So far look awesome. Of course damage color needs to be tweaked, it should be DMG:25 Ice:17 Air:8, not DMG:25 Ice:17 Air:8.
We no longer report damage defense/absorption/resistance. It is really starting to feel like "too much information" if done on per damage type basis. Resistance should return 0 damage, absorption negative damage and bonus/penalty are included in the damage itself.
Still to do:
- Bind damage types to unicode and color them accordingly.
- Make sure all new items fields are in play (I've only added a few).
- Make sure absorption doesn't trigger defense from the character (maybe).
- Add new skills of all kinds.
- Test the system.
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I am still thinking about changing the formula for final damage, it's a lot better now with the new system but I have not tested it in a fight between two high level chars yet (it looked plainly stupid under old system).