devolution

Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025185 times)

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Offline NaoSoul

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1170 on: October 11, 2014, 07:11:04 PM »
Doh
Sorry about that, I uploaded it before I went to bed and my sleeping pills must have been kicking in.
I copied all the changes except the exe to the folder I zip for the upload.
-
Reuploaded with the correct exe


Thanks for the hard work, man. Don't overwork yourself, you awesome man you. =p

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1171 on: October 11, 2014, 11:53:49 PM »
Not sure where to post general suggestions, so I'll post it here: Being able to release Dungeon girls directly into any building would be lovely, especially if you have a choice as to which building it is. Right now, they're only released into actual brothels, which is inconvenient at best and extremely tedious at worst.
I got the base of this in and just need to make the buttons work properly.
It is a lot easier than I thought it would be.

It is finished and in .06.00.07.
« Last Edit: October 12, 2014, 01:06:39 AM by aevojoey »
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Offline Whitetooth

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1172 on: October 12, 2014, 02:44:28 AM »
I got the base of this in and just need to make the buttons work properly.
It is a lot easier than I thought it would be.

It is finished and in .06.00.07.
Wow that was amazingly fast! Thank you!

Offline Torajidi

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1173 on: October 13, 2014, 11:04:57 PM »
I'm loving that UI! Very clean and convenient, and it came out much faster than I was expecting. Excellent work!

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1174 on: October 13, 2014, 11:36:22 PM »
I'm loving that UI! Very clean and convenient, and it came out much faster than I was expecting. Excellent work!
I am trying to do smaller updates more often now.

I should have .06.00.09 ready tomorrow.
I have already finished updating the brothel beast career job and am updating cleaning jobs more.
« Last Edit: October 14, 2014, 01:54:50 AM by aevojoey »
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Offline Sorren

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1175 on: October 14, 2014, 09:50:51 AM »
I am trying to do smaller updates more often now.

I should have .06.00.09 ready tomorrow.
I have already finished updating the brothel beast career job and am updating cleaning jobs more.


Personal issue with it, the default resolution values for the scaled version don't account for the start menu and really should be set to a smaller value.

Offline Uriel

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1176 on: October 14, 2014, 12:31:20 PM »
How about allowing doctors to work in brothels, and make STD's invisible until diagnosed by those doctors?  :)
That would add some spice to gameplay imo.
And it's not just assigning a girl to be a doc, they might need some experience working in clinic first.

Offline NaoSoul

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1177 on: October 14, 2014, 12:58:36 PM »
Question.
Is it normal to have a bunch of girls in the game without any image, generic names and a lot of weird traits? Like, No Legs, No Toes...


They usually have awful skills and stats too, I pretty much just use them for cleaning. Is this a normal part of the game or is something up?

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1178 on: October 14, 2014, 01:20:00 PM »
Personal issue with it, the default resolution values for the scaled version don't account for the start menu and really should be set to a smaller value.
The default values are for 1024x768 fullscreen.
If you are not playing in fullscreen try changing the screen size in config.xml to 960x720. (keep the scaled size at 800x600)
Basically any screen size with the ratio of 4x3 should display the J_1024x768 correctly.
The text will be a little larger but the game itself will fit on your screen with the start bar.


How about allowing doctors to work in brothels, and make STD's invisible until diagnosed by those doctors?  :)
That would add some spice to gameplay imo.
And it's not just assigning a girl to be a doc, they might need some experience working in clinic first.
I thought about that but was not sure how that would work.
I was going to have the clinic track the stds and have the farm research cures for them, lowering the chances of stds.


Question.
Is it normal to have a bunch of girls in the game without any image, generic names and a lot of weird traits? Like, No Legs, No Toes...
They usually have awful skills and stats too, I pretty much just use them for cleaning. Is this a normal part of the game or is something up?
If you have no rgirlsx files, the game will create totally random girls, that is what you are getting.
Download some rgirlsx or create your own.

