
If you haven't looked at it, there are a lot of balancing options in the config file, too. I'd always hoped to get a community effort to get some sort of decent balance sorted out. (The trouble with doing it as a dev is that you're constantly balancing for the last release, while adding changes that will knock the balance out of whack again).

Which is a roundabout way of saying that it's great that someone is making the effort.

@HuiBui: all you can do at the moment is make training more expensive. The trouble is that training uses integer skills, so it's not really feasible to dial down the learning rate. We have discussed overhauling the training system a few times, but never to any clear outcome. I'd like to see a system where  learning gets progressively harder as skill levels rise, but for various reasons, that's not going to happen any time soon.
Title: Re: Problems and my rebalance solution.
Post by: Ravensdark on October 01, 2010, 05:54:13 PM
One change that mite be somewhat easy to implement into the game is to have a level system for the traits from like 1 to 10.  That way we could give the girls the traits that we want to but the trait only has a slight effect at low levels.  For example level 1 charismatic gives a +2 to charisma while level 2 would give a +5.  It would require some thought on what to have each level of certain traits give but I think that it would be worth while for balancing as well as making game-play more workable.  You could have level-ups have a random chance of increasing some of the trait levels.  Certain events could have a chance of decreasing or increasing trait levels.  There are a lot of options that could be worked through this method.

I am finding after having reworked to balance the girls that I have not gone nearly far enough.  I am having to eliminate many of the traits period for all the random girls as well as further cutting in their attributes and skills.  The problem that I see is that there is no real way for some of the traits to return into the game.  Maybe if I create some catacomb drop items that add some of the traits that I am removing.  Maybe I can increase the chance of a drop by duplicating the item in the item file.  I will have to come up with a lot of items and plausible descriptions for them.
Title: Re: Problems and my rebalance solution.
Post by: DocClox on October 01, 2010, 06:55:24 PM
One change that mite be somewhat easy to implement into the game is to have a level system for the traits from like 1 to 10. 
 
Hmm... I've wondered about this, and generally resisted the idea, on the grounds that if we're going to give numbers to traits, they should really be skills, leaving traits as binary flags. The problem there is that there are no user definable skills in the pipeline, so that doesn't really help much. Of course, we could implement skills and traits as being the same things behind the scenes, but that would be a a pretty major change, and I'm not supposed to be doing them any more :)


Quote from: Ravensdark link=topic=558.msg10746#msg10746   date=1285970053
  I am having to eliminate many of the traits period for all the random girls as well as further cutting in their attributes and skills.

User defined traits with scriptable outcomes are in the pipeline, however. It'll take a little longer than originally planned (would be there now but for RL) but they are definitely going to happen. So there's hope in that direction.
Title: Re: Problems and my rebalance solution.
Post by: fires_flair on October 01, 2010, 10:34:47 PM
any tips on balancing would be awesome. also if you haven't maybe pm (or post in their topic) the girl makers with faulty naming, I'm sure most of us wanna know if somethings wrong so we can fix it.
Title: Re: Problems and my rebalance solution.
Post by: ShiningRadiance on October 01, 2010, 11:24:50 PM
any tips on balancing would be awesome. also if you haven't maybe pm (or post in their topic) the girl makers with faulty naming, I'm sure most of us wanna know if somethings wrong so we can fix it.



Wish the editor would highlight girls that have no related folders...
And have a checkbox that would delete the folder it's associated with when you delete the girl file...
And a different colour highlight for files that have the same name...

Maybe a way to associate the folders with the files instead of it doing it automatically based on name... could also logically do the same with images so they'd be renamed automatically.

Well, whatever.
Title: Re: Problems and my rebalance solution.
Post by: Ravensdark on October 02, 2010, 12:37:45 AM
I have been working today mostly on trying to get the girls to buy items when they have the cash and are resting.  I would like the overall chance of the girls going shopping to be increased.  I do not think that I have the ability to modify that.  I have adjusted the chance of certain items being bought but I would like the overall chance for it to trigger to be increased probably doubled. 

