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Author Topic: <-- Archived --> == PyTFall Beta (TESTING) release ==>  (Read 59913 times)

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Offline DarkTl

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<-- Archived --> == PyTFall Beta (TESTING) release ==>
« on: April 15, 2018, 04:19:49 PM »

The beta testing release is here! It contains a few packs, and you always can download or make more.

Download it here


(you only need one archive, the password is pytfall)

Please report any bugs and other issues!  :)

Modded by Xela due to a sh*tty pic on white background  ::)
« Last Edit: November 16, 2018, 11:31:43 AM by Xela »

Offline Xela

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Do note that we're in a Testing stage!
« Reply #1 on: April 15, 2018, 04:28:40 PM »
Now that we can't reliably crash the game ourselves, it is the turn of beta-testers to give that a shot. I think it'll take about a week or two to clear all newfound bugs and add features that are missing, then we may have something we can call a PyTFall-Beta release :)

The discussion also takes place on our Discord Channel!

f you wish to help us with testing the Beta, knock yourselves out!

Besides the usual bugs, crashes, and typos, we'd love to know your opinions about what's missing most, what part of gameplay you may find annoying and how interface/gameplay/content can be improved in any way or from.

Have Fun Crashing in:
Code: [Select]
pytfall
« Last Edit: April 15, 2018, 04:42:39 PM by Xela »
Like what we're doing?

Offline grishnak

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #2 on: April 16, 2018, 12:59:53 AM »
How do you reduce the threat of a building?

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #3 on: April 16, 2018, 01:36:11 AM »
By building warrior quarters and then hiring guards.

Offline grishnak

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #4 on: April 16, 2018, 02:35:07 AM »
I started with the haunted shack...and with 3 AP and cost of personnel i could not even dream about expanding (daily income was around 60-100 minus the taxes). The fights were also way too difficult in the arena at start (compared to what i remember from the alpha where i was able to buy some weapons and armor and earn more money in the arena than from odd jobs and had a constant progress this way). I guess it is a mandatory grind at the start, but the 100% threat left me without any income from workers. So it was kind of a dead end...though i was lucky to find a cheap slave with low upkeep to clean and work a bit. But imaging a higher value worker with more upkeep (or some demanding pay!) it sounds a bit harsh to start.
Maybe it would be good to let the main character improve some stats on its own, like providing some basic security...so income can not come to a total halt from the building?
Another question: Is the webp format now mandatory for girl packs in pytfall? Or do jpg packs still work?

Oh, and thanks a lot for the release! ;)

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #5 on: April 16, 2018, 03:12:08 AM »
We started to use webps because the difference in size is enormous, allowing us to make the build archive much smaller.

However downloadable packs are still jpg/png, and even the tagger doesn't actually support webps, at least yet. So the game supports everything, but if you are low on free hdd space, consider converting packs to webps.

Offline MrKlaus

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #6 on: April 16, 2018, 05:48:24 AM »
 In PC creation, for Assassin Drow - descriptions texts for giving traits are swapped.
Poison Master - Dagger Master trait.
High Speed fencer - Poison Master trait
 
Afte creating is done, selected traits in game are correct.

EDIT:
Error on the beach while looking for girls:

I'm sorry, but an uncaught exception occurred.

While loading <'ProportionalScale' <'Image' u'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'> 90 90 True>:
  File "game/code/locations/beach/beach_right.rpy", line 20, in <module>
  File "game/code/UDDs.rpy", line 774, in load
IOError: Couldn't find file 'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'.

Similar error pop up for other images for Alleyne.
I pasted the .png files from Dark's pack and it worked.


 
« Last Edit: April 16, 2018, 05:29:18 PM by MrKlaus »

Offline Gamo

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #7 on: April 16, 2018, 07:41:54 PM »
i love it
Gamo

Offline MrKlaus

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #8 on: April 17, 2018, 01:51:19 AM »
Questions:

- How to lure more customers? (I got the Old Shack, but only 2 are visitting daily)
- How to raise reputation?

Bug:
After building the Warrior Quarters in Old Shack, all materials required for it (wood, glass, bricks) are still in the PC inventory.
« Last Edit: April 17, 2018, 02:07:12 AM by MrKlaus »

Offline grishnak

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #9 on: April 17, 2018, 06:03:33 AM »
I found out that the player can guard when a warriors quarters are built, but it only is available from old shack upwards.
After around 50+ days the property tax seemed not to get substracted at the same day, even if i had the money.
After around 100+ days i got the following error message: (i was lvl4 with scary shack, old shack and 1 slave working in old shack. heroes job was guarding) I pressed "next day" after working in the slave market.)

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 165, in script
    x� �Uh�-�������s��Kp ܇f��,C�cI����,��"4?��?G�/��_ڄ�W֡���
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
  File "python-packages/simpy/core.py", line 137, in run
  File "python-packages/simpy/core.py", line 235, in step
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

Windows-7-6.1.7600
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 11:58:54 2018

Offline Xela

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #10 on: April 17, 2018, 07:55:25 AM »
- How to lure more customers? (I got the Old Shack, but only 2 are visitting daily)
- How to raise reputation?