I need to update that part of the code to include the new traits.
As it is, if a trait was not in there, it has a 20% chance of being given to the girl. I am reducing that to 1%.
« Last Edit: October 14, 2014, 01:23:41 PM by aevojoey »
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Offline Sorren

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1179 on: October 14, 2014, 03:48:48 PM »
I need to update that part of the code to include the new traits.
As it is, if a trait was not in there, it has a 20% chance of being given to the girl. I am reducing that to 1%.


On a related note,any chance we can use random chance on girlsx's?

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1180 on: October 14, 2014, 04:36:04 PM »
On a related note,any chance we can use random chance on girlsx's?
It could be done but not at this time.
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Offline aevojoey

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.06.00.11-15
« Reply #1181 on: October 22, 2014, 12:42:19 AM »
The Main thread is here - http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861
WME.8.14 included


You must start a new game when moving to .06
* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread
* For discussion of the game, use Crazy's original thread - Combining the big mods aka crazy's mod
* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items
* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game?

* Warnings For Version .06.00.00
Version .06.00.07 changed the dungeon interface, If you use your own interface, you will need to update dungeon_screen.xml to match.
Version .06.00.08 changed the Gangs and the Items interfaces, If you use your own interface, you will need to update gangs_screen.xml and itemmanagement_screen.xml to match.
Version .06.00.11 changed the Building setup screen. If you use your own interface, you will need to update building_setup_screen.xml to match.



Version: .06.00.11
Mirror 1 - http://www.fileswap.com/dl/8sLhRGrFAg/WhoreMaster.06.00.11.zip.html
Mirror 2 - https://mega.co.nz/#!8NEkwBCL!Gf8RursU07gc9IePbfFSS-zVasFmoPLJEiz0uvobiM4
More details here - http://www.pinkpetal.org/index.php?topic=3446.msg30599#msg30599
* Changes made for .06.00.11 -
Reflow and make similar all non-brothel buildings

Major Changes:
Added Footjob Skill
Added Footjob and Strip restrictions to building management
Updated several items adding footjob
Updated sex jobs to include footjob

Bug Fixes:
Fixed a bug where if you click the buy room button when you don't have enough money it resets the room text to base.
Fixed a bug in triggers where it would only allow 1 trigger per girl
Cleaned up extra m_JustGaveBirth checks and fixed a bug in some buildings

Minor changes:
Blocked some of the changes made to freetime until more can be worked out with it
Moved the AddTiredness(girl) function to be used once at the start of the turn for everyone.
Lowered the libido loss for sex work again:
 - Anal -10, Bdsm -5, Normalsex -15, Oralsex -2, Tittysex -2, Handjob -1, Beastiality -10, Group -20, Lesbian -10, Strip 0,
 - +12 for nymphos so they will want sex more.
Lowered the STD chance a bit more
Reworked how FilmRandom chooses scene type



Version: .06.00.12
Mirror 1 - http://www.fileswap.com/dl/JD9DKpSgcH/WhoreMaster.06.00.12.zip.html
Mirror 2 - https://mega.co.nz/#!JA0HkCKI!ex6zruqxQ81U2kd9NgYGeMRJRiHcCIila0lRrc9PgsM
* Changes made for .06.00.12 - Slave Market Update
Added footjob to girl details skill list

Added check in slave market to greatly reduce the chance of duplicate rgirls in the same market turn
Changed the number of girls the slave market has available to a random amount of 5-11 each market turn
Added info for who the girl is based on in the second details page



Version: .06.00.13
Mirror 1 - http://www.fileswap.com/dl/znOmAHBhIJ/WhoreMaster.06.00.13.zip.html
Mirror 2 - https://mega.co.nz/#!5FMkmK5J!gTh7dpCg-CZVwVKgQ4R7MHIzftIpy3NP2zeDn8eSEOA
* Changes made for .06.00.13 - Transfer Screen Update
Fixed a bug in new matron text

Added color to transfer screen -

Red   -  Don't move the girl.   -  This is for Matrons, Doctors and patients that have already started treatment.
Dark Blue   -  Probably don't move.   -  Doctors without patients and Patients who have not started treatment
Light Blue   -  Working Girl   -  Anyone who has been assigned to a job
Green   -  freetime  -  Any girl on free time.