I would like for the girls to be willing to go out and buy consumables and use them.  We already have them able to use up to 3 per day on their own.  Right now as it stands you pretty much have to keep them supplied with the consumables.  I went and made some of the lesser consumables infinite so that I could do so but it is very tedious.
Title: Re: Problems and my rebalance solution.
Post by: Venusblue on October 03, 2010, 04:11:58 AM
I think balancing would be much easier if there was a quota for how points should be spent. For example, each girl has between 400-600 points available as well as like three starter traits


I'm just throwing these numbers out at random, btw.


So her skills like beauty, charisma and thinks like that will take 1 point each. All skills must add up to a minimum of 400, exactly, and a maximum of 600 exactly.


Traits could be ranked, certain ones would cost more then others and you would get one free negative trait which must be picked.


You would then get an additional 400~ points to be spent on other things, such as starting items, other traits, skills such as Anal and BDSM and things like that, and possibly could also be used to increase stats such as beauty as well.


The extra 400 points prevents all the girls from being too "Cookie cutter". Perhaps every point put into a girls primary stats would cost three points from the surplus points or something like that. This stuff would be picked at random for the non unique girls.


Perhaps unique girls can get an additional trait or two, and an additional 150 to both the surplus and initial stats.


I would also make unique girls a bit more uncommon, because I feel that they should be. It would also make them a bit less overpowered.
Title: Re: Problems and my rebalance solution.
Post by: ShiningRadiance on October 04, 2010, 05:12:41 PM
I think balancing would be much easier if there was a quota for how points should be spent. For example, each girl has between 400-600 points available as well as like three starter traits


I'm just throwing these numbers out at random, btw.


So her skills like beauty, charisma and thinks like that will take 1 point each. All skills must add up to a minimum of 400, exactly, and a maximum of 600 exactly.


Traits could be ranked, certain ones would cost more then others and you would get one free negative trait which must be picked.


You would then get an additional 400~ points to be spent on other things, such as starting items, other traits, skills such as Anal and BDSM and things like that, and possibly could also be used to increase stats such as beauty as well.


The extra 400 points prevents all the girls from being too "Cookie cutter". Perhaps every point put into a girls primary stats would cost three points from the surplus points or something like that. This stuff would be picked at random for the non unique girls.


Perhaps unique girls can get an additional trait or two, and an additional 150 to both the surplus and initial stats.


I would also make unique girls a bit more uncommon, because I feel that they should be. It would also make them a bit less overpowered.


...Level ups? No?
Title: Re: Problems and my rebalance solution.
Post by: DocClox on October 04, 2010, 08:46:31 PM
I think balancing would be much easier if there was a quota for how points should be spent. For example, each girl has between 400-600 points available as well as like three starter traits

It's a good idea. I proposed something similar (limiting the number of traits a girl could have) a year or so back. Unfortunately one our more outspoken modders took exception to the notion that his creative impulses should be subject to interference from a mere developer and the idea was dropped.

We could put a points system into WMEdit, but that on its own wouldn't be enough, since you could get around the restrictions by directly editing the XML files. We could put a points checker into the game, but that breaks a lot of existing girls, which is unlikely to be a welcome development.

There was one thing I did consider at the time, but never got around to doing, and that was doing "lite" versions of existing girlpacks. The pictures are already collected; all it needs is for someone to produce a balanced girlsx file for them

Which admittedly, would probably be easier with a points based WMEdit app... Hmm.
Title: Re: Problems and my rebalance solution.
Post by: slpowerhouse on October 05, 2010, 09:11:44 AM
I think one of the biggest problems with modders and making the girls to OPed is that the modders don't really understand what they are doing when they make the girls.

I know that when I look at the different aspects to add to a girl I start to get confused because I don't understand what each attribute dose / trait dose.  The trait problem was fixed by one of the other modders who put out an updated trait list that just changed the descriptions to let modders know what they did.   Now I just need a list of what the attributes and skills actually do and I can make balanced girls that still feel like they are who they are supposed to be.

