[EDIT]
Hotfix available! Should fix the problem of a brothel's income not getting added to the player's cash at the turn end.
http://pinkpetal.org/index.php?topic=176.0would it be possible to move the config file into the data folder? cause it took me like an hour of looking before I finally found it in the middle of all those interface images.
EDIT: also, whenever I try to view a girls details from the brothel management screen, I just get the blank background image with a little bar in one corner.
Easy enough to do, although I don't want to have to keep moving it. Any other thoughts on where the config file should live?
How are you opening the girl detail screen, exactly? clicking on the button, using the hotkey?
[edit]
The config file is a complete mess when opened with notepad and defaults to opening in a browser.
Try the one attached, and see if it edits OK. The game one looks to be missing carriage return chars at the line end. Always messes notepad up, that...
[edit]
Bar staff and Gambling Staff are apparently free-their cost is listed as 0 per day.
Gambling hall says it's pool is empty regardless of how much is in there.
Matron is not increasing in skill.
Money reports are wildly inaccurate.
Enemy respawn after completion is non-functional.
Logged to tracker. Major financial problem (brothel profits not being added to the total at end-of-week) should be fixed with next release
The game seems to be confused about the status of women in the wild (slave/free/catacombs). Was getting a girl nearly every time I went for a walk, but many where girls tagged for catacombs only. Only custom ones though.
I think that's an old one, but still needs fixing
Custom girls seemed to have gone up dramatically in price.
Yeah, they have. There was a 55% price reduction on slave girls, as opposed to free women. Since you can't sell free women, this seemed silly so I removed it. I was going to tweak it back down again in the config file, but didn't in the end, since its generally felt that there's too much money in the game, and prices are configuable now in any event.
[edit]
Found the pregnancy problem. I was returning a bool from the func that calculated the %chance. So it was always 0 or 1, no matter how high the chance was