Version: .06.00.14
Mirror 1 - http://www.fileswap.com/dl/vS7R12l5T5/WhoreMaster.06.00.14.zip.html
Mirror 2 - https://mega.co.nz/#!4YskwYAB!9XNmtvXMch5z3XqWtfSsgM6RoN-XQNZ26LsEFJvq2aM
* Changes made for .06.00.14

Fixed minor bug in transfer screen colors - resting green changed from day OR night to day AND night
Adjusted number of girls in the slave market
 - 5=3%, 6=7%, 7=15%, 8=45%, 9=15%, 10=10%, 11=5%
Fixed a few bugs in matron code:
 - matrons no longer take girls off work if in rehab or surgery.
Fixed a text problem with explore catacombs.
Fixed a bug with rehab days left >3 instead of >=3

Updated gang explore catacombs
 - added a 2% chance that the healing potion can not revive a member. (no more immortal gangs)
 - changed the limits of gold obtained from 300-1000 to 1-1500 (1-100 per gang member who returned)
 - limited number of items to 1 item per 3 gang members while increasing the odds of getting items a little
 - added chance of gang members returning with beasts

Added CSV export for girls - hold <ctrl> when clicking the save game button save the girls stats as a csv with the save game



Version: .06.00.15
Mirror 1 - http://www.fileswap.com/dl/CJDwbSz2BD/WhoreMaster.06.00.15.zip.html
Mirror 2 - https://mega.co.nz/#!McEjHZxK!ET3opRyEYbTDIlQbB80CLpLBapbKY69D1H8PZT7Mwi0
* Changes made for .06.00.15

Added DegradeGirls() to lower girls skills a little each turn
Added day and night assignment with CTRL held while clicking the new job
Multiselect continues changing all girls jobs if one girl can not do that job instead of stopping on that girl.

Fixed bug in items where healing potions do not work on constructs.
Fixed bugs in marton assigning girls new jobs
 - matron will only assign a new job if both day and night are free.
Cleaned and fixed a few bugs in the clinic and the other buildings.

Increased the ammount of Animalhandling beast careres gain
Updated WorkExploreCatacombs a little
Updated WorkPersonalBedWarmer and WorkPersonalTraining to use sex restrictions
Updated get healing and get repairs
 - both are now single shift jobs.
 - both can be assigned even with no staff to work on them.
 - they heal differently based on the staff available.



« Last Edit: November 02, 2014, 12:43:10 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline Sorren

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1182 on: October 25, 2014, 09:59:25 AM »
It could be done but not at this time.


Pity I liked the idea of having a random chance of a girl being a virgin or say having a random chance at one of the multiple version traits (i.e, Nipples, Gag Reflex, etc).

Offline hjp766

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1183 on: November 09, 2014, 11:02:32 AM »
Hi,

Firstly thank you. Secondly, I have been replaying this and getting use to it again and having thought i understood all the notes provided I have now gotten myself thoroughly muddled.

As far as I am seeing girls with cash given free time don't seem to be going shopping, they also don't seem to be using collected items despite having set that option to on.

Has the occurrence rate been nerfed or am I just missing something, obvious? I ask as one of the best old ways to evenly equip or rather base equip girls was with the autoequip function.

Once again thanks for all the effort.

Cheers

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1184 on: November 11, 2014, 07:57:30 PM »
As far as I am seeing girls with cash given free time don't seem to be going shopping, they also don't seem to be using collected items despite having set that option to on.

Has the occurrence rate been nerfed or am I just missing something, obvious? I ask as one of the best old ways to evenly equip or rather base equip girls was with the autoequip function.
The free time variations were temporarily disabled due to incomplete coding of a few options.
They will be enabled when more work has been done to them and they work fully as intended.

The auto use items should be working.
Weapons and armor should get equipped when the girl does a job that needs them and unequipped when not needed.
The consumable items should be auto-used at the start of the turn before the girl does her job.

There is a section of the code where certain items are passed out to the girls from the player inventory.
This part of the code has not been updated recently so if an item's name has changed, that item is not part of that code.




Sorry I have not had much time to work on this game much this month, real life has had me very busy.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug