devolution

Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937748 times)

0 Members and 3 Guests are viewing this topic.

Offline MuteDay

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #180 on: December 18, 2014, 04:18:10 PM »
when would you like them by?
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #181 on: December 19, 2014, 01:49:12 AM »
when would you like them by?
Just do what you can and as you get them done, I will add them in.
No need to do everything at once, take your time and no pressure.
I have no set time frame for anything, I just do what I can and when a section works, I send it out.

Post your stuff to this thread -> Possible Add-Ons to the Game?
Or create your own thread to post your stuff.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Dr_Poke

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #182 on: December 19, 2014, 03:18:08 AM »
Do you mind if I help him out with that? I actually was able to get the source code out of the SVN and got a copy of Visual Basic to see the code as well.


Otherwise I can attempt to help out in other areas. 

Offline MuteDay

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #183 on: December 19, 2014, 05:33:08 AM »
is there anyone here that could make a sln file for visual studio 2012 i would love to be able to build and try to learn c++, it would help me in the long run, i always am trying to learn new things and best way i know how is to dig through code already made, if not thats fine
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline Dr_Poke

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #184 on: December 19, 2014, 07:51:23 AM »
If youre a student you can use dreamspark to get access to Visual Studio Pro 2013.  That's how I got into the source code.  I'm using the .vcproj file in the SVN however.

Offline MuteDay

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #185 on: December 19, 2014, 08:06:19 AM »
Im not a student besides idk if my pc could handle the extra space being taken up
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline Dr_Poke

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #186 on: December 19, 2014, 08:11:01 AM »
Can you not open the .vcproj file though?

Offline MuteDay

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #187 on: December 19, 2014, 12:00:17 PM »
nope
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline bsin

  • Jr. Member
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  • Posts: 66
Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #188 on: December 22, 2014, 02:59:02 PM »
Hey, running Visual Studio Express 2013 for Win Desktop here. Available free from Microsoft. Can defo open edit and build source files off the google repository linked above. Now using Tortoise SVN to pull down and update the files from the repo, and VSE2013 to hack and build them...

The file that opens the solution for me, is called: BrothelMaster-vse2013.sln

I will post to the Possible Add ons thread with some stuff now...

Offline akab

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #189 on: December 24, 2014, 07:23:03 AM »


I'm trying to download the source code
with Tortoise SVN but without success.


I make right click on a folder: TortoisSVN -> Import -> in the URL box, put https://code.google.com/p/crazys-wm-mod/


but obtaining:


Import Z: \ Documents USER1 \ Tortois to https://code.google.com/p/crazys-wm-mod
Unable to connect to a repository at URL
  'https://code.google.com/p/crazys-wm-mod'
Unexpected HTTP status 405 'Method Not Allowed' on '/ p / crazys-wm-mod'

Additional errors:
OPTIONS request on '/ p / crazys-wm-mod' failed: 405 Method Not Allowed


Where Am I wrong ?


Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #190 on: December 24, 2014, 12:41:23 PM »

I'm trying to download the source code
with Tortoise SVN but without success.


I make right click on a folder: TortoisSVN -> Import -> in the URL box, put https://code.google.com/p/crazys-wm-mod/


but obtaining:


Import Z: \ Documents USER1 \ Tortois to https://code.google.com/p/crazys-wm-mod
Unable to connect to a repository at URL
  'https://code.google.com/p/crazys-wm-mod'
Unexpected HTTP status 405 'Method Not Allowed' on '/ p / crazys-wm-mod'

Additional errors:
OPTIONS request on '/ p / crazys-wm-mod' failed: 405 Method Not Allowed


Where Am I wrong ?
Look at the Checkout page for the instructions
Code: [Select]
https://crazys-wm-mod.googlecode.com/svn/trunk/ crazys-wm-mod
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline akab

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.18
« Reply #191 on: December 24, 2014, 04:22:00 PM »
Thank you... :D


Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.19
« Reply #192 on: December 30, 2014, 09:51:55 PM »
.06.00.19 is up
Most of the changes are from bsin.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.20
« Reply #193 on: January 05, 2015, 03:12:10 AM »
.06.00.20 is up
It has a couple of bug fixes and a few small changes.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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  • Thats ok, I'm used to disappointment.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.21
« Reply #194 on: January 07, 2015, 04:24:27 PM »
Well I started trying to updating to SDL2 but it threw too many errors so I will have to start from scratch.

I also tried using Code::Blocks instead of visual studio express.
It ran the minimalist SDL2 test fine without microsoft's dlls so I plan on converting to that.
First I need to remove a ton of ms specific code (_itoa, _ltoa, etc.) so I don't have to link to ms source code.
This was started some time ago by converting string messages to stringstream messages, it just needs to be done for everything now.
By getting rid of the ms dlls, it will make it easier to port the game to other platforms (hopefully).




It is not windows 8, it is windows h8. They are skipping windows 9 because of the Germans, "Nein".
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug