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41
User Mods / Re: Whore Master 7
« Last post by CasualFire on January 31, 2023, 06:07:40 PM »
@h1262216
Sorry yah it was lagging while playing the video, I've figured out what the issue is. The videos I was using has a 24 framerate, it works perfectly fine if the video has a 30 framerate. for whatever reason if you run a video that is 24fps through the game it plays back at like 50% speed.
42
User Mods / Re: Whore Master 7
« Last post by h1262216 on January 31, 2023, 07:30:44 AM »
@CasualFire
What do you mean with slowdown? Right now, the entire video is loaded at once and decoded, during which time the game is frozen. For a short clip, that should not really be noticable, however. Or is it lagging while the video is playing?
43
User Mods / Re: Whore Master 7
« Last post by CasualFire on January 29, 2023, 04:30:54 PM »
Quick question I'm not sure if its just me, but I'm getting slowdown on character videos. size doesn't seem to be a factor and the only format that isn't slowed down is .gif, webm and mp4 both experience the same slow down.
44
User Mods / Re: Whore Master 7
« Last post by h1262216 on January 29, 2023, 01:43:00 PM »
@renat Great to hear. Yes, the spelling is wrong, but it is used in so many places that I've so far avoided to fix it. I'm still trying to improve the displayed error messages, so that these things become easier to debug.

I've just uploaded a new version here: https://github.com/h1262216/crazys-wm-mod/releases/tag/v7.2.1-beta7

With the therapy crashes now (hopefully) fixed, I think this has matured enough since my first introduction of the new image selection code to be called a beta version. Apart from bug fixes, this version introduces two features that have been requested some time ago:
1) The ability to load game settings (the More Details part from New Game) from files, placed in `Resources/Presets`. I've put some very simple files for different difficulties there, that change mostly how much money things cost and give, but I haven't really playtested this to see if it makes sense from a balancing point of view.
2) The ability to select image preferences. With the new image tagger, you can declare whether an image is a drawing, rendering, or photo, and the player can select their preferences. This is just a relatively small nudge into the direction of images to use---if a tag with lots of images is requested, then the preference will be fulfilled, but if there are few or no images of that type, the game will ignore the preference setting.

From now, I hope I can focus my attention on implementing the new, generalized job code. I've made some progress on this, but as jobs make up a good chunk of the game, its a large amount of code to deal with, and it will probably take several more weeks till I have something playable again.
45
User Mods / Re: Whore Master 7
« Last post by renat on January 29, 2023, 11:32:58 AM »
That was exactly it. Bestiality is spelled incorrectly (Beastiality) in the game files and I was spelling it correctly (Bestiality) and it didn't like that. Thank you.
46
User Mods / Re: Whore Master 7
« Last post by h1262216 on January 29, 2023, 09:05:26 AM »
This is likely caused by me adding traits, but I'm getting a "_Map_base::at" error at load or new game when loading traits.

Any idea what I screwed up?


on alpha 5 atm

"_Map_base::at" indicates that the game tried to look up something, but could not find it. First thing is to look at the `gamelog.txt`, that might give some more clues as to where these invalid lookups happened and what it tried to look up. Usually, it's just a spelling error somewhere.
47
User Mods / Re: Whore Master 7
« Last post by renat on January 28, 2023, 07:13:18 PM »
This is likely caused by me adding traits, but I'm getting a "_Map_base::at" error at load or new game when loading traits.

Any idea what I screwed up?


on alpha 5 atm
48
User Mods / Re: Whore Master 7
« Last post by h1262216 on January 21, 2023, 02:18:11 PM »
@Zephisto, thanks for reporting, it appears there are some spelling errors in the job xml files. I've fixed them, and also changed the code to validate that traits exists already when the game is loaded, so that there is less chance of such a thing going unnoticed.

@renat For the Advertise job, there is actually already something similar, in that it can generate an event where the girl says that she doesn't like the job and wants to be reassigned. When unifying the code for all jobs, I guess it makes sense to allow this more generally.
49
User Mods / Re: Whore Master 7
« Last post by Zephisto on January 19, 2023, 04:32:58 PM »
With the new release, i have the same error than before :



INFO:    [interface] Push Window 'Girl Details'
ERROR:   [traits]    Could not find trait: Dependant
ERROR:   [interface] An error occurred when trying to initialize 'Girl Details'
ERROR:   [interface] Error when handling MouseClick event at (269, 387): Could not find trait: Dependant
DEBUG:               Loaded XML File .\Resources\Interface\Light-16-9\popup_message.xml


The bug income after sending girls in treatement in the centre
50
User Mods / Re: Whore Master 7
« Last post by renat on January 18, 2023, 06:51:12 PM »
hmm for my personal use this game is more of a colletathon game for the 1000+ girls I intend to eventfully have, so the more convoluted things get, the more time I have to spend micromanaging. So i like the idea of simplifying the job enjoyments, but also I kind rely on the girls eventfully likening the job they are given. also the more complex you make the job interactions the less clear it becomes how they go about using those mechanics. tool tips may be needed eventually or tutorial popup or a help tab?  there mechanics in wm6 that I have no idea what they are for or how there work( fame/disposition all over the place week to week and what does disposition even effect?)


idk maybe the matron could help keep girls for getting to upset with there jobs?
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