True... it's a far more complex process that I thought. This level of experience may not be "passable" through a guide. We can create a chat-room over the weekend. For now, I need to know a line of soft (cured of greed or simply open source) that is required. For now I can gather:
- DAZ3D
- Source FilmMaker
- Blender
- XNALara
- MikuMikuDance
I have three (XNA, DAZ and MMD) installed atm. Until we're on the same page with the soft and extensions, any guide is useless. So if more than this is needed, let me know. There is an excellent private chat system called "discord" so lets get on the same page with the basics. Once we have the same software setup, you can delegate some of the rendering required to make proper packs.
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I am almost done with the new BE logic, gonna push tomorrow. I have it working in my dev version already All the new formulas and logic and per damage effect reports
All thats needed atm is..
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Default Daz3D.. i will provide you the morphs/models/poses iv made..
Blender with xps-tools and mmd-tools ( i use other scripts but those where for rope/chain physics but not working on those atm )
If your good at 2D edits..
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CrazyBumps to extract the whole set of occ/disp/ligh/norm out of a plain texture ( bad at working with 2D so went generated textures in blender.. but having both would be best )
Other useful to have depending on what we might need..
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MikuMikuDance/metasequoia.. if we need a model thats only in the .mqo format to convert it
SourceFilmMaker.. for the same reason
but in general there are website giving their models for free..