A few fixes to the game would clear up confusion.
1. skills should be tied to the girl's stats, traits, and in game training
This change would save the girls from getting to OPed early on,  I try to not make the skills OPed but I don't know good values for that purpose so I just generally do one of the randomize buttons next to skills. so if the skills were based on their stats and traits at creation you would start seeing more realistic girls.

2. change the stats to a more D&D like system.
You already have 3 of the 6 D&D attributes, you would just need to make one for strength, wisdom, and dexterity.  just having 6 stats would allow the game to start being more of a balance and would make each stat easier to understand.

3. Hide the stats in the editor that the modders should not be able to change.
This would be the stats/ skills that are based on a formula since this would make the modder no longer able to just OP a girl form changing a stat such as fame before she is even brought into the brothel.  I do understand that some girls may be famous before they get sold into slavery but make that type of fame a random value when they get placed into the brothel.

4. fix the incorporeal trait
as of right now this trait seems to automatically add the sterile trait. I don't think this should happen because I am currently working on making pokemon / digimon random girls for the game and I want to make them incorporeal since that is what pokemon and digimon are.  I mean in Digimon is a digimon dies it turns into a digital egg and starts life again (thus no real death) and when is the last time you heard of a pokemon dying in game? If the incorpreal trait is supposed to be for girls that are ghosts then add that to the discription and add a immortal trait into the game that does the same thing but does not add sterility.
Title: Re: Problems and my rebalance solution.
Post by: Venusblue on October 06, 2010, 01:29:07 AM
It's a good idea. I proposed something similar (limiting the number of traits a girl could have) a year or so back. Unfortunately one our more outspoken modders took exception to the notion that his creative impulses should be subject to interference from a mere developer and the idea was dropped.

We could put a points system into WMEdit, but that on its own wouldn't be enough, since you could get around the restrictions by directly editing the XML files. We could put a points checker into the game, but that breaks a lot of existing girls, which is unlikely to be a welcome development.

There was one thing I did consider at the time, but never got around to doing, and that was doing "lite" versions of existing girlpacks. The pictures are already collected; all it needs is for someone to produce a balanced girlsx file for them

Which admittedly, would probably be easier with a points based WMEdit app... Hmm.


I don't think that it would matter if some one edited the XML files. If they wanted to do it, they could do it for their own enjoyment, but it stops most players from having an easy, run of the mill game experience every time they played it. Some one would have to go out of the way to edit their girls and make them stronger, in which case they would probably find another loophole anyway. If some one were to post the girls packets, it should be mentioned that they're over powered, as it probably should mention already.


The point would be more to normalize girls, anyway. To give an "Average", to some extent, which makes it slightly more challenging.  I think having a restriction on traits would be a good idea, at least initially. Perhaps even an option to help a girl develop certain traits with certain forms of training. As Whore Master is now, that would be a bit tedious, but if the amount of girls was scaled down a bit, I think that would be great.


I still think that it should be scaled down. Instead of 25 girls making up a full brothel, maybe 7 should be full. Every girl makes more money, and getting new girls is a bit more of a mile stone. Maybe even different forms of jobs, too, which could be unrelated to the brothel, and they could work in town to do these things... Such as a fighting instructor at a dojo, or a secretary at an office. This would train them in certain skills while still giving some money.


Back to the original point though, I think that would be a great idea to have them done by skill, and each level up would give them another amount of stats, say between 50-75 distributed semi-randomly with a 50% chance of acquiring  a new trait. Traits could be ranked on different tiers, with stuff like small boobs and lolita as the first tier, up to things like incorporeal as the third tier, that way a girl doesn't randomly turn into a construct when she levels up... Maybe there could be a fourth tier for things like non-human, which she would not level up in to.


I don't know how most of this would work out for a programmer, just kinda throwing out ideas I suppose.
Title: Re: Problems and my rebalance solution.
Post by: ShiningRadiance on October 06, 2010, 03:22:03 PM
...Wish I could make a futa breed with a normal girl to combine traits. >_>


That would tie this all together, I think. It's more fun to break the game later on instead of having little ways to get a nearly infinite amount of money within the first year, or to make it so they can never have more than a handful of traits. I don't know, items would make the '3 traits' thing kinda... dumb. Since you can just apply new traits. So.
Title: Re: Problems and my rebalance solution.
Post by: DocClox on October 07, 2010, 08:34:00 PM
I don't think that it would matter if some one edited the XML files. If they wanted to do it, they could do it for their own enjoyment, but it stops most players from having an easy, run of the mill game experience every time they played it.

I suppose it depends on whether you're looking for the editor to enforce standards, or simply provide guidance. Imposing standards won't work. Guidance is a good idea, but needs a degree of consensus among girl creators, or everyone will ignore it. Although I don't think such a consensus would now be as hard to arrive at as it would have been a year ago.

The point would be more to normalize girls, anyway. To give an "Average", to some extent, which makes it slightly more challenging.  I think having a restriction on traits would be a good idea, at least initially. Perhaps even an option to help a girl develop certain traits with certain forms of training. As Whore Master is now, that would be a bit tedious, but if the amount of girls was scaled down a bit, I think that would be great.

Yeah, I think understand what you want to achieve, and it's a good idea. If I seem a little pessimistic about the chances of achieving it, it's just because there's a lot of history behind this particular topic...

I still think that it should be scaled down. Instead of 25 girls making up a full brothel, maybe 7 should be full. Every girl makes more money, and getting new girls is a bit more of a mile stone. Maybe even different forms of jobs, too, which could be unrelated to the brothel, and they could work in town to do these things... Such as a fighting instructor at a dojo, or a secretary at an office. This would train them in certain skills while still giving some money.

Plans are afoot for custom buildings, and configuring brothel size will be part of that.  It should also be possible to script (say) an office job as part of a building. Configurable slave markets and a generally restricted/configurable girl supply should be part of the town wards.

Back to the original point though, I think that would be a great idea to have them done by skill, and each level up would give them another amount of stats, say between 50-75 distributed semi-randomly with a 50% chance of acquiring  a new trait. Traits could be ranked on different tiers, with stuff like small boobs and lolita as the first tier, up to things like incorporeal as the third tier, that way a girl doesn't randomly turn into a construct when she levels up... Maybe there could be a fourth tier for things like non-human, which she would not level up in to.

That, on the other hand, is a fairly major change to a lot of code. So it's probably not going to happen, at least not any time soon.
Title: Re: Problems and my rebalance solution.
Post by: fires_flair on October 07, 2010, 10:58:45 PM
so just an idea (phrased as a question) that's been floating around in my head. "how easy would it be just to implement a peice of code that limits the number of traits a girl starts with?" I mean then we could give girls all the traits we want (putting a bit of randomness in unique as a bonus), and we wouldn't have to go back and edit the (friggin' huge number of) girls already available.
some one said some where that gaining levels generates a chance to gain traits, this could be used to release the traits that weren't used originally.(calculated via experience gain, rather by level, so all traits can be given, if there are a lot of girls with more traits then there are levels)
and for the stats, a penalty could be given to cap them. like 60% penalty for level 1 and reduce it for each level gained (without allowing for the points to stack, a girl wouldn't suddenly jump from 40% to 80% in anal for example).
maybe as a compromise this could be in the config file, so that people who don't like can change it (or for people want it supper easy, or to make it harder)
Title: Re: Problems and my rebalance solution.
Post by: ShiningRadiance on October 07, 2010, 11:05:38 PM
Yeah, I think understand what you want to achieve, and it's a good idea. If I seem a little pessimistic about the chances of achieving it, it's just because there's a lot of history behind this particular topic...


(http://horadoduelo.files.wordpress.com/2010/08/exodiacardsjp.jpg)


i say you he dead
Title: Re: Problems and my rebalance solution.
Post by: DocClox on October 08, 2010, 09:23:56 AM
so just an idea (phrased as a question) that's been floating around in my head. "how easy would it be just to implement a peice of code that limits the number of traits a girl starts with?" I mean then we could give girls all the traits we want (putting a bit of randomness in unique as a bonus), and we wouldn't have to go back and edit the (friggin' huge number of) girls already available.

We could do that fairly easily, I suppose. Even add the limit to the config file, so people who are happy with the status quo can carry on as they are. Good idea.

some one said some where that gaining levels generates a chance to gain traits, this could be used to release the traits that weren't used originally.(calculated via experience gain, rather by level, so all traits can be given, if there are a lot of girls with more traits then there are levels)

That's a bit harder.  We need to store all the traits, with a flag to say which ones were active, store that information in the save files and tweak the level up routine. Doable, but there's a lot more to do.

and for the stats, a penalty could be given to cap them. like 60% penalty for level 1 and reduce it for each level gained (without allowing for the points to stack, a girl wouldn't suddenly jump from 40% to 80% in anal for example).

I'm not sure I understand that part, to be honest, but it sounds like the same basic problem: we're adding more stat data to be maintained, saved, and leveled.

I agree that some sort of stat and trait progression would be nice, but it's one of those things that the code was never intended to support.

maybe as a compromise this could be in the config file, so that people who don't like can change it (or for people want it supper easy, or to make it harder)

That was my first thought, too :)
Title: Re: Problems and my rebalance solution.
Post by: Flowersteel on October 11, 2010, 01:11:00 PM
Have had the same issue, and did the same mistake with my own mods. Ive rectified a lot, and the game became much more fun for me. Ive added my notes in the WIKI, along with the statchanges that comes with traits, so people can avoid making 100/100 girls. If one of you fine gentlement would note a bit more on the wikisite, that might be a good idea - you drive compelling arguments.

I really like fires_flairs idea of girls "levelling up". So if a girl has a max stat of 100, it doesnt matter, since at lelv 0 she can only go to max say 45. Then 55 at level 2, and so on. Then if the girl had a stat at 48, she would stay there even if she goes to level 3.

But I also think this might break the game, as youd need girls to level faster - which would mean they bring in more money, again giving balance issues.

Maybe put in something simple, like that no girl can have a statline over 55 unless the Matron has a higher score ?
Title: Re: Problems and my rebalance solution.
Post by: Mehzerz on October 12, 2010, 12:36:07 AM
Talking about stats over and over will get us nowhere, there's been a lot of headache over the subject. If there's anything anyone has agreed on though it's that traits offer TOO much of a boost and should be rectified.


Luckily I believe traits will be editable at one point so it's only a matter of time.
Title: Re: Problems and my rebalance solution.
Post by: Moonchaos on October 15, 2010, 04:35:24 AM
From what i have read i think we really need another system for stats and skills. In the beginning of the game it doesnt weight much but in no time it gets way too easy.

I think a system like the 1. Sim Brothel schould be working good. You only get some exppoints through actually working or expensive training.
Now you need like 13 exp for 1 point that is at 40+ and this should be only able for the Sexskills.
Charakterstats like charisma schould be only raised trough equipment or other items.
Another thing it schould be far harder to make a girl a Slave, if they only work for you they take much more money from you.

But thats not even enough to balance a game like this...the money is the next problem but a easy task to limit it.
Raise taxes for the upholding of the Brothels, repaircost, events like a policeraid, damage trough rampaging gangs
kidnapping your girls, thiefs that steal items from the warehouse. Girls that gone mad or be killed.
The girls schould be much less obidient to sexwork but more to lapdance working as service Maid in a cafe or casino.

Of course the game will need to get a major update so it would be all possible.
I try to help with it, but i am no developer...and maybe it will be impossible to help.

But that are my thoughts about the game in all.
Title: Re: Problems and my rebalance solution.
Post by: crazy on October 15, 2010, 06:35:32 PM
Normally I stay out of balance topics cause i think when the game gets some of the planed updates like Building management and town wards there would have to be a total redue of the balance anyway.  As ive made quit a few girls and plan to make even more i gotta say i don't even try to balance them i want the girls i make to be awesome cause i made them and i enjoy using my girls ive made.  It's also very easy for someone who wants balance on them to edit them there self.  Now if the mod community got together and reached an agreement on girl making i would follow that for what i upload to the site cause then i can easily make them better for my own game.

I guess the point of all of that was wait until some of the planed updates are out they may help with the balance or it may throw it off more either way once there released balance will need to be redone.