You advertise to get more clients and run your business well to get better rep (there is no forced way here I think, maybe high-level advert for the Palace).

We're working on fixing the bugs... some of them are difficult to understand, there've been tons of reports on Discord...

This accumulates a bunch of fixes so far:
https://cdn.discordapp.com/attachments/435155262140055572/435741332984823809/Updated_files_v3.zip
Like what we're doing?

nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #11 on: April 17, 2018, 04:36:50 PM »
Hello, i test this game and i love... 
I have some problems : - i don t know how create a team for arena or dunjon (may be my fault i m not english speaking native xd)
                                   - when  my girl (with maid job) do this job : the % of dirty up always and never down...
                                   - and how can i down the % of threat? At day 60+ i had more 80% threat and all customer didn't come... a big problem for business lol
« Last Edit: April 17, 2018, 04:43:23 PM by nemojason »

Offline MrKlaus

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #12 on: April 17, 2018, 04:44:19 PM »
When looking for girls infront the park gate:

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/park/park_gates.rpy", line 33, in <module>
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 60, in execute
  File "game/code/locations/park/park_gates.rpy", line 67, in execute
  File "game/code/locations/park/park_gates.rpy", line 68, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/park/park_gates.rpyc", line 33, in script
    ��P)��s���e(�U+xy��I(x�Vp��yNW&D��PtZ_�@�    7�I�b�U1���;A����=��lV{%�:7��+�sw�ܹ7��T�WɿO���0�5��_��g�ub���)9Jg�84c��$� Uؘa=��<���yT0'6Q�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/park/park_gates.rpy", line 33, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 60, in execute
  File "game/code/locations/park/park_gates.rpy", line 67, in execute
  File "game/code/locations/park/park_gates.rpy", line 68, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in execute
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 182, in evaluate
    kwargs[k] = renpy.python.py_eval(v, locals=scope)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1843, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1836, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/code/locations/park/park_gates.rpy", line 71, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 22:41:11 2018

Second area of the park works fine.

Similar thing in the beach house, but in the second area:

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/beach/beach_cafe.rpy", line 22, in <module>
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 46, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 52, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 53, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach_cafe.rpyc", line 22, in script
    ��s+��@�J�}U��^E{�ސ��צ ~x��:�~�̾)������Q���A�(�s�8�&��҆�v�G��f2�gIw�s]�B�Gp���H�h�qS��#�b�[�lu��ߖj,"��2mw�8���¾6�-���X_�a�1m�Q��8�HP�}�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/beach/beach_cafe.rpy", line 22, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 46, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 52, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 53, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in execute
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 182, in evaluate
    kwargs[k] = renpy.python.py_eval(v, locals=scope)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1843, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1836, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 22:47:01 2018

« Last Edit: April 17, 2018, 04:49:18 PM by MrKlaus »

nemojason

  • Guest
Re: == PyTFall Beta (TESTING) release ==>
« Reply #13 on: April 17, 2018, 11:32:53 PM »
Hello, when i change the home of Erza Scarlet (from lucker's packs for Pytfall)  to Scary Shack : i obtain this error after click on next day :



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 174, in script
    �Lcˎ�rG�&P�wڠ�W�}�]�~ ��.�,f��h�t��&��fn�ta�-ֳ˭�mp����e�$~'��e�۪A�G���3��hЙ��(��Y�A���!�A�C�%"� �FD�40]9
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Wed Apr 18 05:23:51 2018





I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 236, in <module>
  File "game/code/core/support.rpy", line 206, in next_day
  File "game/code/core/characters/characters.rpy", line 4773, in next_day
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'dispositon'


Another problem with Erza : when i give her 100 or 1000 gold no effect  :D




« Last Edit: April 18, 2018, 12:17:54 AM by nemojason »

Offline Xela

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  • Posts: 6893
  • "It's like hunting cows"
Re: == PyTFall Beta (TESTING) release ==>
« Reply #14 on: April 18, 2018, 04:40:53 AM »
Hello, i test this game and i love... 
I have some problems : - i don t know how create a team for arena or dunjon (may be my fault i m not english speaking native xd)
                                   - when  my girl (with maid job) do this job : the % of dirty up always and never down...
                                   - and how can i down the % of threat? At day 60+ i had more 80% threat and all customer didn't come... a big problem for business lol

There is a button in the character profile screen (on top stripe). You can click it to add that character to play team.

The new patch prevents dirt build-up, cleaning should work otherwise. The threat is now only active in large buildings.

https://cdn.discordapp.com/attachments/435506309631180801/435947547736145920/code.rar

https://cdn.discordapp.com/attachments/435506309631180801/435947564483870740/script.rpy

Copy and sync. Old save files remain supported.
Like what we're doing?