Welcome Mute here
i thought i would use this as a way to disucss some features, although thier will be only one up at a time
Current Discussions:
-Ideas For the Birthing systems
-Thoughts on a Reborn System
(Reborn System Main Ideas)
When a girl Dies she has a chance on coming back to life as a 18 year old,
some stats Get upgraded and some downgraded
Main upgraded is the amount of health the girl has
-Ideas on How to work a school system into game
-Ideas on How the town should be set up
ok, couple of ideas:
1. Jobs:
- every job has ceratin ideal requirements. Like, morality, beauty, ect at a certain level.
- give the girls a "Dream job". The thing they have the best stats for, and would like to rank in the highest.
- Give the girls an assigned job. If they are assigned a job, they will try to equip themselves so their stat for the job is the highest.
- if left to their own devices/under the care of a matron, they will get their item choices according to what gives them the best values for their jobs.
As an example:
Tiffany is a dream hostess, a stat that is being hidden. her stats however are not ideal.
Tiffany gets picked to be a waitress, because the matron had no orders for her.
If tiffany now gets gear that would be ideal for a waitress ( waitress hat, waitress shoes, ect. ) she will put that on, and try to complete the set to get the ideal stats for waitress.
The trouble is, thanks to the bonus, her actual stat is rather low. She upps that through training, and just doing her job.
Once she has completed the stats for leveling as a waitress, she will start to buy shit for her dream job ( hostess dress, ect). The more her actual bonus rises, the more piueces of her uniform she can drop and replace with the neccesary stuff for her dreamjob.
The more tiffany levels, the more likely the matron will recognise tiffany would be ideal as a hostess. she will page the whoremaster over that fact.
The whoremaster can now decide: Does he want her to remain being a waitress, or does he allow her to be a hostess?
With a free girl, the answer is clear. If she is forced to work not her dreamjob, she is off to the bahamas onbce she got enough money together. No indication otherwise.
With a slave girl, you get decreased happyness.
With a pet, meh. Pets have dreamjob pet.
2. Birthing system.
2.1 get a girl preggers.
2.2 Baby gets born. If its a boy, his default career is gang member. If it's a girl, her defaultr career is girl. Still, for the purpose of the game, I will refer to kids as "she"
2.3 select nursery for her.
2.3.1 Adoption? based on the value of the kid, the future parents would be willingf to pay something.
2.3.2 Raised by proxy: She gets raised by the dedicated child rearer. A girl can raise up to five kids. If more then five kids are present, a new chiuld rearer needs to be hired.
2.3.3 Raised by mother: She gets raised by her mother. the mother can basically work half of what she can normally work, and has a chance of taking time off of work if the kid gets sick.
2.3.4 Childcare service: Put a slave in the position, a single slave can care for up to 10 babies. Mothers don't miss any work, but they still will take time off of work if their kids get sick.
2.3.5 Time acceleration / Enhanced learning. The kid gets taken from the mother, and either purt in an accelerated learning center for a year ( gives bonuses to certain attributes you select), or put in a time accelerator, and comes out one year older.
2.3.6 get rid of the kid. removes the kid from your controll.
2.4 Youth.
2.4.1 Kid gets raised by you. You can raise a maximum of two kids at the same time. They will accompany you, and learn from your actions.
2.4.2 Kid gets raised in mass. No changes, random stat bonuses.
2.4.3 Kid gets goomed for a role. Chance the kid gets the role as hger dream job, and gets a starting bonus on relevant skills.
2.4.4 Kid gets raised by assisting slave: Slave is able to work 1.5 times its normal workload. Child gets a chance to inherit some of the slaves skills.
2.4.5 Kid gets raised by a dedicated team. Pay to get to select what skills you want bonuses on.
2.4.6 Give kid to a gang. Gang gets a new member.
2.4.7 Keep kid in dungeon. Nothing happens to the kid.
2.4.8 Sell kid as childslave.
at trhe end of the youth, with 18, you have three options.
- set free: Child gets what she earned, and gets sent into the world to make her luck.
- give to gang: gang gets a new member.
- sell as slave
- groom as sucessor. Pay 500 bucks per month for achooling material, put the kid in a manager position, if you should die, or get too old, you can hand off the rudder to your replacement.
That way, you have a system that causes some discomfort, but allows you to customiz slaves in a limited way. I would basically say, once a monbth, the child rearing slave givces you a progress report, and tells you what the child did and what it didn't.