devolution

Recent Posts

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91
User Mods / Re: Discord
« Last post by Gameboy on October 28, 2022, 08:40:05 PM »
Hi guys, how to join in the discord server?
Every time I try to join an error appear.
Can you help me?
Thanks  :)
Try this https://discord.gg/ZUEY8XUvxB
92
User Mods / Re: Discord
« Last post by zenkls on October 28, 2022, 05:50:25 AM »
Hi guys, how to join in the discord server?
Every time I try to join an error appear.
Can you help me?
Thanks  :)
93
User Mods / Re: Whore Master 7
« Last post by amlumgzk on October 27, 2022, 08:46:18 AM »
How make daughter character?
Old Whore Master Editor 0.8.32- not working,
all time born random characters....
94
User Mods / Re: Whore Master 7
« Last post by h1262216 on October 25, 2022, 07:12:06 PM »
Did not quite manage the weekend, but here is the new version:
https://github.com/h1262216/crazys-wm-mod/releases/tag/v7.2.1-alpha3

The list of changes is on github. I guess the most significant, gameplay-wise, is that skill caps can now be changed through traits.
I've put some initial values there, but I'm not sure how well they work in terms of balancing, so please do leave your suggestions.

Most work, of course, was focused on the new image tagging and corresponding tagging tool (see the other thread).

I still cannot login to discord, so please leave your feedback here.
95
User Mods / Re: New image tagging
« Last post by h1262216 on October 23, 2022, 03:02:59 PM »
I've made some progress in implementing new image tagging. You can try out the current tagger from here,
https://mega.nz/file/XqpxSCha#C2PFr2T-nsIRaK2gYfW7FjztHX-stMKr610xRwiqMXE
feedback is very welcome.

Compared to the earlier version I only posted on the discord, there are some improvements:
https://mega.nz/file/XqpxSCha#C2PFr2T-nsIRaK2gYfW7FjztHX-stMKr610xRwiqMXE

* Added creator, comment, and date fields to image packs
* Added a filter function to the tagger tool to filter images by file name
* Added `Creampie` image tag. Not yet used by the game.
* Tagger will autocomplete if there is only a single matching option left
* Tagger can autocomplete some presets, e.g. `lesbian` sets tag to `sex` and participants to `lesbian`

Unfortunately, I cannot currently login to discord, so please leave any feedback either here or on github.
96
User Mods / Re: Whore Master 7
« Last post by h1262216 on October 16, 2022, 05:36:27 PM »
Hi, I just wanted to give a short update.
Discord, for some reason, now insists that I register with a phone number, but I'm not willing to do that, so for now unfortunately I cannot see what is going on there.
If you (or someone else who is not visiting these forums) have given feedback on recent changes in the game, or tried to discuss something else related to the development of the game with me, within the last few weeks, unfortunately I have not seen/cannot see these messages. Please repost these messages here, or (if its a bug report or feature request) also on github.

Apart from not having access to discord, I also did not really have time to work on the game these past couple of weeks. I finally managed to do some updates this weekend, but not enough that this warrants a new release, IMO, but hopefully next weekend.
97
User Mods / Re: Poshorikolino Packs
« Last post by Gameboy on September 26, 2022, 06:46:36 PM »
Your links seem to have not updated!
Are you talking about mine? I just checked they are still there. Remember im not Poshorikolino im just uploading packs of his i have. He did tell me in dm i could update them and i have for some but im not doing all
98
User Mods / Re: Poshorikolino Packs
« Last post by dethlord99 on September 22, 2022, 03:58:11 AM »
Your links seem to have not updated!
99
User Mods / Re: Whore Master 7
« Last post by Nuclear Lychee on September 14, 2022, 06:54:14 PM »
Hmm, I've encountered an issue where Matrons will take girls off work, but don't put them back on again.
100
User Mods / Re: Help Moding Whore Master 7. Adding buildings
« Last post by h1262216 on September 14, 2022, 06:32:20 AM »
Hi,
nice to know there are other people working on improving the game (besides the packmakers, of course)

At this point, adding a building/job requires (significant) changes to the C++ code of the game.

What is far easier is to edit the scripts, which are written in lua and don't require you to recompile the game. For example, in `Training.lua` you could add a "Send her to the gym" option. Not quite the same as a new building with new jobs, but a starting point.

The files in `Resources/Data/Jobs` also make it possible to add different text variations to job, e.g. to take into account your new traits. It does not currently work for all the job text in the game, and it cannot be used to add new jobs, though.
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